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Ankama Trackers


By [Ankama]WAKFU - ADMINISTRATOR - July 04, 2019, 09:25:09
AnkaTracker Announcements


A new expansion is available for characters at levels 140–200: Pandalucia Island.

You can get there using the boats from the main cities.

It will let you discover new environments, as well as four monster families and their dungeons, over 150 items of equipment, one main quest, four secondary quests, and achievements.


The Smithmagic system has been replaced by a new Enchantment system.

Each piece of equipment has slots (called sockets) with the capacity for additional effects (enchantments).

The shape of the socket determines what type of effect it can be used for.

You can break down equipment to obtain magic shards which are required to add (and upgrade) the effects placed in the sockets.

The combinations of socket shapes can unlock additional effects called sublimations.

Find more information about this new system in our devblog


The recycling system has been fully updated. It can now be accessed from the character inventory, allowing you to very quickly recycle any items to free up space in your inventory, while also generating value.

Recycled equipment will generate magic shards that are needed to add and upgrade enchantment effects (placed in sockets).

All other recycled items (resources, etc.) will generate powders that are needed in many recipes in the game (e.g. to increase the rarity of certain equipment items).

Magic shards themselves can be recycled into powders.

The amount of magic shards and powders obtained depends on the item's level and rarity.

When recycling items, the amount of magic shards and powders that can be obtained are previewed as you mouse over each item.

Recycling unidentified items will generate 20% more magic shards.

Background Animation

The world is getting more vibrant! Many background elements are now animated: grass, water, flowers, and more.

You can put the "level of detail" option to its lowest setting to disable these environmental animations.


  • Markets in Haven Worlds now have a flat tax of 5%.

We decided to modify the tax on Markets in Haven Worlds to partially compensate for the fact that enchantment costs zero kamas. We believe applying percentage-based taxes to Markets is one of the best ways to proportionally remove kamas from the game's monetary supply. The ability to sell items in a Market tax-free amounted to both an unfair advantage for Haven World owners and a source of excessive monetary inflation.
  • A new "Zoom" button allows you to filter your search by a specific item.


  • All Chromatic effects have been replaced by Light-type effects.
  • Numerous descriptions of effects and states dealing with healing and damage have been improved.
  • The visibility of values appearing above characters in combat has been improved.
  • Armor gained or lost during combat is now displayed as values that float above characters.
  • The Elemental Mastery bonus (40-100%) for completing the "A bit of Elemental Mastery…" quests, available from level 40 to 120, has been removed. The bonus had been added to compensate for the loss of Mastery when spell levels were removed (these provided Mastery for their element type based on their level), and it is no longer necessary.
  • The Scalded state works differently; it now increases all indirect damage. The increase value has been reduced from 40 to 30%. Indirect damage is that inflicted by a unit when it's not the unit's turn.



  • Elemental gains of Blockades' max HP is now increased by Single-Target Mastery and Melee Mastery.


  • The Big Dog spell no longer produces a visual double of the Bow Wow if the Bow Wow casts the spell on a target with the Prey state.
  • The passive "Canine Art" properly renders the Ouginak immune to MP reduction from the Canine glyph.


  • Bombs can no longer be killed by external effects that activate during the detonation phase (e.g. a damage effect around a monster activated on its death would destroy bombs that were meant to explode).


  • The Heart of Fire spell no longer plays its animation twice.


  • Flurry Combo no longer allows a single target to receive AP twice.


  • The active "Prevention" can no longer revive an Eliotrope that dies on their own turn.


  • The passive "Advanced Geology" only affects the range of Excavation starting at level 2.
  • The common spells "Mastery of Weapons", "Mass Charm", and "Marrow Bone" incur an MP cost with the Drhellzerker.


  • The Sacrifice spell can be cast every 6 turns (up from 4).
  • The Sacrifice spell applies the Scar state to targets of the spell, which prevents them from regaining the Sacrifice state for 5 turns.


