[Siu]
- ADMINISTRATOR -
March 04, 2022, 15:39:02
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Tofu
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Spell 1
- 1 WP, 1 to 3 Range, non modifiable
- Air damage (enemy)
- Removes 100% of the level in lock and stores it
- 2/turn, 1/target
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Spell 2
- 1 WP, 1 Range, non modifiable
- Air damage enemy
- Removes 2 MP and stores 1 MP
- 2/turn, 1/target
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Spell 3
- 1 WP, 0 Range, non modifiable
- Gives stored lock and MP to the caster + its allies in a circle 2 aoe
- 1/turn
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Spell 1
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Gobbette
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Spell 1
- 1 WP, 1 to 3 Range
- Cast on ally only
- When the target goes below 20% of its max HP :
- Fire heal on allies in a circle 2 around the target
- 1/turn
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Spell 2
- 1 WP, 1 to 4 Range
- Water heal
- 2/turn
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Spell 3
- 1 WP, 1 to 4 Range
- Armor gain
- If the target suffers damage from an enemy, the Gobbette wins 50% Heal performed
- 2/turn, 1/target
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Spell 1
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Red Piwi
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Spell 1
- 1 WP, 1 to 3 Range non modifiable
- Fire damage
- -10% CH (1 turn) (non stackable)
- 2/turn
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Spell 2
- 1 WP, 1 to 2 Range non modifiable
- Fire damage
- The target suffers 10% extra critical damage
- 2/turn, 1/target
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Spell 3
- 1 WP, 0 Range
- 15% CH to allies at 4 or less range
- 3 turns cooldown
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Spell 1
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Arachnee
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Spell 1
- 1 WP, 1 Range, non modifiable
- Water damage
- -2 AP
- 2/turn, 1/target
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Spell 2
- 1 WP, 1 to 4 Range
- Water damage (cross size 1)
- Applies a Water poison (AP used) (cross size 1) (non stackable)
- 2/turn
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Spell 3
- 1 WP, 2 to 6 Range cast in line, non modifiable
- Attracts the target (5 cells)
- Applies a Water poison (MP used)
- 1/turn
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Spell 1
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Ancestral Crackler
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Spell 1
- 1 WP, 0 to 1 Range, non modifiable
- Pulls 2 cells fighters that are in cross 3 aoe towards the target cell
- Earth damage to enemies in cross 3 aoe
- 1/turn
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Spell 2
- 1 WP, 0 Range, non modifiable
- Earth damage around the summon
- -2 PM around the summon
- 1/turn
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Spell 3
- 1 WP, 0 Range, non modifiable
- 100 Resist (1 turn)
- 200% of the level in lock (1 turn)
- 2 turns cooldown
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Spell 1
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Moogrr
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Spell 1
- 1 WP, 1 to 4 Range, without LoS
- Places a dung
- -2 Range on targets in the dung area
- The dung explodes at the start of next turn
- Fire damage
- -10 DI
- 2/turn
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Spell 2
- 1 WP, 1 Range, non modifiable
- Earth damage (enemies)
- Push 3 cells
- 2/turn, 1/target
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Spell 3
- 1 WP, 1 to 4 Range, non modifiable
- Exchanges position with the target
- 1/turn
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Spell 1
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Snailmet
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Spell 1
- 1 WP, 0 Range, non modifiable
- Heal : 20% of missing HP
- Distance barrier (100% of the level)
- Allies 4 cells moins ont une barrière distance (300% du niveau) (1 déclenchement)
- 2 turns cooldown
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Spell 2
- 1 WP, 1 to 4 Range
- Needs a target
- Water damage (cross size 1)
- -2 AP (cross size 1)
- 2/turn, 1/target
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Spell 3
- 1 WP, 1 to 2 Range, non modifiable, cast in line
- Earth damage
- Adds 300% of the caster’s level in the next damage suffered by the target
- 2/turn, 1/target
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Spell 1
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Rokoko
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Spell 1
- 1 WP, 2 to 6 Range, non modifiable, cast in line
- Attracts the target (5 cells)
- Stabilizes the caster
- 1/turn
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Spell 2
- 1 WP, 1 to 2 Range, non modifiable
- Earth damage
- -2 MP
- 2/turn
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Spell 3
- 1 WP, 1 to 5 Range, non modifiable, without LoS
- Teleports on the target cell
- 2 turns cooldown
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Spell 1
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Crobak
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Spell 1
- 1 WP, 2 to 4 Range, non modifiable
- Places a tornado glyph (1 turn)
- Air damage (enemies) and pushes 2 cells away when walking on the glyph
- 1/turn
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Spell 2
- 1 WP, 2 to 6 Range
- Air damage
- -2 Range (1 tour)
- 2/turn, 1/target
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Spell 3
- 1 WP, 1 to 5 Range
- Cast only on allies
- 2 Range (1 turn)
- 2/turn, 1/target
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Spell 1
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Boowolfine
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Spell 1
- 1 WP, 2 to 6 Range, cast in line
- In cross size 1 :
- Air damage (enemies)
- Armor (allies)
- 2/turn
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Spell 2
