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hupper

By MysticLion - MEMBER - January 05, 2018, 09:41:50

its just me, or huppermages need some love from ankama?

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Just you, fam. 


We do need more +WP and -WP on levels outside 200 tho. 

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ok '-'

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Hupper suffers if you don't have a good set of gear. Having less than 12 AP breaks the flow of the class. Also, a lot of builds open up with +WP and -WP like challengeacepted said, but that isn't super relevant until the mega late game since that gear doesn't exist until then (except for some +WP belts I think).

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So.. How is hupper in PvP? 1v1 , 3v3

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Your opponents either abandon because they can't break your Solar Fortitude spam (with 125 BQ), or you get punched the gobbals out of you by a Iop or classes with multihit. 

Tho for those cases, it's better to just go Super Sayan for that 80% resistance to everything. Even then, those classes can still put the hurting in you. 

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No, I agree. I think Final Twilight should be *potentially* the strongest spell in the game. There should be a more defined reason to have a large pool of QB, such as removing AP costs from light spells so they only take up QB. 

Regardless, this should play as a spell weaving class. There should be better combos for activating runes and spell conditions. 

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There are some really great combos.

The problem is that EVERY good combo requires Light of Dawn as a playmaker, because it's the only Rune-Burning skill that can be actively weaved into a rotation due being a single target skill.

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and if that iop stables you, lmao, don't even think about kiting. High/Good initiative is a must for huppers when it comes to pvp.

Edit: New Phone, reaponding to post seems weird. Also HELLO COMMUNITY been a while.

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