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New Classes someday?

By Granthese - MEMBER - August 17, 2019, 02:02:47

A question to any dev who can talk about it, would we ever have new classes after Ouginak? Wakfu still have room for so many good archetypes and while some Gods share two classes (Masqueraider and Sadida, Sram and Rogue) plus God-less classes (Huppermage), would be really neat to see more to the game, such as:
Shushu class
Alchemist
Bard
Necromancer
Illusionist

And some of these can easily be tied to gods such as Alchemist with Feca and Necromancer with Xelor or Osamodas.

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I just want Xelor's mechanisms to be more useful and actually be able to create a build using them.. That's all I want.. Like in Waven..

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Go Brutality xel
(^:

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It's different pulling good combos from lore and making stuff from scratch. All the classes implemented in the game were already in the world that ankama uses for cartoons and stories and didn't pop from wakfu. It's not simply an act of merging some gods together.
On the other hand, the "classes" were adapted to wakfu, just look at the huge difference between wakfu and dofus on most classes. Would be cool if they toyed up some classes to include more playstyles and such.

I doubt they will ever build something from scratch for wakfu. They might import some bigger idea into the game but as I'm currently seeing the game, Im not much hopeful for the future. If a class is added it is because it will also be added to dofus and this game has managed to survive the eliocalypse somehow.

Anyhow, I liked the idea of a shushu class, sounds like something that can be pulled off - like a guardian or such. Alchemist class could also be driven onto something oriented torwards otomai style. Overall I have a hard time imagining adaptations of general RPG classes to wakfu, since it would kill the game's unique feel.

Ideas are cool to work with, and you placed a few nice ones here. I hope more people post classes ideas, we could end up with really good stuff.

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You are kidding right?
They made half of the classes after Wakfu, all the classes after rogue were made from scratch after Wakfu was made, there was no lore on masquaraiders, eliotropes, huppermages and foggernauts untill Ankama came up with them.

There was a bit of lore on ouguinaks, but the fact Ecaflip is their god was definetly made up on the spot

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Acctually I think the new class in game that already have 18 of them is a poor idea.
Not like I don't like vision of shushu oriented class but u need to admit that 18 classes is already a lot.

We need more work with current classes bigger and smaller updates, reworks and tweaks to make their kit feel unique and usefull. I feel like Ankama knows it too and that will be direction of future content since many stuff is outdated. And that single reason tell me that there will be no new class anytime soon.

Also Im sure like always Dofus would have the class first then it would be aviable in wakfu like it used to be.

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It is not a question of "Would" there be a new class, the real question is "When" will there be a new class.
Do they implement it in the near future or do we have to wait for 50 years for a new class to be enjoyed by the next generations?



Here are some of my class suggestions. Suggested long ago in the Dofus Forum so some class suggestions are now redundant.

1st: Magical Engineer (Xelor's Gear) Click here Time displaced rebels who created their own mechanical god to destroy the 12 gods. Now under the watchful eye of the god Xelor, who some suspects plans to use the engineers technology for his own agenda.

2nd: Cowboy Class (Cra's Legacy, Cravalry) Click here Mounted Gunslinger. Former follower of Cra who allied themselves with the magical engineers. Learned to use "Riding Skills" and "Magic Gun Skills".

3rd: Druid Class (Eniripsa's Potions) Click here Followers of Otomai who combines science and magic. Former nature loving followers of Eniripsa who followed the path of higher knowledge.

4th: Gemini Class (Pandawa Twin) Click here What happens when 4 pandawa tribes inter-mingle? You will get a 4 element hybrid "Avatar" class. (actually each twin controls only 2 elements but together they control 4).

5th: Monster Class: Gobball (Feca's Herd) Click here Have you ever wondered what it feels like to be a monster? Here is your chance. The goddess Feca have been also known as the herder god, which is why all the gobballs consider her as their protector and patron.

6th: Shadow Mimic (Osamoda's Beastman) Click here Former Osamodas followers who were seduced by the demon lord "Rushu". The highest evolution of the dopple race. Uses the power of shadow magic and mimicry.

7th: Feng Shui TarotS (Ecaflip's Karma) Click here The lucky cat persona of the god Ecaflip.


8th: Zombie Rockstar (Sacrier's Flesh) Click here Enticed by the power of death and rock music, these sacrier returnee are a testament that "Rock and Roll is dead... or should I say undead.

9th: Icarus Wings (Iop's Wings) Click here "Why jump, when you can fly?" A new order of the Iop's disciples who rediscovered the lost secret of the ancient magical artifacts.

10th: Jester's Franks (Eniripsa's Jokes) Click here Laughter is the best medicine.

