I like the basic points you make, but your post is a little long and I got lost. Do you mean wings up? Do you want Ankama to make Wings-Up pvp low level only?
Do you simply want to organized a low level tournament? If so, me and my friends would come. Sure, there's the snag that veteran players will give their low-level alts much better gear than the average player, but it's still a better option than the current state of random duels and poorly-attended endgame tournaments.
I like the basic points you make, but your post is a little long and I got lost. Do you mean wings up? Do you want Ankama to make Wings-Up pvp low level only?
Do you simply want to organized a low level tournament? If so, me and my friends would come. Sure, there's the snag that veteran players will give their low-level alts much better gear than the average player, but it's still a better option than the current state of random duels and poorly-attended endgame tournaments.
What I was more refering to was PvP's litteral meaning, Player vs. Player whether it be Wings up or just a freindly Duel. PvP as a whole is being lost to wakfu.
Oh and to the PvEers who go on about how PvP is pointless and how you dont like it, your opinion isnt needed on this thread. Ya the system is broken but you dont do anything aboit it. I mean you know it will always haunt you that PvP takes 10 times the effort and brainpower then fightankama generated A.I. that run into anything
In consequence people will not bother to level up past the point where there is pvp cap. Wakfu will die faster and high lvl content will be meaningless.
[...]
What wakfu need for pvp is something that is going on in many players heads since open beta days in 2011: Colloseum.
The idea is to make it an organized pvp. In order to participate you need to register yourself or your team (if you in party) in a queue.
Once you are registered and there is an opposite team ready to fight, you will be moved to inside of the collosum, where your pvp will take place.
Your pvp ground will be randomly chosen.
The matchmaking system will be implemented.
If your opposing team total level is lower then you, you will receive initiative, dodge, lock, crit rate, block, damage, resist, armor making and healing penalties to match those of opposing team, to make it a fair fight. In addition if opposing team highest AP/MP will be lower (for example they have nothing higher then 11AP/5 MP while you have 12 AP/ 6MP), you will receive AP and MP penalty as well to match theirs. Your passive and active spells limits will be adapted accordingly, and your spell levels will be downgraded too.
Initiative system will be changed: you will be able to chose whom in your team start first, 2nd, 3rd, etc but sum of your team initiative will determine what team goes first.
Finally, Pvp ranking will be reset and based on the fights inside colloseum only. Wings will be able to be displayed or not, but you will be able to attack anyone at any time, but those fights will be meaningless for the ranking - however they will provide you an experience as if fighting monster.
In addition you will lose citizenship points if you lose pvp fight outside of colloseum.
Riktus nation people will gain citizenship points for destroying ecosystem in other nations, but they will be banished from nation if they happen to be defeated in pvp (temporarily, say for 24h). Other nations will gain citizenship points for harvest, monster hunting and planting actions within Clan Member wishes limits, with more points given if they are helping fix the ecosystem.
Citizenship points will determine how many stats you will benefit from your nation bonuses.
It will give people a reason to fight outside of colloseum, to protect territories, but it will not affect pvp ranking.
In consequence people will not bother to level up past the point where there is pvp cap. Wakfu will die faster and high lvl content will be meaningless.
[...]
What wakfu need for pvp is something that is going on in many players heads since open beta days in 2011: Colloseum.
The idea is to make it an organized pvp. In order to participate you need to register yourself or your team (if you in party) in a queue.
Once you are registered and there is an opposite team ready to fight, you will be moved to inside of the collosum, where your pvp will take place.
Your pvp ground will be randomly chosen.
The matchmaking system will be implemented.
If your opposing team total level is lower then you, you will receive initiative, dodge, lock, crit rate, block, damage, resist, armor making and healing penalties to match those of opposing team, to make it a fair fight. In addition if opposing team highest AP/MP will be lower (for example they have nothing higher then 11AP/5 MP while you have 12 AP/ 6MP), you will receive AP and MP penalty as well to match theirs. Your passive and active spells limits will be adapted accordingly, and your spell levels will be downgraded too.
Initiative system will be changed: you will be able to chose whom in your team start first, 2nd, 3rd, etc but sum of your team initiative will determine what team goes first.
Finally, Pvp ranking will be reset and based on the fights inside colloseum only. Wings will be able to be displayed or not, but you will be able to attack anyone at any time, but those fights will be meaningless for the ranking - however they will provide you an experience as if fighting monster.
In addition you will lose citizenship points if you lose pvp fight outside of colloseum.
Riktus nation people will gain citizenship points for destroying ecosystem in other nations, but they will be banished from nation if they happen to be defeated in pvp (temporarily, say for 24h). Other nations will gain citizenship points for harvest, monster hunting and planting actions within Clan Member wishes limits, with more points given if they are helping fix the ecosystem.
Citizenship points will determine how many stats you will benefit from your nation bonuses.
It will give people a reason to fight outside of colloseum, to protect territories, but it will not affect pvp ranking.
Colloseum eh, the matchmaking can be tricky, for say the least, unless there's a healthy population.
Although the fact that PVP wiould be restricted to an area makes the Outlaw system much more logic.
