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Score : 30659

Wild Wild Quest

By #[Troyle] October 21, 2013, 14:00:00
Devtracker
First Ankama intervention
Score : 30659
Added the following points to the changelog:

Classes

Foggernaut
  • Some of its spells will be rebalanced: Hammer Time (up), Bombardment, Cybot (WP cost potentially revalued, modifications for transposition), Armor Plating and Groove (their bonuses will be merged), Stasis Flux (removal of the WP but use limitation), Fogginator (will correctly limit the amount of spells used to 5), but also Blockades that will see their HP modified.

Quests

  • [New] Challenge system: more information soon.
  • Guild of Hunters: In order to improve accessibility of the “Kill a Dungeon Boss” quests, notably on Wabbit Island, the need to bring back the boss resource will be removed. You will only need to defeat the boss after accepting the quest to obtain the reward.


Interface

  • [New] Preview feature: More information soon.
 
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Reactions 296
Score : 4782
Lovely although im a bit worried about the Almanax thing. I hope it stays accessible for everyone.
Will the villages be replaced with the designs we saw earlier?

Either way its something to look forward to smile 
Score : 5784
>>Buildings cost rebalancing: The kama cost will be reduced and the resources cost increased

Nooooo sad(((

Guild hail lvl 2=2 mil kamas+8mil resource.
Mine 2 mil kamas FASTER then 8 mil resource...

Please low resource cost,and kamas...but do not increase resource...
Score : 5094
Buildings cost rebalancing: The kama cost will be reduced and the resources cost increased.


NOOOOO, GOD PLEASE NO

I don't believe there is a single guild on any server that struggles with the kama cost while swimming in excess resource points.
Score : 24051
Cool! Bworks will finally arrive at Wakfu!

I am also happy seeing that you keep changing Foggernaut after he got it's revamp, wich gives me hope that you will do the same for Sadida, once you get time for it.
Score : 6104
I am in agreement with Kikuihimonji.

Bworks!!!
Oh, Sadidas need some divine touch too.
Score : 8476
Hopefully you add Captain Amakna's Academy to the list happy.
Score : 1355
I read in a QA that the difference in kamas will be refunded when they modify the HW prices. Can we get an update on that?

Edit: Can we also get more Haven World rights, like allow to move a building but not destroy one, etc.
Score : 33598
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??
Score : 833
can ankama add/fix deposit log in guild bank log too? it only show withdraw atm.
Score : 12058
cool shiz
Score : 3800
Yay, Bworks. Wakfu has almost all of the coolest monster families from Dofus now. I hope that the Cybwork is still around and we will be able to get a Bworky pet ^^, I just need Oni and Gargoyls to be happy. And maybe goblins. Good job, Ankama, once again you prove that you're excellent at monster design. Also maybe Gobbsage will have more company now biggrin 
Score : 1202
MiniMikeh|2013-10-21 19:16:00
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??
I hope they haven´t forgotten about that.

Also this update looks great so far, I just hope you don´t get any silly nerfing ideas. Seriously, make sure you keep the nerfs away.
Score : 2102
  • [New] New locations: Added new locations in Incarnam/Astrub to improve immersion and roleplay, such as camps and class statutes.

Little typos there.

BUT CLASS STATUES?

YISSSS
Score : 200
I really would like to know what will happens to HWs that already have more than 3 mine blocks of the same type. This restriction its really annoying. Mine blocks for the HW are for digging ores how many you want. Im really sorry but this is my though about his: ankama is not able or even is lazy to analyse the game for bots and ban then. ... Because of that we're not allowed to dig more ores. Its the same as digging in the world of twelve, you wont get more of it. We could do it with a HW but not you're just taking this option from us.
Score : 862
So you're merging groove and armor plating? Does this mean we are getting a new passive? I am also confused on how you're changing fogginater. It already does not limit us to 5 spells (which is actually pretty balanced tbh).
Score : 19265
Groove and Armor Plating merge? Removing Wakfu costs on some stuff for Foggers? Looks like some good stuff, just worried about the Almanax shifting islands each month (god I hope there isnt a protector for wabbit island!!)

That and maybe losing the zaap near our first-auction haven world on Traf Algar are my only worries.

You guys need to seriously implement a temple of scriptures-like reusable potion, or heck even a craftable one.

Looking forward to the wisdom building! Now please add something that makes osa summons not suck knobs and I'll be very happy. Maybe Petting Zoo: adds 250% CCM damage to nerfed Summons
Score : 4455
No word on Fire Foggers?

Shame.
Score : 2860
MiniMikeh|2013-10-21 19:16:00
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??
the new quests are in the game already with the new rewards (new insignia and decorations), they just need to activate when the time comes.

Mines: Will now be limited to 3 per type, to limit botting and farming.
whats the point of wasting kamas in mines other than farming ores? will u limit fields, fishing ponds, etc too? cause those are farmeable too...
Score : 2107
"Mines: Will now be limited to 3 per type, to limit botting and farming."

What if we've already purchased more than 3 per type? What will happen then? I don't permit botting in my guild in the first place and the mines are checked and no suspicious activity so far, actually they're hardly used.

-Zip 
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