11th: Croisants: Gingerbread men who worship the god of cookery. . https://www.dofus.com/en/forum/8-suggestion-box/314385-my-11th-class-suggestion-croissants-gingerbread-class
 
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We literally have a forum section for fan classes, no need to pull them from a dofus forum
https://www.wakfu.com/en/forum/75-fan-class

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theres already enough classes more classes will only make each class feel less special  theres already like dozens of ways to play each class so u wont get bored  a new class will only stagnate the game and make the balancing of each class harder and harder since they will  have to factor each class into balancing the others maybe after balancing all and fixing the problemes that the game already have  : i read the lore alot theres 2 possible classes potentials  first is the mechasms the second is those dimentional traverlers that live in xelorium but we wont see any of those in the near future the game still have many other things to  fix 

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The Dimensional travelers (voyagers actually) are Eliatropes and we already have eliotropes.
As for mechasms they are house-sized and live on a different planet so I don't expect them to be ever playable.

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I think that new classes are something that will eventually come to the game, but in my opinion it would be a horrible idea.

The game already has 18 classes to choose from, each with an unique set of spells and gameplay. If anything, I would rather preffer to get Class Advancements to specialize your character (Healer Eni, Diseases Eni, Marks Eni; Healer Sadi, Debuffer/Crowd Control Sadi; Summoner Sadi) according to what you are looking for, this way both veterans and new players would have more content to discover and options to play around their characters rather than leveling a new one from 0 again and get stucked once they reach level 200... again.

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While it's inevitable that that Ankama will add a new class, they have a lot of work at the moment with the server merge, political rework and fixing old bugs, so I don't think they are working on one already (also they are a bit behind on reworks if you ask me, I'll take a good rework instead of a new class any day). 

Granthese
A question to any dev who can talk about it, would we ever have new classes after Ouginak? Wakfu still have room for so many good archetypes and while some Gods share two classes (Masqueraider and Sadida, Sram and Rogue) plus God-less classes (Huppermage), would be really neat to see more to the game, such as:
Shushu class
Alchemist
Bard
Necromancer
Illusionist

And some of these can easily be tied to gods such as Alchemist with Feca and Necromancer with Xelor or Osamodas.

While a shushu class would be theoretically possible since Rushu is a god, I don't think you would get much divine favour from Rushu by helping other humans.

Eniripsas are already alchimists, it's their whole air branch, they specialise in diseases (even tho they feel kind a weak after their rework).

Bards would be cool, we have a bard sidekick but the closest we have to bard atm are air masquaraiders and iops.

Necromancers sound cool, but if you think about it that's literally what osamodas do, they enslave the souls of creatures they kill and reanimate them to do their bidding (they seriously need a rework tho).

Illusionists are a broad theme, we already have srams with shadow clones and deception themed spells (even if it doesn't really translate much into gameplay), xelors used to have illusionary clone traps but got removed, so i think there's ample room for new gameplay mechanics. Personally I'd prefer to have it as a Sram rework tho.
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Eniripsas are more chemists then alchemists, I would like to see something like explosive reactions, material transmutations, golems, etc. As for Necromancer, well, this is my bias towards a brainstorm, but I though of this class concept called "Soulmis body", a variant of Osa that instead of controlling monsters, he allows his own body to be taken over by the souls of monsters, kinda like a willing possession (also, while Osamodas is "Sadomaso" backwards, "Soulmis" comes from "soul" and "soumis", french for "submissive") perhaps even having you "capture" dungeon bosses instead of regular monsters, opposite to Osa. (yes, it sounds OP, but having the spells of a boss isn't necessarily OP if the NUMBERS are balanced).

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i just need a revamp on several classes

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Well Iop, Cra, Panda and Sram just got a minor rework on beta

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just revamp the foggernaut thats all i want no new classes 

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I mean considering how weird his kit is atm, after the rework he might as well be a new class.

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Having a game create MORE classes isn't always a good thing, I know damn well.. I used to be one of the top players on the Grand Chase Brasil server and the game was in an awful state because KoG kept creating more and more classes instead of balancing the existent ones so certain classes (usually the first ones) became outdated with very clunky and limited mechanics while the new ones were more polished and had more combos to cover different situations, still I was an Elesis main at heart but it just upsets me how much better Sieghart is in comparison to her just because he was added later (I am talking the original Grand Chase, not that phony iOS game), the game was also VERY disorganized with certain charactes having 4 classes with skill trees while others were only one class with skill trees and some having 4 classes with no skill trees, it was a mess, all because they kept adding more and more instead of working on the old ones.. Ask any old school Grand Chase players and they will say that Rey, Lupus and Dio where the most OP BS characters while Elesis, Ryan and Ronan where the worst ones..

