Replying to Neo-Genessis
Hello,
It's actually supposed to be fixed in the 1.70 patch.
The Shhhudoku Kingdom has been completely revamped. Four game areas are now available, each with a quest, a dungeon, and new items:
Fire Path
Blazing Fire
Fire Thrower
Furnace
Water Path
Current
Evaporation
Outpouring
Earth Path
Pummel
Bombardment
Non-elemental
Gunner
Passives
Wakfu Reactor
Gear Amputation
Cyclic Battery
Stasis Reservoir
Limiter Removal
Whipkick
Fracture
Fugue
Passives
Brute
Support Collisions
Erosion
Changes to passive effects:Debuff Pushes
Corrections to a visual issue that summon "dummies" in the combat bubble.
Corrections to undesired behaviors on glyphs:
Avalanche
Bastion
The Best Defense Is an Attack
Eye for an Eye
Herd Protector
Certain epic and relic sublimations have been rebalanced:
New Epic Sublimations:
Fury
Fury II
Pillar
Space Control
New Relic Sublimations:
Longevity
Ancestral Energy
Rebirth
Peace
Changes to how often Archmonsters appear in the world:
The game client will not receive messages from these channels unless they are activated on at least one of the chat tabs. If they are hidden on all the tabs, the messages received between full deactivation and reactivation will not be visible.
The RAM allocated by default has increased from from 256MB/512MB to 512MB/768MB
Two scenarios are possible:
Although, live, we said we didn't want to increase these values, we took a second look at the RAM value distribution numbers and determined it would be a better idea to increase them and encourage players having trouble to lower them rather than keep them too low to the detriment of the vast majority of players.
Replying to Neo-Genessis
Hello,
It's actually supposed to be fixed in the 1.70 patch.
Please fix the order on Heroes tab (K tab) .. This is totally random now and I can't find my chars properly :v
Hi Datsuki,
Thanks for the feedback, it has been shared with the team.
[Flatops]
I am so so so happy about these changes! Especially the Interface and Miscellaneous sound really great! Also thank you so much for adressing the blackscreen/RAM problem by increasing the assigned RAM automatically. I am sure those who did not know about the advanced settings will be happy about it.
All the changes lately are going in a wonderful direction. Thank you!
boots spell of rogue ;it says gain 1 mp but rogue doesnt get +1 mp after cast, do i know or do somethng wrong? maybe you should remake about gaining mp and range by force of will stealing?
It doesn't gain MP anymore (since revamp). New connection is giving back 1MP on next movement. So if you have 0 MP and use Boot u won't get MP back and if u have at least 1MP and will use Boot and will move after that for 1 cell, you will have 1MP still and you can move 1 cell again.
Awesome changes! The game totally needed global Trading and Recruitment channels. I hope this improves the communication between the players and search of groups.
Would it be possible to make the chat window deployable? Sometimes it can be a little annoying when you are moving around the map (doing enviromental quests for example) and accidentally click on it resulting in disabled channels or having to zoom in & out to interact with certain objects that the screen is blocking. It would be a nice QoL improvement
can we up this message so that in next update they gonna repaire the collaborative Hordes of Stalagmotes in Brakmar because it has a level require from 156 - 200 (so if your 201+ you can't do it ) its been like that for sooooooooo long i kinda lost hope and i made a ticket also like many other player , thank you * update thank you Siu din't see it in the Changelogs was a bit scard
Hello,
It's actually supposed to be fixed in the 1.70 patch.
Good update, thanks
Not bad... All is perfect, Ankama, but.... When u add Russian language? :3
(in 30 birthday i think xD)
Hi ColderyForest,
There are no plans at the moment.
[Flatops]
thank you for answer, you meant it has got connection by Movement without increment MP but this is really being hard to imagine (to dodge) when there is a monster with "lock" next you. i think it could be better if +1 max mp if boot is in deck.
It increment but after movement. Like you have 6MP, locked and need to spend 3MP to move 1 cell. You use boot, move one cell and now you have not 3 but 4MP.
Before revamp you just get 2MP for next action that is movement.
Yay for steam achievents