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Beta Server Update - 4 March

By [Ankama]WAKFU - ADMINISTRATOR - March 04, 2022, 12:28:43
AnkaTracker

Greetings,

A corrective patch has been deployed on the Beta server, which is now available again.

Osamodas

Elemental Spells

Flaming whip
  • Reduced damage ratio
  • Added a 2/target cast limit
Fanning
  • Reduced damage ratio

(notDarude) Sandstorm
  • Increased range from 1-2 to 1-4

Whip
  • Increased damage ratio
  • Increased range from 1-4 to 1-5

Feather Tornado
Removed previous effects
  • 3 AP, 3 to 4 range
  • Cast on an empty cell :
    • The summon is teleported on the cell (2 range max)
  • 69 Air damage in square (the summon doesn’t suffer any damage)
  • Dragon form : 75 Air damage in ring 1-1 (the summon doesn’t suffer any damage)
  • 2 uses per turn
 

Non-elemental Spells

Summons
  • Killing a summon in the same turn it was summoned doesn’t regenerate WP anymore
  • Clicking on a creature in the gobgob automatically selects the spell Summons

Dragon form
  • Osmodas Elemental Single Target spells can only be cast on the Osamodas or its summon.
  • Effects are performed around the target.
Area of effect spells (Dragon's Breath, Crackler Punch and Feather Tornado) can be cast without restriction in Dragon form.
Additional effects are performed, only if the Osamodas targets itself or its summon.


Gobgob
  • It is now possible to cast the spell while a Gobgob is already alive.
  • The Gobgob is then re-summoned on the target cell.
Motivating Shot
  • Added a time to recast on target: 3 turns
 Velocity
  • Now transfers remaining MP with a (caster) 2 for 1 (target) ratio
  • If the target is the summon, the ratio is 1 for 1
  • 4 MP maximum are transfered (8 MP maximum on a summon)

Animal LinkThe given armor is now fixed: it can not be increased or reduced by received armor or given armor.

Passives

Boowolf Fury
  • The summon has a -75 resistance malus
  • At the start of turn, the summon gains 15% DI, 15% Heals performed and 1 MP (max 3 stacks)

Taur Strength
  • The ST damage bonus is now transferred to the summon
  • The malus becomes:
    • Dodge is set to 0

Animal SacrificeRemoved previous effects
  • 3 WP
  • The Summons spell now has a non-modifiable range

The Art of Taming
Removed previous effects
  • The Osamodas can now summon two creatures.
  • Damage suffered by the summons is replicated on the Osamodas.

Animal Sharing
Removed previous effects
  • -100 Resistance
  • The summon gains 100 Resistance
  • When the Osamodas suffers damage :
    • The summon gains 10% DI and 1 MP

Animal Devotion
  • -25% DI and Heals performed (transferred to the summon)
  • Air effects change :
    • The target is healed (3% missing HP per AP)
  • Effects are doubled on summons

Miscellaneous

  • Reworked sound design on all spells.
  • Spell animations are now consistent especially in dragon form.
  • Fixed issues where spells could target the entire field in dragon form.
  • Fixed a text issue on South star.
  • Ancestral Crackler’s spell, Ancestral Heart, is only performed on the caster.
  • Added effect details on Summon archtypes.
  • Tofu’s spell, Beark tweak, now has a cast limit.
  • The re-summon cooldown when a summon dies or is called back into the gobgob is now effective and lasts 4 turns.
  • It is correctly possible to capture any capturable creature that has a higher level than the Osamodas.
  • It is possible to give a custom name for each summon.
  • When summoning a creature, it always play after the Gobgob.

Fight

Characters don’t become invisible anymore when giving up a fight.
When a fighter dies, it no longer interrupts the fight for the whole animation length. It means that if multiple fighters die in a same attack, they disappear quicker.

Cosmetic entity

  • An option to hide your hat has been added in the cosmetic inventor. Hats off for this new feature!
  • Heroes interactions with the cosmetic entity has been improved.