  • The animation for the spell "Hornito" no longer plays on a loop when seen from behind.
  • A Masqueraider will return to the proper stationary animation after moving in combat.


  • The spell "Crackler Punch" can no longer be cast on an Osamodas if they're not in dragon form.
  • The Phoenix Spirit passive can no longer revive an Osamodas that dies during their own turn.



  • The healing effects of the Drive spell now have a 1-cell cross area of effect (instead of a heal with 1 rebound up to 3 Range).
  • The effect triggered by Alternating Gravity when cast with a higher level of Air Mastery no longer adds a second line of damage, but instead increases damage dealt by the spell effect.


  • The spell "Rage Toxins" now allows Armor to be stolen from the target (ally or enemy); this replaces its previous effects.
    • Level 1: -2 Armor and steals 150%
    • Level 200: -400 Armor and steals 150%


Rogue Dungeon

  • Characters can no longer move anywhere on the battlefield during a Boss fight.
  • Reduced the base damage for some of Remington Smisse's spells. This change applies to Manhunt, Rogue Strike, and A Friend of Mine.
  • The Rogue Rtist no longer improperly comes back to life after dying while under the influence of Sadist Mark.
  • Bombs always inflict the same amount of damage, regardless of the dungeon's Stasis level.

Hoodlum Dungeon

  • Hoodlum Mages can no longer double their Willpower increase from the Stasis Bonus state.
  • Hoodlum Assassins can deal damage to Summons that are normally immune to localized damage.

Dark Treechnid Dungeon

  • Soft Oak's HP has been doubled. The amount of Armor generated each turn is the same as before. This change makes the Boss mechanic less punitive.
    Mechanical information added to the states of members of the same monster family (they suffer 50% extra damage when they don't have any more Armor).

Shhhudoku Kingdom dungeons: The four dungeons now function differently.

  • Global mechanic: Completing a dungeon will always drop a Haiku for characters that defeated the Boss. As long as a character has the Haiku corresponding to a dungeon, they can't re-enter the dungeon.
    • ​​​​​​​It is always necessary to have the three Haikus to enter the Hushquarters. The three Haikus are removed from the character's inventory after Master Shhhudoku is defeated.
    • A new weekly quest, available when you reach the island, asks you to defeat Master Shhhudoku in return for a large sum of experience.
  • Whisper Crisper: The Standard-Bearing Sergeant's stats are more in line with a Boss at his level. They have been increased but are still lower than those of a classic Boss (around 20% lower).
    Killing the Standard-Bearing Sergeant instantly eliminates all the sleeping Cracklers.
  • Crackapult Range: The Whispered Crackrock Lieutenant's stats are more in line with a Boss at his level. They have been increased but are still lower than those of a classic Boss (around 20% lower).
  • The Rock: the Whispered Crackler General's stats are more in line with a Boss at his level. They have been increased but are still lower than those of a classic Boss (around 20% lower).
  • Bosses now drop emblems.
  • Mineral Tower: Leaving the Boss fight no longer causes the Wakfu client to freeze.


  • Scaraboss: The Aerial Barricade state no longer reduces melee damage in addition to ranged damage.
  • Kanniball Et: The Elimination state works as described.


  • Hammalayas: The achievement will be properly confirmed.


  • A League Under the Sea – Nekark: Fixed the animation of characters wielding a harpoon.
  • ​​​​​​​Spores?: Ogrest correctly appears at the end of the hallway when the quest is done as a group.


  • Companions' character sheets correctly account for stats increased by equipment.


