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Visit Srambad and Die

By [Sabi] - ADMINISTRATOR - June 17, 2014, 11:00:00
Devtracker
Here are the additions and improvements that will be made ​​available online for the game update of June 17.
 

Level 150 Increase


The arrival of the Divine Dimensions will be an opportunity to increase the level of your character to level 150. The principle of progression remains the same: you will earn 5 points for your abilities and 5 points for your specialty spell per level. You will also be able to increase your spells and your sidekicks up to level 150.
 

New Challenges


New challenges will be available, for example:
  • Aligned: Finish your turn in line with an ally.
  • Manhunt: Defeat the designated enemy first.
  • Reprieve: Defeat the designated enemy last.
And much more!
 

Divine Dimensions: Chapter 1


Pandora walks along the walls... The mysterious engineer who tinkers day and night is about to make her machine operational. But the more she progresses,  the more she realizes the dangers ahead... Especially when Sram is part of the game! Thanks to her (or because of her ...), you can explore every corner of the first WAKFU Divine Dimension! But beware! We are talking about Srambad there... Are you sure you want to know what is hidden? Or rather "what is crawling" there... ?
 

"Epic" Items


A new class of items will be created: "Epic" items. The power of these items will be between the Legendary items and the Relics. Only one Epic item can be equipped at a time. Find out all the details in the complete game update changelog...
First Ankama intervention
Celay01|2014-05-27 18:30:56
Do you have a logical explanation about why gemlins don't have any bonuses? sleep

Not yet but I will check if there is anything planned for our little Gemlin again. smile

saphiLC2|2014-05-27 19:00:17

Sabi|2014-05-27 16:00:00
Here is the temporary list of changes to be implemented in the month of June. It will be regularly updated until implemented to the game. The update's date will be communicated soon.
Sabi you forgot to add the ™ to Soon™ tongue

I totally should have! haha, thank you, but truly its coming up and the content of the changelog will be updated in the upcoming days. smile

taborlinn|2014-05-27 20:58:10
SRAM REVAMP ???

Wow almost got blinded by the caps here. The revamp is on hold right now pending more testing but a lot is coming up for WAKFU so stay tuned.

Wareen-Peace|2014-05-28 00:50:55
Hey Sabi, couple of spelling errors there tongue.

Oopsy, thank you and they were corrected. smile

aquabeauty|2014-05-28 07:31:27
@ Ankama: Thanks for the update and for making it known

about rogues: free respecs?

Great question! I will check on the free respec.

Neneko88|2014-05-28 14:50:46
I bet sabi won't even ask Grou why these challenges make osa and sadida the worst classes to use in groups.

or like always Grou will ignore it. that's ankama

These challenges were not made based on the idea to be more penalizing to summon classes. And we will be looking for the community's feedback once you all have given them a try. smile 
See message in context
Reactions 234
Score : 13777
Sabi|2014-05-27 16:04:07
Gelano: It will change from +1 AP to +1 AP, +40 HP, +2 CH and +15% Damage.

Nice!, but i so don't have one. =(
Score : 9062
Those challenges look hard. I really wish the PP cap would be increased.
Score : 2030
Sabi|2014-05-27 16:00:00
Fhenris's Frozen Fang: The rate, the amount and drop threshold of the the weapon have been reviewed to be more consistent. The drop rate will increase from 0.01% to 0.2%. All players participating in battle will have a prospecting roll to get the item and no prospecting threshold will no longer be required.
no wonder I could not drop one sleep zero point effin zero one percent not shareable between players from a challenge mob spawned in the middle of nowhere -__________- this must be the essence of lameness of drop rates
Score : 768
We need more equipment from level 100 onward, not enough options for all damage or dodge, such a lack of Earth/Air stuff that doesn't cost you your Nana's right arm to acquire!

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Score : 3639
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.

EDIT:
Jebusiscomingrun|2014-05-27 16:44:51

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).
Score : 6098
IDCAA|2014-05-27 16:45:14
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.

EDIT:
Jebusiscomingrun|2014-05-27 16:44:51

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).

+1

This game is all about who does the highest damage, not about the ones who have the best fight tactics and strategies.
Score : 14015
No combat, drop, or class revamps?

Instead of revamping drops they add more annoying challenges. No wonder I'm down to one subscription..More waste of time challenges 
Score : 1332
Thanks so much for the quick information Sabi! Looking forward to hearing about the "combat revamp" hopefully we'll get some information on that this month!
Score : 7918
@ Neneko
The fact that fundamental changes they put on their roadmap arent already listed in the big mid-year update is pretty worrying... (crafting / bandits / nations / 2 more class revamps)

Leaves very little time for feedback, beta testing and polishing. Anything can look good an paper, and the developers can only trial so much... You need detailed feedback from the roadtesters who will be living with the changes... but they dont seem to offer it : /
Score : 1681
Sabi|2014-05-27 16:00:00
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.
Please don't do this! Loopholes are the Rogue's best feature, especially for Fire. That is what makes them interesting to play. Also, it rewards those who think and not just spam their spells.
Rogue is built upon the premise that it has many drawbacks (needs Control, needs Range, needs empty space for bombs, no effective single target spells in fire, hard to split damage in 2 directions ...), but in return it has many tricks to overcome them (AP return, push/pull, rougery, playing with the Boombot ...).
I might not be the best informed around here, but I never heard anyone complaining that Rogues are overpowered, and I do not feel it is so either.

TLDR:
Do not fix what is not broken!
Score : 14015
Rogues are not overpowered?..
Score : 13777
Neneko88|2014-05-27 17:19:53
Rogues are not overpowered?..

We must be playing a different game than Szega.
Score : 1203
*scans*

ITEMS... ITEMS REVAMP?!

*reads*

*cries*
Score : 1681
Gynrei|2014-05-27 17:29:43
Neneko88|2014-05-27 17:19:53
Rogues are not overpowered?..

We must be playing a different game than Szega.

I am happy to discuss, but it is a bit off-topic here... I will start a thread in the class section.
Score : 4954
1- New challenges!! Thank you smile
2- More bonuses to gelano, looks nice.
3- Map change is awesome!!!!
4- What about obtaining golden croum?? When will you turn puzzle piece into pet???!!! sleep
Score : 8466
Szega|2014-05-27 17:18:04
Sabi|2014-05-27 16:00:00
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.

TLDR:
Do not fix what is not broken!
They are fixing what IS broken. That tactic was abusing a bug rolleyes.
Score : 4954
Asthis|2014-05-27 16:29:12
Those challenges look hard. I really wish the PP cap would be increased.
I agree so much, there is no point about doing challs sometimes because of cap...

Niddhoggy|2014-05-27 17:04:15

This game is all about who does the highest damage, not about the ones who have the best fight tactics and strategies.
I agree this too...
Score : 1232
I don't think I like these new challenges at all. Sure, they're similar ones from Dofus, but unlike there, we don't have the luxury of having several challenges per battle outside of dungeons nor they have to deal with such crippling drop rates* and caps to maximum PP.

* Some drop rates are actually pretty low, but unlike Wakfu, parties can grow to up to 8 people, with also the damage and things to do scaling accordingly
Score : 4954
Sabi always reads posts under changelogs, here my question:

Do you have a loggical explanation about why gemlins dont have any bonuses? sleep 
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