- 1 WP, 1 to 5 Range, cast in line
- Water heal + 50 Resist (1 turn)
- 1/turn
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Spell 3
- 1 WP, 3 to 8 Range, cast in line
- In a horizontal line aoe :
- Air damage + Incurable (level 4) (enemies)
- Air heal (allies)
- 3/turn, 1/target
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Spell 1
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Slith
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Spell 1
- 1 WP, 3 to 5 Range, without LoS
- Earth damage (square 3*3)
- -2 MP in the aoe
- 2/turn, 1/target
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Spell 2
- 1 WP, 3 to 5 Range
- Earth damage (square 3*3)
- 1/turn
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Spell 3
- 1 WP, 1 to 4 Range, non modifiable, without LoS
- Teleports on target cell
- 1/turn
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Spell 1
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Elite Chafer
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Spell 1
- 1 WP, 1 to 2 Range, non modifiable
- Fire damage
- -50 Resist (1 turn)
- 2/turn, 1/target
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Spell 2
- 1 WP, 1 to 3 Range
- Fire damage
- -25% Block (1 tour)
- 2/turn, 1/target
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Spell 3
- 1 WP, 0 Range
- 20% DI to allies (circle 4)
- 3 turns cooldown
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Spell 1
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Enraged Boohemoth
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Spell 1
- 1 WP, 1 Range non modifiable
- Earth lifesteal
- -100% of the caster’s level in dodge (non stackable)
- 2/turn
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Spell 2
- 1 WP, 0 Range
- Ennemies :
- Attracts 2 cells in cross size 5
- Allies :
- 1 MP in cross size 5
- 1/turn
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Spell 3
- 1 WP, 1 to 4 Range non modifiable
- Incurable and Crumbly lvl 5
- The boowolf takes 50% of the target’s suffered damage
- 3 turns cooldown
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Spell 1
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Standard-Bearing Whisperer
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Spell 1
- 1 WP, 1 Range, non modifiable
- Air damage (enemies)
- Push 2 cells away
- 2/turn
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Spell 2
- 1 WP, 1 to 5 Range
- Water heal
- 2/turn, 1/target
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Spell 3
- 1 WP, 0 Range
- 50 Resist to allies (circle 4) (1 turn)
- 3 turns cooldown
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Spell 1
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Zordfish
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Spell 1
- 1 WP, 3 to 6 Range, non modifiable, cast in line, without LoS
- Jumps on target cell
- Deals water damage on all enemies on the way
- 2 turns cooldown
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Spell 2
- 1 WP, 1 Range, non modifiable
- Water damage
- -2 MP
- 2/turn, 1/target
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Spell 3
- 1 WP, 1 Range, non modifiable
- Water damage
- 2/turn
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Spell 1
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Whirlibig
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Spell 1
- 1 WP, 1 to 2 Range
- Earth lifesteal (circle 2)
- 1/turn
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Spell 2
- 1 WP, 1 to 3 Range
- Fire damage
- The caster gains 500% of its level in Armor
- 2/turn
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Spell 3
- 1 WP, 0 to 5 Range
- 50% of the damage that the Whirly suffers are transferred in heal on the target ally
- 50 Resistance
- 2 turns cooldown
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Spell 1
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Ancestral Treechnid
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Spell 1
- 1 WP, 0 Range
- Water damage (circle 2)
- -300% of the caster’s level in armor
- Per enemy hit, stores 300% of the caster’s level in armor
- 1/turn
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Spell 2
- 1 WP, 1 to 3 Range, non modifiable
- Air damage
- Stores 500% of the caster’s level in armor
- 2/turn
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Spell 3
- 1 WP, 0 Range
- Gives stored armor to allies (circle 2)
- 1/turn
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Spell 1
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Crushing Hyphalump
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Spell 1
- 1 WP, 0 Range
- Earth damage (circle 2)
- Damage is increased by 5% for each current MP (max 8)
- 1/turn
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Spell 2
- 1 WP, 1 Range, non modifiable
- Earth damage
- Damage is increased by 5% for each current MP (max 8)
- 2/turn
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Spell 3
- 1 WP, 0 Range
- +1 MP (+1 per turn passed without casting the spell)
- 1/turn
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Spell 1
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Wabbit Shawpshootew
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Spell 1
- 1 WP, 3 to 6 Range, without LoS
- Air damage
- Push 1 cell back
- 2/turn
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Spell 2
- 1 WP, 1 to 5 Range
- Water heal
- 1/turn
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Spell 3
- 1 WP, 1 to 6 Range, without LoS
- Fire heal (cross size 1) (allies)
- Fire damage (cross size 1) (allies)
- 2/turn
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Spell 1
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Sramva
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Spell 1
- 1 WP, 1 to 3 Range, non modifiable without LoS
- Teleports behind the target
- Fire damage
- 1/turn
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Spell 2
- 1 WP, 0 Range
- Fire damage (cross size 1)
- 2/turn
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Spell 3
- 1 WP, 2 to 5 Range, non modifiable
- Teleports in front of the target
- Fire damage cross size 1