  • The amounts of ingredients required in recipes have generally been reduced by 25–30% (excluding rarity improvement recipes).
  • ​​​​​​​The stats of Epic- and Relic-rarity shields and daggers have been reduced by 10% of their total points. This change aims to prevent these items from becoming overpowered relative to Epic and Relic items containing sockets.
  • Special quest relics:
    • The Ogrest's Wrath relic can be dropped by Ogrest for characters that have completed the quest and achieved a damage score of 5 million.
    • The Prismatic Dofus relic can once again be dropped by Nogord for characters that have completed the quest.
    • The Belt of Shadows relic can be dropped by Shadofang for characters that have completed the quest.
    • The Otomai's Pilgrim Shoes relic can be crafted using a blueprint given to characters that have completed the quest. The relic's stats have been changed to be more offense-based.
    • The Kel'Dwa relic can be obtained from the Drheller Machine in exchange for the Imperfect Kel'Dwa, for characters that have completed the quest. It can also be dropped by Rascal.
    • The Imperfect Kel'Dwa relic can be obtained from the Whirly Machine in exchange for the Weakened Kel'Dwa, for characters that have completed the quest. It can also be dropped by Silmawhirly.
    • The Otomai's Disciple Armor relic can be crafted using a blueprint given to characters that have completed the quest.
  • The Eternal Sword reduces or increases damage by 800, up from 400.
  • Positioning Knowledge: penalty increased to -200 Rear Resistance.
  • Inflexible: bonus lowered to 15% Damage Inflicted.
  • Excess: no longer consumed by casting a Swiftness Bonus.
  • Items with a Critical Hit penalty in their characteristics now have the equipment condition "% Critical Hit > -10".
  • Enurado Chest Plate: can be improved from common to rare.
  • Hoodfella Amulet: can be worn by all classes.


  • The Mercenary Post in the Upper Slope (the area with Kali's Henchmen) is accessible to characters at the area's level.
  • ​​​​​​​The Drhellzerker no longer invalidates the Obsession combat challenge.
  • Fixed a bug that could prevent shortcut bar 3 from being properly cleared when logging in with especially old characters (particularly those inactive since the update that added spell decks).
  • Fixed a bug that could hinder interacting with the client in certain special cases after requesting an exchange.
  • Fixed a situation that could lead to the camera getting stuck at the end of combat.
Reactions 17
Score : 470

Woo first! Changes look good!

0 0
Score : 150

Woo second!

0 0
Score : 492

So, what can I do with my old powder?

0 0
Score : 5100

You can manually convert them to new magical shards. 

1 -1
Score : 5100

How about the quest obtainable linked Epic items? 

0 0
Score : 424

I received the recipes for Otomai's boots and breastplate today

0 0
Score : -9

I like pies

0 0
Score : 5100


Diaraline|2019-07-04 18:20:26
I received the recipes for Otomai's boots and breastplate today

Ok, I did receive it too but how about the Bagus Shushu ring?
0 0
Score : -2807

bomboot is causing skewed graphic on its target when it throwed target 2-3 tiles away!! reported 3 times!!! Scope lv.1 passive must be in 65 lv passives instead of gadget.

0 0
Score : 2009
  • The amounts of ingredients required in recipes have generally been reduced by 25–30% (excluding rarity improvement recipes).
Just checked kaw breastplate recipe, and nothing was reduced.
0 0
Score : 2068

Alright, Im quitting this game.
This updated added some nice changes, like a new island, a few points that needed fixes, color on chats, some welcomed changes and some balancing, but it just isn't enough to cover all downpoints of the new runes. I'm not saying the system is bad, it looks alright, deals with a few problems of old one (like amount of different powders) adds a lot of options and is a bit stronger but it's done so wrongly.
Me and a lot of other people pointed out a lot of strong points to postpone and refine this enchantment system, reasons as why this was a bad idea and would hurt a lot of players. Now, this discussion is for elsewhere, and was already done and ignored completely.

