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Dolls Damage

By OrehRuoy2 April 25, 2016, 18:47:51

Do you need general dmg % statted to raise theres or can it be done with close combat... ranged and so on?

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They inherit most of your damage, not final damage or damage dealt modifiers.
So they inherit single target, close combat, distance, AoE, and of course your elemental mastery to their respective element.

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It can be done with close combat, ranged, etc. And all what HunterRabbitt has said + berserk dmg, crit dmg, backstab dmg and (for Inflatables) heal mastery.
However unlike for challanges counting the position of the summoner when doll finish off enemy (to kill in close/ at distance/ from behind), the position of your sadida won't matter. Each doll personally will have to be in close combat to benefit from it, or attack from 3 range for distance dmg bonus benefits. For berserk dmg, if sadida will have less then half HP, the dmg from dolls won't change. Its the doll wich need to have below half of hp to benefit from berserk dmg. Same goes for backstab - doll need to hit from behind (even if sadida is in front of said enemy, the doll attack can do backstab dmg, though in such case it will fail challange to kill from behind).

You may confuse it with what osamodas summons have. Osamodas have easier choice of 2ndary masteries, because osa summons will have a sum of ALL of 2ndary masteries + highest elemental dmg osamodas have and then it will become osa summon's basic damage mastery (regardless of distance, or other conditions).

In case of sadida if you choose close combat mastery, most of your dolls will benefit from it, but only if they cast spell on their target 1-2 cell away. Distance dmg won't benefit Sacrificial doll, but Inflatable, Greedy and Ultrapowerful may benefit from it if they will keep attacking at 3 range. Aoe mastery will help the Ultrapowerful and Sacrificial doll, though sadida itself doesn't have many aoe's. Single target will greatly improve your Greedy dolls attack, and also heal of inflatable to my knowledge, but UP and Sacrificial doll dmg won't be high. Bersker dmg might benefit sadida nicely, but the dolls rather won;t have much use of it, considering they either die right away or you heal them up so they dont die (and sacrificial just die on full health). Heal mastery benefit sadida and inflatable, but thats just 1 doll type. Crtical dmg may benefit all dolls equally, and the sadida, but if you want dolls alive, you might have not enough crit rate to see much of a difference (you might need resistant gear and block, but otherwise if your build got many crit rate, go for it). Backstab won't be much beneficial for sadida. Simply because you can turn enemy back with the doll (blocker) dragging enemy away, but then enemy will have its turn and can turn back. It may work in pve, but won't in pvp. And not every doll from your little army will hit from behind.

It's hard choice and usually people go for general dmg because of this. Though if you don't plan to use UP and sacrifical doll as main dmg source, you can do well with single target.

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Basically, it's just simply best to max single target via characteristic points, then the rest into Elemental Mastery. To be honest, as kiku said we don't have many AoE attacks. In addition by the time you are even able to attack with ultra for your AoE mastery to EVER be worth it is when your opponent is already half dead, surrounded by dolls and your ultra is full healed, and you have multiple of them out. Sacrificial is just as it sounds, sacrifices itself for a bit of damage, which again doesn't make AoE mastery worth it. You really want to be tanky because your dolls will inherit that off you, including and most importantly your ultra. Berserk damage isn't really going to be useful since if a doll is half dead it'll probably just be finished off in a single whack..

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Lol single target sucks for PVM. Only follow HunterRabbitt suggestions if you want to be a hated 1v1PVP Sadi aka slave to your e-peen.

Simply because:

  1. Greedie is useless in most PVM
  2. Manifold Bramble/Rust are too good to drop in PVM
  3. UP doll and The Sacrificial are the only reliable dolls worth using for damage in PVM if you are not soloing because everything else will disturb your teammates


Also you don't want to be too tanky in PVM because to be useful as a damage dealer there you will need high damage stats and explodoll, and that means your dolls should at least be mortal.
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Actually at low levels if you newer to Sadida Greedy can be helpful in PvM, you just should not need a lot of them. They can help finish off enemies you fail to get or soften up others while you attack something else or support your allies if in a group. Greedy can be helpful PvM, but mostly a lower levels I'm too low level know about harder high level content. I still think you will rarely if ever need more than 4 or 5. I only like Greedy because while stupid as all dolls you not control directly it at least does its job.