Since my experience with Grand Chase I developed a MASSIVE hatred for developers that keep adding stuff while forgetting about the existent ones already in game, I don't want new classes, I already think there's enough, instead of more classes how about we just polish the old ones so all of them have more playstyles? Like I said in my first comment, I just want Xelor's mechanism to be better and be able to create a build using them, it would be great if every class had, at least, 3 viable builds, like, for example, if I wanted to make a Dolless DD Sadida that would work (You can try to do it but it won't be as viable as a full doll build or a dolless support) or, like the one I truly want, a Summoner Xelor in which Sinistros and Hydrants have a better synergy with Xelor's kit instead of the ones we have right now that are pretty much useless and a waste of deck space..

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Yea, as much as I love Xelor to death, it took me AGES to master it's clunky mechanics. The class is a raw dps, glass cannon who could use some fine-tuning. For instance, on higher levels, the Dial becomes too much of a burden since the monsters can dispose of it much easier, when just eliminating the Dial's vulnerability and allow you to just summon 12 numbers, even temporarily would be great, and the Sinistro/Hydrants are kinda out of place. Sure they are handy, but Xelor is too mobile, fast-paced and combo-based to just waste 2 spell slots on summoning static thingamajigs that deal limited dmg on their own. I would replace the hydrant and SInistro spells with something else and have a single active spell that throw the Dial, Sinistro and Hydrant on it's own tab of spells similar to Sram's trap spells. Sinistros and Hydrants should also have some spell to reposition or un-summon them so you can take your mechanisms with you as the battle moves around.

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cawleerr|2019-08-17 18:12:38
theres already enough classes more classes will only make each class feel less special  theres already like dozens of ways to play each class so u wont get bored  a new class will only stagnate the game and make the balancing of each class harder and harder since they will  have to factor each class into balancing the others maybe after balancing all and fixing the problemes that the game already have  : i read the lore alot theres 2 possible classes potentials  first is the mechasms the second is those dimentional traverlers that live in xelorium but we wont see any of those in the near future the game still have many other things to  fix 

more classes will only make each class feel less special
That is not a reasonable argument to not add new contents. Just think about it, should Ankama no longer add new area/dungeon because it will make old areas/dungeon less special? In real life do we stop adding new stores/product because it will make the old things less special. Should Ankama stop adding new things to ensure that old things remain special? To me not adding new things will stagnate the game.

and make the balancing of each class harder and harder since they will  have to factor each class into balancing the others
Do Ankama really balance classes by factoring each class when balancing others? I don't thinks that is the case. In Dofus, their balancing survey goes something like this: "In a scale of 1-10, what can you say about current Iops damage tier and what do you think it should be?"
If they balance by factoring each classes they should be comparing "What do you think between Iop vs Cra, Iop vs Sram, Iop vs Feca etc etc. Classes are just numbers to Ankama, if they see that their number is not balanced, they buff or nerf them in general so even if there are 100 classes, they will still not need to worry about comparing them to each available class. If a new damage class is not performing well enough, they will simply buff its stats (no need to compare them to every available class).

those dimentional traverlers that live in xelorium
In Dofus, there are already a few "Divine Dimensions" (Enurado, Xelorium, Srambad. Ecaflipus) and there is one common theme, these dimensions have 3 regions/areas (easy. medium, difficult) contents. Each of those regions contains their own unique sets of residents which "could" be a candidate to be a new class to worship that particular god, I mean in theory, because they do live in the home of that god so they are either followers or pet or slaves of that god.
 


 
cody5|2019-08-17 22:41:43
While a shushu class would be theoretically possible since Rushu is a god, I don't think you would get much divine favour from Rushu by helping other humans.

I don'tknow what happens in Wakfu but in Dofus, Rushu is not a god. He is a demon lord. He is the last of the demon lords since he apparently killed off all his siblings. He did try to ascend to godhood but the other gods did not accept him into the pantheon.
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Gunnerwolfang|2019-08-21 00:19:32

cody5|2019-08-17 22:41:43
While a shushu class would be theoretically possible since Rushu is a god, I don't think you would get much divine favour from Rushu by helping other humans.


I don'tknow what happens in Wakfu but in Dofus, Rushu is not a god. He is a demon lord. He is the last of the demon lords since he apparently killed off all his siblings. He did try to ascend to godhood but the other gods did not accept him into the pantheon.

Any spirit powerful enough to give powers to a class is considered a god, a "demon" is just a god born of stasis instead of wakfu.
And considering he clashes with other gods a lot, he definitely is strong enough, the problem is he hates humans so even if he gets mild worship from them he still wouldn't grant them powers.