Now, if I was already unhappy and not wishing to touch any of my sets of gear in 12 level ranges on more than 5 characters, it felt like a punch when I received some other news, that Im writing here and is giving the final push to go away:
- All my stat pages were forcefully reseted. I lost all refinements and small choices I made on over 50 builds among my characters
- My main character, a masqueraider, was suddenly unable to use some of his gear because - crit gear now asks for you to have over -10% crit. Now, ofc I only discovered this after I statted. This was not mentioned before the update and, to search for new gear, Im not obliged to use the new system, which you said wouldn't be mandatory for a start. Or I could stat 20 points in crit, losing 120 backstab damage which I cherish. I remember you saying something like "this won't make you weaker"
- Along with new rune system, that is supposed to reduce gap between optimised people and new folk, you reduced elemental mastery for everyone, essentially debuffing everyone. It has good reasons, alright, but it was awfully timed with a new system that can get you more mastery. And ofc, it raises the gap between unruned people and runed people, since that damage represents more % of less geared people. (not even entering the topic of how new system wides the gap between unruned and runed)
- All my inventory looked horrible, my old gear (if I wanted to keep it like that) would look for a long while like a pile of "?" junk, extremely ugly on my inventories, until I submitted to this change.

Ofc those are small details, if this was any other update I would just adapt to it. But I was already thinking of quitting due to this new enchantment system, so Im out of here, just giving some feedback.

This feels really sad cause I loved this game and still do, Im a player that ran along new and old people, helped a lot of people around, payed booster for a long while, bought several pages of several types, collected costumes you passed, embraced ALS as a great way of gaming and felt completely betrayed by the game, after more than 6y of playing.
This is what I get after dedicating so much towards this game, keeping up with some mistakes and bad changes?
I feel sour, sad, spiteful, I feel even hateful sometimes.

I hope wakfu change for the better, and was hoping you would demonstrate some wisdom and care for your players before launching this madness.

Good luck dealing with remaining players, I now secretly wish your ruin out of spite

5 -1
Score : 5100

Please, would if the upgraded 1.63 epic/relic gears not yet insert an epic/relic rune will automatic become normal epic/relic? 

0 0
Score : 1

Does Flaming count as Direct Damage then and won't benefit from scald or the Ruin Sublimations?

0 0
Score : 17371

I checked it back then, and seems to be direct damage. It happens on the carrier's turn also.

1 0
Score : 20

idk why you keep touching the osamodas balls in every update if is already ruined :T  i really dont understand that; game went to shit, and constantly every update i keep saying ... gg

0 0
Score : 220

Kinda disappointed that the devs failed to actually see what was wrong with the update they released, before releasing it. Like, how are we supposed to accept their reasoning when I'm sure that they paid no mind to our own views to why it's clearly going to change the amount of current players in the community... and not in a good way. This has screwed over a lot of people around lvl 200 that already worked on their gear so much, getting legendary gear, only to get frustrated with identifying their gear. Meanwhile, they have a bug where orange gear/mythical gear can be re-rolled. Like that's cute and all, but it doesn't mean jack to those who worked a lot to get their stuff to yellow/legendary. Not to mention like they literally encouraged it in their bug report for it. Like yeah, some players may like it, but it just makes 0 sense when you think about it, they think that's gonna make us happy, when ultimately those who are going to exploit the bug probably have to spend lots of mats and Kamas anyway. So like, I don't know how others feel about the update, but this is my opinion. Ankama, you do you, but don't forget: You've made your bed, now sleep in it.

2 0
Score : 29

" The spell "Rage Toxins" now allows Armor to be stolen from the target (ally or enemy); this replaces its previous effects."

Why did you remove the previous effect ? "And if you cast it on an ally, the Virulent Treacherose will take 100% of the damage for a whole turn".

I previously had the Treacherose take all the damage from my main character while she regenerates health herself as she does some damage to enemies, which was really useful. Her mechanics were perfect and fun.  Without this mechanic the Treacherose feels like a punching bag.

I bought origins to be able to purchase the Treacherose, now I feel I have just wasted it.
I understand nerfing or boosting certain effects but, you CANNOT change a core mechanic for something you require us to buy.

This is really ridiculous...

2 0
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