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Cra Revamp Suggestions

By Thebestonealive#3234 - MEMBER - December 02, 2022, 21:33:30

Please Ankama, do NOT mess with Cra's signature spells! More specifically, do not mess with the Earth branch! I'm sure most Cra players can attest to this. Also, please do not destroy our passives with unnecessary gimps!

I suggest the following:

  • Instead of fundamentally changing the class, focus on the synergy for Cra. Fire and Air were designed to be used together with their variety of damage boosts if one spell is used with another, etc. Make these spells work better with the class as a whole. As of now, only the MP steal is used in the Fire Branch.
  • Make Explosive Arrow viable again. The reason why Earth branch is the Cra branch, especially in PVM, is because of Piercing Arrow. Let's bring it on par with Piercing Arrow.
  • Make Riddling consumption effects more viable for more spells (if Riddling is kept). Again, Earth branch's Destructive Arrow and maybe the Poisoned Arrow (for Crarsenic) are the only viable choices. Fire's Riddling consumption effect is a joke.
  • Playing around with the beacon is one of the more "skillful" parts of Cra. Take beacon-based active spells and Roly-Poly to allow for more Cra kit diversity.

These are my main suggestions, if I come up with more, I will add them.
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What if explosive arrow consumed riddling to explode even harder if you shot the riddled target?

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cody5#2705|2022-12-03 06:35:25
What if explosive arrow consumed riddling to explode even harder if you shot the riddled target?

Sounds good, but it would have to have a Riddling threshold to begin with, for example, I don't think it should be able to consume 10 Riddling, but something higher would balance it out.
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