I would love to do a low-leveled pvp tournament if you're suggesting one. I can never really find anyone to pvp, and if this means that pvp/duels will become a more active thing, I'm all for it. Plus building a new character and seeing how far he gets in a pvp tournament setting sounds great to me.
I would love to do a low-leveled pvp tournament if you're suggesting one. I can never really find anyone to pvp, and if this means that pvp/duels will become a more active thing, I'm all for it. Plus building a new character and seeing how far he gets in a pvp tournament setting sounds great to me.
I plan to host them on the nox server soon.
Kikuihimonji|2016-08-24 09:46:08
In consequence people will not bother to level up past the point where there is pvp cap. Wakfu will die faster and high lvl content will be meaningless.
[...]
What wakfu need for pvp is something that is going on in many players heads since open beta days in 2011: Colloseum.
The idea is to make it an organized pvp. In order to participate you need to register yourself or your team (if you in party) in a queue.
Once you are registered and there is an opposite team ready to fight, you will be moved to inside of the collosum, where your pvp will take place.
Your pvp ground will be randomly chosen.
The matchmaking system will be implemented.
If your opposing team total level is lower then you, you will receive initiative, dodge, lock, crit rate, block, damage, resist, armor making and healing penalties to match those of opposing team, to make it a fair fight. In addition if opposing team highest AP/MP will be lower (for example they have nothing higher then 11AP/5 MP while you have 12 AP/ 6MP), you will receive AP and MP penalty as well to match theirs. Your passive and active spells limits will be adapted accordingly, and your spell levels will be downgraded too.
Initiative system will be changed: you will be able to chose whom in your team start first, 2nd, 3rd, etc but sum of your team initiative will determine what team goes first.
Finally, Pvp ranking will be reset and based on the fights inside colloseum only. Wings will be able to be displayed or not, but you will be able to attack anyone at any time, but those fights will be meaningless for the ranking - however they will provide you an experience as if fighting monster.
In addition you will lose citizenship points if you lose pvp fight outside of colloseum.
Riktus nation people will gain citizenship points for destroying ecosystem in other nations, but they will be banished from nation if they happen to be defeated in pvp (temporarily, say for 24h). Other nations will gain citizenship points for harvest, monster hunting and planting actions within Clan Member wishes limits, with more points given if they are helping fix the ecosystem.
Citizenship points will determine how many stats you will benefit from your nation bonuses.
It will give people a reason to fight outside of colloseum, to protect territories, but it will not affect pvp ranking.
Yes the colloseum might help.... but im saying what WE AS PLAYERS can do....
I gave up on ankama because of the recent glitches and client lag with the incarnam update
Do you simply want to organized a low level tournament? If so, me and my friends would come. Sure, there's the snag that veteran players will give their low-level alts much better gear than the average player, but it's still a better option than the current state of random duels and poorly-attended endgame tournaments.
Oh and to the PvEers who go on about how PvP is pointless and how you dont like it, your opinion isnt needed on this thread. Ya the system is broken but you dont do anything aboit it. I mean you know it will always haunt you that PvP takes 10 times the effort and brainpower then fightankama generated A.I. that run into anything
[...]
What wakfu need for pvp is something that is going on in many players heads since open beta days in 2011: Colloseum.
The idea is to make it an organized pvp. In order to participate you need to register yourself or your team (if you in party) in a queue.
Once you are registered and there is an opposite team ready to fight, you will be moved to inside of the collosum, where your pvp will take place.
Your pvp ground will be randomly chosen.
The matchmaking system will be implemented.
If your opposing team total level is lower then you, you will receive initiative, dodge, lock, crit rate, block, damage, resist, armor making and healing penalties to match those of opposing team, to make it a fair fight. In addition if opposing team highest AP/MP will be lower (for example they have nothing higher then 11AP/5 MP while you have 12 AP/ 6MP), you will receive AP and MP penalty as well to match theirs. Your passive and active spells limits will be adapted accordingly, and your spell levels will be downgraded too.
Initiative system will be changed: you will be able to chose whom in your team start first, 2nd, 3rd, etc but sum of your team initiative will determine what team goes first.
Finally, Pvp ranking will be reset and based on the fights inside colloseum only. Wings will be able to be displayed or not, but you will be able to attack anyone at any time, but those fights will be meaningless for the ranking - however they will provide you an experience as if fighting monster.
In addition you will lose citizenship points if you lose pvp fight outside of colloseum.
Riktus nation people will gain citizenship points for destroying ecosystem in other nations, but they will be banished from nation if they happen to be defeated in pvp (temporarily, say for 24h). Other nations will gain citizenship points for harvest, monster hunting and planting actions within Clan Member wishes limits, with more points given if they are helping fix the ecosystem.
Citizenship points will determine how many stats you will benefit from your nation bonuses.
It will give people a reason to fight outside of colloseum, to protect territories, but it will not affect pvp ranking.
Although the fact that PVP wiould be restricted to an area makes the Outlaw system much more logic.
Yes the colloseum might help.... but im saying what WE AS PLAYERS can do....
I gave up on ankama because of the recent glitches and client lag with the incarnam update