I would avoid using a lot them especially if hazard tiles on battlefield buff enemies, Greedys will probably walk on them and actually make things worse.

I go general, but I'm not very experienced because I need my parents' comp. to play. Greedy hits range, close, ST. UP hits everything ranged, close, ST, AoE. Sacrificial is mostly AoE and maybe close as it a walking bomb.

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shankissimo|2016-04-25 21:21:23
Lol single target sucks for PVM. Only follow HunterRabbitt suggestions if you want to be a hated 1v1PVP Sadi aka slave to your e-peen.

Simply because:
  1. Greedie is useless in most PVM
  2. Manifold Bramble/Rust are too good to drop in PVM
  3. UP doll and The Sacrificial are the only reliable dolls worth using for damage in PVM if you are not soloing because everything else will disturb your teammates


Also you don't want to be too tanky in PVM because to be useful as a damage dealer there you will need high damage stats and explodoll, and that means your dolls should at least be mortal.
Actually you only see 1 build as viable here: the explodoll build, where cooldown on sacrificial doll for explodoll triggering is compensated with greedy dolls dieing on 1 hit (aka glass cannon build).

From my experience tanky sadida is more useful for the team. Not to mention having dolls survive 1 hit will be better then having doll die right away in case you want to block that cell/los (anti-Kokoleric mechanic - very useful at boss fight). And you shouldn't make greedy dolls if you dont want it to block cell/los in the first place. Ergo you should go tanky if you want to play with living dolls. And single target is better choice then aoe, even though your Earthquake will suck, sadly, but its too situational anyway.

Relying only on Rust, Wild Grass and Manifold Bramble as your own dmg spells isn't wise. Mind you Drain can heal in aoe but benefit from single target. Sadida's Tear and Sudden Chill are also more used. Not to mention Fertilizer wich you keep in deck for self armoring. Definetly you want either general dmg or single target, unless you want to be a 1 trick pony gimmick aoe build.
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Kikuihimonji|2016-04-26 11:26:36
Relying only on Rust, Wild Grass and Manifold Bramble as your own dmg spells isn't wise. Mind you Drain can heal in aoe but benefit from single target. Sadida's Tear and Sudden Chill are also more used. Not to mention Fertilizer wich you keep in deck for self armoring. Definetly you want either general dmg or single target, unless you want to be a 1 trick pony gimmick aoe build.
Lets not forget Earthquake is an AoE spell, which would be the 1 trick in the AoE build.
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caleb9816|2016-04-26 12:30:33
Kikuihimonji|2016-04-26 11:26:36
Relying only on Rust, Wild Grass and Manifold Bramble as your own dmg spells isn't wise. Mind you Drain can heal in aoe but benefit from single target. Sadida's Tear and Sudden Chill are also more used. Not to mention Fertilizer wich you keep in deck for self armoring. Definetly you want either general dmg or single target, unless you want to be a 1 trick pony gimmick aoe build.
Lets not forget Earthquake is an AoE spell, which would be the 1 trick in the AoE build.
Earthquake is quite weird spell. The dolls that remain on the field in bigger number, for that spell to be effective, does not attack with AOE (Blocker dolls, Greedy dolls mainly). You will therefore either have better Earthquake or better dmg from dolls.
However Earthquake is also bad because its damage increase when lone sadida dmg buff decrease. Its quite counterprodutive spell, and its not even that strong after the set up, because it has base dmg of 2AP and can be used only once in turn. It also have weird cost in 12AP build: usually you want to case 2x sudden chill for dolls to do more dmg, but then you have 4AP left, so you either use Sic'em More and spend 2APon Gust for Fd buff for 1 doll, or for vaporize or for wild grass maybe. That or you cast Earthquake and have 1 unused AP. With 13AP build though it looks more satisfying but going for 13AP build reduce your dmg too (or takes up passive slot AND reduce your dmg).

I'd say its not quite effective spell, though useful to remove KO'ed bodies of tropikokos when you have several dolls on the field near eachother.

Oh the mighty powerful Earthquake how low you have fall.
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