 
Gunnerwolfang|2019-08-28 12:32:05
Where did you pull that fact? What is your source?
There are only 12 gods that are worshiped by a class. That is why the game world is called the"World of Twelve", and not the "World of a Thousand Gods".
I don't even think that demons are stasis based. Wakfu and stasis is not about evil and good. It is about creation and destruction, destruction can be good and creation can be evil.
And strength is not the basis for being a god, he could be be stronger than a god and still not be a god, because he is a demon.

Then again, I don't play wakfu so I don't really know the game lores of gods and demons, that is why I am asking for your source stating that Rushu is a god, or where does it says that any spirit that is powerful enough to give power to a class is considered a god.

Actually Rushu wanted to join the pantheon of The world of Ten, but the gods made a bunch of excuses to not let him join. He was pretty angry once Sacrier and Pandawa joined later.

There used to be 10 gods and 10 demon gods, but there's no clear distinction between gods and demon gods, besides their titles, tho Rushu killed the other 9 so all demon worship powers him instead of being split up between them.
Sacrier and Pandawa used to be spirits but became gods due to being popular to worship.

I will admit, I'm not sure where I heard demons are born from stasis, it might not be true, but they do live in shutstuft crust which is a stasis dimension (just like how inglorium is a wakfu dimension).

As for my sources, it's mostly from ingame lore and this wiki https://krosmoz.fandom.com/wiki/God
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Where did you pull that fact? What is your source?
There are only 12 gods that are worshiped by a class. That is why the game world is called the"World of Twelve", and not the "World of a Thousand Gods".
I don't even think that demons are stasis based. Wakfu and stasis is not about evil and good. It is about creation and destruction, destruction can be good and creation can be evil.
And strength is not the basis for being a god, he could be be stronger than a god and still not be a god, because he is a demon.

Then again, I don't play wakfu so I don't really know the game lores of gods and demons, that is why I am asking for your source stating that Rushu is a god, or where does it says that any spirit that is powerful enough to give power to a class is considered a god.

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cody5|2019-08-27 16:03:19
 
Gunnerwolfang|2019-08-21 00:19:32

cody5|2019-08-17 22:41:43
While a shushu class would be theoretically possible since Rushu is a god, I don't think you would get much divine favour from Rushu by helping other humans.

I don'tknow what happens in Wakfu but in Dofus, Rushu is not a god. He is a demon lord. He is the last of the demon lords since he apparently killed off all his siblings. He did try to ascend to godhood but the other gods did not accept him into the pantheon.

Any spirit powerful enough to give powers to a class is considered a god, a "demon" is just a god born of stasis instead of wakfu.
And considering he clashes with other gods a lot, he definitely is strong enough, the problem is he hates humans so even if he gets mild worship from them he still wouldn't grant them powers.

 
Gunnerwolfang|2019-08-28 12:32:05
Where did you pull that fact? What is your source?
There are only 12 gods that are worshiped by a class. That is why the game world is called the"World of Twelve", and not the "World of a Thousand Gods".
I don't even think that demons are stasis based. Wakfu and stasis is not about evil and good. It is about creation and destruction, destruction can be good and creation can be evil.
And strength is not the basis for being a god, he could be be stronger than a god and still not be a god, because he is a demon.

Then again, I don't play wakfu so I don't really know the game lores of gods and demons, that is why I am asking for your source stating that Rushu is a god, or where does it says that any spirit that is powerful enough to give power to a class is considered a god.

Actually Rushu wanted to join the pantheon of The world of Ten, but the gods made a bunch of excuses to not let him join. He was pretty angry once Sacrier and Pandawa joined later.

There used to be 10 gods and 10 demon gods, but there's no clear distinction between gods and demon gods, besides their titles, tho Rushu killed the other 9 so all demon worship powers him instead of being split up between them.
Sacrier and Pandawa used to be spirits but became gods due to being popular to worship.

I will admit, I'm not sure where I heard demons are born from stasis, it might not be true, but they do live in shutstuft crust which is a stasis dimension (just like how inglorium is a wakfu dimension).

As for my sources, it's mostly from ingame lore and this wiki https://krosmoz.fandom.com/wiki/God

That still state that Rushu is a demon and not a god.
"In practice, when people (in fiction or in real life) talk about "gods," Rushu or his former equals are seldom included as they belong to a distinct category and are not worshipped by Humans."

I don't know how much more can I explain it to you, but Rushu is not a god, he is a demon. If ever he accept human followers and get accepted in the pantheon of gods, then and only then can you say that he is a god.
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I mean he's a spirit with power equal to the gods, the rest is just semantics

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New classes? to scream revamp topics? or to talk how they are similar to each other classes? pfff

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