- 1/turn
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Spell 1
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Cullers of the Wind
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Spell 1
- 1 WP, 2 to 4 Range, non modifiable
- Move towards the target
- Air damage (enemy)
- 1/turn
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Spell 2
- 1 WP, 1 Range, non modifiable
- Air damage
- -2 MP
- Stabilizes the caster
- 1/turn
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Spell 3
- 1 WP, 1 Range, non modifiable
- Air damage
- If the target ends its turn 3 cells away or less to the caster :
- High Air damage (Osamodas itself is caster)
- 2/turn
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Spell 1
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Stalaguar
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Spell 1
- 1 WP, 1 Range, non modifiable
- Earth damage
- Pushes 3 cells back
- 1/turn
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Spell 2
- 1 WP, 1 to 4 Range
- Fire damage
- -3 MP
- 2/turn, 1/target
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Spell 3
- 1 WP, 2 to 4 Range, cast in line
- In a horizontal line :
- Earth damage
- Incurable lvl 3
- Scalded
- 1/turn
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Spell 1
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Pheromaniac
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Spell 1
- 1 WP, 1 to 7 Range, cast in line
- In a horizontal line :
- Air heal (allies)
- Air damage (enemies)
- 2/turn, 1/target
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Spell 2
- 1 WP, 1 to 6 Range
- Fire heal
- 2/turn, 1/target
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Spell 3
- 1 WP, 2 to 5 Range, non modifiable
- Exchanges position
- In a square aoe :
- Air heal (allies)
- Air damage (enemies)
- 2 turns cooldown
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Spell 1
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Gerbean
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Spell 1
- 1 WP, 2 to 4 Range, without LoS
- Fire damage
- At the start of the next turn, on the target cell :
- Fire damage (circle 2)
- 1/turn
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Spell 2
- 1 WP, 1 to 6 Range
- Fire damage
- At the start of the next turn, on the target cell :
- Fire damage
- 2/turn, 1/target
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Spell 3
- 1 WP, 1 to 4 Range, non modifiable
- Air damage (circle 2)
- 1/turn
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Spell 1
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Noicebubourg
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Spell 1
- 1 WP, 3 to 7 Range, without LoS
- Air damage
- 2/turn
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Spell 2
- 1 WP, 1 to 4 Range, without LoS
- Air damage
- 1/turn
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Spell 3
- 1 WP, 0 Range
- Becomes perched (2 turns) :
- 3 Range
- 30% DI
- -100 MP max
- 3 turns cooldown
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Spell 1
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Dreggon Warrior
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Spell 1
- 1 WP, 2 to 5 Range
- Fire damage in cross size 1
- Part of the damage bypasses the armor
- 2/turn
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Spell 2
- 1 WP, 1 to 3 Range, non modifiable, cast in line
- Fire damage in cone
- 2 turns cooldown
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Spell 3
- 1 WP, 0 Range
- Cross size 2 :
- Air damage (enemies)
- Pushes 2 cells back
- 1/turn
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Spell 1
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Pinsular
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Spell 1
- 1 WP, 3 to 6 Range
- Cross size 3 :
- Water damage (enemies)
- Water heal (allies)
- 1/turn
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Spell 2
- 1 WP, 2 to 5 Range cast in line
- Air damage (enemy)
- Air heal (ally)
- Pushes 3 cells back
- 2/turn, 1/target
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Spell 3
- 1 WP, 4 to 5 Range, without LoS
- Air damage (enemy)
- Air heal (ally)
- Pushes 1 cell back around the target cell
- 2/turn, 1/target
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Spell 1
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Wolfix
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Spell 1
- 1 WP, 1 Range, non modifiable
- Fire damage
- Applies a poison :
- Fire damage at the start of turn
- 2/turn, 1/target
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Spell 2
- 1 WP, 1 Range, non modifiable
- Fire damage
- -3 MP
- 1/turn
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Spell 3
- 1 WP, 1 to 5 Range, non modifiable
- Teleports on the target cell
- Water damage (cross size 1) around the target cell
- 1/turn
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Spell 1
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CeEvroaint
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Spell 1
- 1 WP, 2 to 5 Range cast in line, non modifiable, without LoS
- Water damage (cross size 1)
- +1 level of "bad omen" on the caster per enemy hit
- 2/turn
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Spell 2
- 1 WP, 1 to 4 Range, non modifiable
- Water damage
- Extra damage per "bad omen" level
- Consumes bad omen
- 1/turn
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Spell 3
- 1 WP, 1 to 5 Range
- Water damage
- Steals 1 MP
- 2/turn, 1/target
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Spell 1
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Inanite
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Spell 1
- 1 WP, 1 to 3 Range, non modifiable
- Earth damage
- 2/turn
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Spell 2
- 1 WP, 1 to 4 Range, non modifiable
- Teleports on target cell
- 2 tours de cooldown
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Spell 3
- 1 WP, 1 Range, non modifiable
- Earth damage
- Damage is doubled when backstabbing
- 2/turn, 1/target
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Spell 1