FR EN ES PT
Browse forums 
Ankama Trackers
Pinned

Beta 1.78 Changelog - 17 November

By [Ankama]WAKFU - ADMINISTRATOR - November 17, 2022, 16:14:00
DevTracker AnkaTracker

1. Classes

1.1. Foggernaut


Elemental Spells

Fixed a variety of issues, improved descriptions, reworked several visual effects (such as the turret's spells)

Fire damage ratios have been increased in order to match the single-target spells usual damage ratios. They are not lowered when inflicted in an area with the turret:
(The damage values presented are at level 200)

Fire Branch
  • Blazing Fire
    • No modification
 
  • Fire Thrower
    • 92 → 108
 
  • Charring
    • 115 → 135
 
  • Flambé
    • 69 → 75
 
  • Sinking (previously Furnace)
    • 5 AP, 1 to 4 Range
    • 125 Fire damages and consume Stasified to add 62.5 additional damage per level
    • Casted on the turret:
      • Destroy the turret
      • 3 AP regain
    • 1/target

Water Branch
  • Current
    • The spell's aoe changes to a vertical line of size 3
 
  • Pilfer
    • The spell can be cast without line of sight
    • The Critical Hit and Block malus last for 2 turns

Earth Branch
  • Shebang
    • 150 → 162

Active Spells
  • The Turret has 30% of the Foggernaut's life (formerly 15%)
  • Fogginator now provides a 50% iDamage inflicted bonus while the state is active
  • Gunner now provides a 50% Indirect Damage inflicted bonus while the state is active
  • Armor Plating (formerly Inhaling, new effect) :
    • 2 WP, 0 to 5 Range
    • Ally:
      • 10% of the Foggernaut HP into Armor
      • Extra 10% if cast on the Foggernaut's blockades and turrets
    • Enemy:
      • Steals Armor from the enemy up to 10% of the Foggernaut max HP
 
  • Hypertension 
    • 3 AP, 2 SP, 0 to 5 Range
    • The turret must be present on the field
    • Turret:
      • Destroys the turret and gives back 4 WP
      • Heals from the turret's remaining HP
    • Enemy:
      • Increased damage
      • Applies Stasified state
    • 2/turn, 1/target

Passives
  • Energy Moderator
    • If the Foggernaut has all its WP at the beginning of the turn:
      • 1 MP (1 turn)
      • 2 Range (1 turn)
      • 30% given Armor (1 turn)
 
  • Versatility
    • By ending your turn within 3 cells of an enemy:
      • 50 Elemental Resistance, 200% of level in Lock, -10% Damage inflicted
    • Or:
      • 1 Range, 200% of level in Dodge, -50 Elemental Resistance
 
  • Reinforced Armor Plating
    • The Turret has 50 % more HP
    • The Turret can now be cast at 1 Range not modifiable
 
  • Robotic Strategy
    • Deactivates natural WP regeneration
    • Life steal on stasified enemies at the beginning of the turn as a Gunner
 
  • Earthy Assistance
    • Blockades intercept damage taken by allies in melee (instead of contact)
    • Pummel and Trampling have their effects active after invoking the block
 
  • Mechanical Substitution 
    • Additional effects are effective while the Foggernaut casts an Elemental Spell on the Turret. Regarding the Element of the spell:
      • Fire Spell: the damages are inflicted in a circle of size 2
      • Water Spell: exchanges position with the Turret
      • Earth Spell: attracts fighters 7 cells or less towards the Turret (1 cell per AP of the spell cast)
    • -1 max Stasified level
 
  • Patience
    • If the Foggernaut has all their SP at the start of turn:
      • 2 SP max (max 4, they disappear once they're used)

2. Dungeons

Miscellaneous
  • Fixed numerous issues on monsters and dungeons in Ereboria
  • Stasis 8 and above, monsters are no longer stabilized at the end of their turn if they have been moved by another monster

Deathburn Dungeon

Decreased maluses from the Cursed state:
  • For 1 level:
    • -10% Heals performed
    • -10% Armor given
    • -25 Elemental Resistance

Bitter-Hammer Dungeon
  • The monsters are now animated.

Abyssal Creeper Dungeon
  • The Blessed bonus of the Octopus works correctly:
    • Per level (level 2 maximum)
      • 5 AP max
      • 2.5 MP max
      • Raeliss is stabilized and insensitive to MP removals in phase 3

Foggernaut Dungeon
  • Elite Gunner AI has been fixed
  • The spell Stasis Outburst of the Stasification Unit no longers stabilize the stabilized targets

Cire Momore
  • Intervention steles are available in each of the dungeons of Ereboria, it is mandatory to modulate yourselves to activate them
 

3. Miscellaneous

  • The minimap no longer disappears when changing maps.
  • Fixed an interaction between the Pandawa and the Ouginak in Were-Ouginak form.