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Lag when enemies die of wakfu trail

By cody5 - MEMBER - June 07, 2019, 18:56:04

The game lags and becomes stuck on the timeline for a few seconds each time any enemy dies because of standing on the eliotrope wakfu trail

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Score : 12725

It also happens with the Panda poison too. And possibly with any kind of poison, but can't be sure at 100%.

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Score : 2488

Feca's glyphs too.

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Score : 4426

Ok any time an enemy dies on their own turn (from indirect damage) it seems.

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Score : 605

Going to go out on a limb with my coding knowledge and say it's probably due to a problem with their "If enemy is dead on their turn, do x."

Computers do exactly what you tell them. This means the problem is in the design of the failsafes. There's likely either an error with the code (There are a lot of these, but let's ignore that for now), they don't have a check for an enemy's death on their own turn or the code that's run to force an inactive ai's turn to end isn't being activated fast enough.

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Score : -16

Well yeah, everyone knows if every whisperer in whisper crisper is dead and the 3 cracklers die, you can sit around an wait for an hour before the turn has ended aswell. Indirect damage kills lag. And wakfu won't fix it because "it's not a priority"

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