Browse forums
Ankama Trackers
We need solution for mining
By ApmasTo#9964 - MEMBER - May 23, 2022, 00:01:34Hello, nowdays in wakfu we have a big conflict while trying to mine (especially for rare nodes), certain people camp useful spots those nodes that basically are used for Ruin or other sublimation and don't mine for themselves, but lurking around going after you and trying to snipe only rare nodes, it's easy for them because you most likely will be busy with another node.
This is very toxic behavior and really requires a solution, because while you trying your best, you always see somebody getting rich from your hard work. Those people camping all useful spots every single day, not a time or two, we can't get certain resources.
This is very toxic behavior and really requires a solution, because while you trying your best, you always see somebody getting rich from your hard work. Those people camping all useful spots every single day, not a time or two, we can't get certain resources.
Respond to this thread
I do, and many times I shorten my route so that I don't have to deal with competition. Maybe it doesn't work like that for some ores idk, I have been mining only lvl 230 ores lately.
This is a really good idea, not really sure how hard would it be to put it in the game
Would be kinda boring, but more "fair".
Basically, I propose to make mining and fishing nodes interactable up to 5 times, similar to how flowers and trees work with "Stages" or "Phases". Everytime you mine or fish a new ressource would be generated which could be normal or rare (while keeping the odds).
This would virtually increase the amount minerals and fishes available in every area x5. You would no longer have to race other players, it would reduce the theft of rare ressources, reduce the toxicity that's often generated in common farming spots, give more time for the nodes to regenerate making the ressources more available and, ultimately, allow multiple players to play in peace.
It would be a nice change overall in my opinion using the elements that Devs already have without having to do a huge rework to the system which would consume more invaluable time from the team.
In short, I guess it would be something like drastically reducing the time it takes for a mineral or a fish to spawn to 1 second with a longer cooldown after 5 interactions.