World

The dungeon parameter interface (stasis, competitive mode) is no longer displayed to enter on Ogrest and Rushu’s dungeons. You directly enter the dungeon via clicking enter.

To compensate for the removal of Prospecting and Wisdom on pets, we made the following changes:
  • Increased the average region bonus to 30 Wisdom and Prospecting (instead of 10).
  • Increased the max region bonus to 60 Wisdom and Prospecting (instead of 30).
  • Territory control bonus becomes :
    • 1 HP per territory controlled (no change).
    • 15 Wisdom and Prospecting if 20 or more territories controlled (instead of 5% Damage inflicted).
    • 15 Wisdom and Prospecting if 30 or more territories controlled (instead of 10 Wisdom).
    • Nothing beyond that (instead of 10 Prospecting at level 40 and above).
  • Combat challenges all give 10 more Prospecting and Wisdom than before.
  • Combat challenges all give 5 extra Prospecting and Wisdom for 3 or more players and 5 or more players.
  • In short, each successful challenge in a team of 6 players gives 20 extra Prospecting and Wisdom.

Miscellaneous

Dialogue portraits are added to the following characters :
  • Father Deepboar (Frigost past)
  • Bring Comedead (Bilbyza)
  • Katrina Slevastan (Al Howin event)
  • Decepticod and Merkator's Henchman

Added a search bar on the main inventory. Not currently searched items turn gray, in order to find your searched item quicker.
The unit price is displayed when hovering over sold and unsold items in the Marketplace.
The profession interface displays on hover the base experience value of harvests and recipes.
 

Items

Added new 230 Ogrest items
Added an aura on Anti-UH boots
Fixed the Carapace sublimation effects
Fixed the Featherweight description

Modified the Sigma characteristics:
  • 1 AP, 1 Range, 207 HP, 155 Tri mastery, -10% CH, 10 Elemental Resistance

Modified the Punt Boots characteristics:
  • 2 AP, 578 HP, 60 Lock, 60 Dodge, 150 Tri mastery, 100 Critical mastery, 1% CH
Reactions 1
  • Tofu
    • Spell 1
      • 1 WP, 1 to 3 Range, non modifiable
      • Air damage (enemy)
      • Removes 100% of the level in lock and stores it
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Air damage enemy
      • Removes 2 MP and stores 1 MP
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 0 Range, non modifiable
      • Gives stored lock and MP to the caster + its allies in a circle 2 aoe
      • 1/turn
  • Gobbette
    • Spell 1
      • 1 WP, 1 to 3 Range
      • Cast on ally only
      • When the target goes below 20% of its max HP :
      • Fire heal on allies in a circle 2 around the target
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 4 Range
      • Water heal
      • 2/turn
    • Spell 3
      • 1 WP, 1 to 4 Range
      • Armor gain
      • If the target suffers damage from an enemy, the Gobbette wins 50% Heal performed
    • 2/turn, 1/target
  • Red Piwi
    • Spell 1
      • 1 WP, 1 to 3 Range non modifiable
      • Fire damage
      • -10% CH (1 turn) (non stackable)
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 2 Range non modifiable
      • Fire damage
      • The target suffers 10% extra critical damage
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 0 Range
      • 15% CH to allies at 4 or less range
      • 3 turns cooldown
  • Arachnee
    • Spell 1
      • 1 WP, 1 Range, non modifiable
      • Water damage
      • -2 AP
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 1 to 4 Range
      • Water damage (cross size 1)
      • Applies a Water poison (AP used) (cross size 1) (non stackable)
      • 2/turn
    • Spell 3
      • 1 WP, 2 to 6 Range cast in line, non modifiable
      • Attracts the target (5 cells)
      • Applies a Water poison (MP used)
      • 1/turn
  • Ancestral Crackler
    • Spell 1
      • 1 WP, 0 to 1 Range, non modifiable
      • Pulls 2 cells fighters that are in cross 3 aoe towards the target cell
      • Earth damage to enemies in cross 3 aoe
      • 1/turn
    • Spell 2
      • 1 WP, 0 Range, non modifiable
      • Earth damage around the summon
      • -2 PM around the summon
      • 1/turn
    • Spell 3
      • 1 WP, 0 Range, non modifiable
      • 100 Resist (1 turn)
      • 200% of the level in lock (1 turn)
      • 2 turns cooldown
  • Moogrr
    • Spell 1
      • 1 WP, 1 to 4 Range, without LoS
      • Places a dung
      • -2 Range on targets in the dung area
      • The dung explodes at the start of next turn
        • Fire damage
        • -10 DI
      • 2/turn
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Earth damage (enemies)
      • Push 3 cells
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 1 to 4 Range, non modifiable
      • Exchanges position with the target
      • 1/turn
  • Snailmet
    • Spell 1
      • 1 WP, 0 Range, non modifiable
      • Heal : 20% of missing HP
      • Distance barrier (100% of the level)
      • Allies 4 cells moins ont une barrière distance (300% du niveau) (1 déclenchement)
      • 2 turns cooldown
    • Spell 2
      • 1 WP, 1 to 4 Range
      • Needs a target
      • Water damage (cross size 1)
      • -2 AP (cross size 1)
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 1 to 2 Range, non modifiable, cast in line
      • Earth damage
      • Adds 300% of the caster’s level in the next damage suffered by the target
      • 2/turn, 1/target
  • Rokoko
    • Spell 1
      • 1 WP, 2 to 6 Range, non modifiable, cast in line
      • Attracts the target (5 cells)
      • Stabilizes the caster
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 2 Range, non modifiable
      • Earth damage
      • -2 MP
      • 2/turn
    • Spell 3
      • 1 WP, 1 to 5 Range, non modifiable, without LoS
      • Teleports on the target cell
      • 2 turns cooldown
  • Crobak
    • Spell 1
      • 1 WP, 2 to 4 Range, non modifiable
      • Places a tornado glyph (1 turn)
      • Air damage (enemies) and pushes 2 cells away when walking on the glyph
      • 1/turn
    • Spell 2
      • 1 WP, 2 to 6 Range
      • Air damage
      • -2 Range (1 tour)
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 1 to 5 Range
      • Cast only on allies
      • 2 Range (1 turn)
      • 2/turn, 1/target
  • Boowolfine
    • Spell 1
      • 1 WP, 2 to 6 Range, cast in line
      • In cross size 1 :
      • Air damage (enemies)
      • Armor (allies)
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 5 Range, cast in line
      • Water heal + 50 Resist (1 turn)
      • 1/turn
    • Spell 3
      • 1 WP, 3 to 8 Range, cast in line
      • In a horizontal line aoe :
      • Air damage + Incurable (level 4) (enemies)
      • Air heal (allies)
      • 3/turn, 1/target
  • Slith
    • Spell 1
      • 1 WP, 3 to 5 Range, without LoS
      • Earth damage (square 3*3)
      • -2 MP in the aoe
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 3 to 5 Range
      • Earth damage (square 3*3)
      • 1/turn
    • Spell 3
      • 1 WP, 1 to 4 Range, non modifiable, without LoS
      • Teleports on target cell
      • 1/turn
  • Elite Chafer
    • Spell 1
      • 1 WP, 1 to 2 Range, non modifiable
      • Fire damage
      • -50 Resist (1 turn)
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 1 to 3 Range
      • Fire damage
      • -25% Block (1 tour)
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 0 Range
      • 20% DI to allies (circle 4)
      • 3 turns cooldown
  • Enraged Boohemoth
    • Spell 1
      • 1 WP, 1 Range non modifiable
      • Earth lifesteal
      • -100% of the caster’s level in dodge (non stackable)
      • 2/turn
    • Spell 2
      • 1 WP, 0 Range
      • Ennemies :
      • Attracts 2 cells in cross size 5
      • Allies :
      • 1 MP in cross size 5
      • 1/turn
    • Spell 3
      • 1 WP, 1 to 4 Range non modifiable
      • Incurable and Crumbly lvl 5
      • The boowolf takes 50% of the target’s suffered damage
      • 3 turns cooldown
  • Standard-Bearing Whisperer
    • Spell 1
      • 1 WP, 1 Range, non modifiable
      • Air damage (enemies)
      • Push 2 cells away
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 5 Range
      • Water heal
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 0 Range
      • 50 Resist to allies (circle 4) (1 turn)
      • 3 turns cooldown
  • Zordfish
    • Spell 1
      • 1 WP, 3 to 6 Range, non modifiable, cast in line, without LoS
      • Jumps on target cell
      • Deals water damage on all enemies on the way
      • 2 turns cooldown
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Water damage
      • -2 MP
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 1 Range, non modifiable
      • Water damage
      • 2/turn
  • Whirlibig
    • Spell 1
      • 1 WP, 1 to 2 Range
      • Earth lifesteal (circle 2)
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 3 Range
      • Fire damage
      • The caster gains 500% of its level in Armor
      • 2/turn
    • Spell 3
      • 1 WP, 0 to 5 Range
      • 50% of the damage that the Whirly suffers are transferred in heal on the target ally
      • 50 Resistance
      • 2 turns cooldown
  • Ancestral Treechnid
    • Spell 1
      • 1 WP, 0 Range
      • Water damage (circle 2)
      • -300% of the caster’s level in armor
      • Per enemy hit, stores 300% of the caster’s level in armor
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 3 Range, non modifiable
      • Air damage
      • Stores 500% of the caster’s level in armor
      • 2/turn
    • Spell 3
      • 1 WP, 0 Range
      • Gives stored armor to allies (circle 2)
      • 1/turn
  • Crushing Hyphalump
    • Spell 1
      • 1 WP, 0 Range
      • Earth damage (circle 2)
      • Damage is increased by 5% for each current MP (max 8)
      • 1/turn
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Earth damage
      • Damage is increased by 5% for each current MP (max 8)
      • 2/turn
    • Spell 3
      • 1 WP, 0 Range
      • +1 MP (+1 per turn passed without casting the spell)
      • 1/turn
  • Wabbit Shawpshootew
    • Spell 1
      • 1 WP, 3 to 6 Range, without LoS
      • Air damage
      • Push 1 cell back
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 5 Range
      • Water heal
      • 1/turn
    • Spell 3
      • 1 WP, 1 to 6 Range, without LoS
      • Fire heal (cross size 1) (allies)
      • Fire damage (cross size 1) (allies)
      • 2/turn
  • Sramva
    • Spell 1
      • 1 WP, 1 to 3 Range, non modifiable without LoS
      • Teleports behind the target
      • Fire damage
      • 1/turn
    • Spell 2
      • 1 WP, 0 Range
      • Fire damage (cross size 1)
      • 2/turn
    • Spell 3
      • 1 WP, 2 to 5 Range, non modifiable
      • Teleports in front of the target
      • Fire damage cross size 1
      • 1/turn
  • Cullers of the Wind
    • Spell 1
      • 1 WP, 2 to 4 Range, non modifiable
      • Move towards the target
      • Air damage (enemy)
      • 1/turn
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Air damage
      • -2 MP
      • Stabilizes the caster
      • 1/turn
    • Spell 3
      • 1 WP, 1 Range, non modifiable
      • Air damage
      • If the target ends its turn 3 cells away or less to the caster :
      • High Air damage (Osamodas itself is caster)
      • 2/turn
  • Stalaguar
    • Spell 1
      • 1 WP, 1 Range, non modifiable
      • Earth damage
      • Pushes 3 cells back
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 4 Range
      • Fire damage
      • -3 MP
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 2 to 4 Range, cast in line
      • In a horizontal line :
        • Earth damage
        • Incurable lvl 3
        • Scalded
      • 1/turn
  • Pheromaniac
    • Spell 1
      • 1 WP, 1 to 7 Range, cast in line
      • In a horizontal line :
        • Air heal (allies)
        • Air damage (enemies)
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 1 to 6 Range
      • Fire heal
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 2 to 5 Range, non modifiable
      • Exchanges position
      • In a square aoe :
        • Air heal (allies)
        • Air damage (enemies)
      • 2 turns cooldown
  • Gerbean
    • Spell 1
      • 1 WP, 2 to 4 Range, without LoS
      • Fire damage
      • At the start of the next turn, on the target cell :
        • Fire damage (circle 2)
      • 1/turn
    • Spell 2
      • 1 WP, 1 to 6 Range
      • Fire damage
      • At the start of the next turn, on the target cell :
        • Fire damage
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 1 to 4 Range, non modifiable
      • Air damage (circle 2)
      • 1/turn
  • Noicebubourg
    • Spell 1
      • 1 WP, 3 to 7 Range, without LoS
      • Air damage
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 4 Range, without LoS
      • Air damage
      • 1/turn
    • Spell 3
      • 1 WP, 0 Range
      • Becomes perched (2 turns) :
        • 3 Range
        • 30% DI
        • -100 MP max
      • 3 turns cooldown
  • Dreggon Warrior
    • Spell 1
      • 1 WP, 2 to 5 Range
      • Fire damage in cross size 1
      • Part of the damage bypasses the armor
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 3 Range, non modifiable, cast in line
      • Fire damage in cone
      • 2 turns cooldown
    • Spell 3
      • 1 WP, 0 Range
      • Cross size 2 :
        • Air damage (enemies)
        • Pushes 2 cells back
      • 1/turn
  • Pinsular
    • Spell 1
      • 1 WP, 3 to 6 Range
      • Cross size 3 :
        • Water damage (enemies)
        • Water heal (allies)
      • 1/turn
    • Spell 2
      • 1 WP, 2 to 5 Range cast in line
      • Air damage (enemy)
      • Air heal (ally)
      • Pushes 3 cells back
      • 2/turn, 1/target
    • Spell 3
      • 1 WP, 4 to 5 Range, without LoS
      • Air damage (enemy)
      • Air heal (ally)
      • Pushes 1 cell back around the target cell
      • 2/turn, 1/target
  • Wolfix
    • Spell 1
      • 1 WP, 1 Range, non modifiable
      • Fire damage
      • Applies a poison :
        • Fire damage at the start of turn
      • 2/turn, 1/target
    • Spell 2
      • 1 WP, 1 Range, non modifiable
      • Fire damage
      • -3 MP
      • 1/turn
    • Spell 3
      • 1 WP, 1 to 5 Range, non modifiable
      • Teleports on the target cell
      • Water damage (cross size 1) around the target cell
      • 1/turn
  • CeEvroaint
    • Spell 1
      • 1 WP, 2 to 5 Range cast in line, non modifiable, without LoS
      • Water damage (cross size 1)
      • +1 level of "bad omen" on the caster per enemy hit
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 4 Range, non modifiable
      • Water damage
      • Extra damage per "bad omen" level
      • Consumes bad omen
      • 1/turn
    • Spell 3
      • 1 WP, 1 to 5 Range
      • Water damage
      • Steals 1 MP
      • 2/turn, 1/target
  • Inanite
    • Spell 1
      • 1 WP, 1 to 3 Range, non modifiable
      • Earth damage
      • 2/turn
    • Spell 2
      • 1 WP, 1 to 4 Range, non modifiable
      • Teleports on target cell
      • 2 tours de cooldown
    • Spell 3
      • 1 WP, 1 Range, non modifiable
      • Earth damage
      • Damage is doubled when backstabbing
      • 2/turn, 1/target