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Score : 35038

Hotfix for 1.25 - 05.07.2013

By #[Troyle] July 04, 2013, 17:40:00
Devtracker

Haven Worlds

  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.

Monsters

  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
 
First Ankama intervention
Score : 35038
Chrolo|2013-07-04 18:17:44Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
See message in context
Reactions 25
Score : 2095
Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
would love to see this for Emelka too
It's crazy that you fix the area to a state where it is balanced and wont overpopulate anymore, just for hordes to spawn and completely overpopulate Emelka again, because Hordes have Treechorns in their group
Score : 35038
Chrolo|2013-07-04 18:17:44Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
Score : 8586
Troyle|2013-07-04 18:24:39
Chrolo|2013-07-04 18:17:44Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
If it's going to happen, i'll love you forever. Now fixed and normally populated Emelka is just a dream. ._.
Score : 6782
Troyle|2013-07-04 17:40:00
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
Guild door.... this is like the 3rd time you are """fixing""" it

Combat... placing a building in a combat will stop the combat or will prevent the building from being placed there? not sure what will happen with that description you wrote.
Score : 6339
Will the existing mobs be erased from the Haven worlds?
Score : 4614
saphiLC|2013-07-04 20:06:14
Troyle|2013-07-04 17:40:00
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
Guild door.... this is like the 3rd time you are """fixing""" it

Combat... placing a building in a combat will stop the combat or will prevent the building from being placed there? not sure what will happen with that description you wrote.
I think they mean the combat. Current combat, going on on the building site, will be stopped, not all combats near the building site.
RoboTrigger|2013-07-04 21:01:17
Will the existing mobs be erased from the Haven worlds?
yes this kinda also interest me
Score : 2095
Troyle|2013-07-04 18:24:39
Chrolo|2013-07-04 18:17:44Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
thank you thank you thank you thank you
Score : 507
Troyle|2013-07-04 17:40:00Haven Worlds
  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
Dungeons
  • Master Shhhudoku: Will no longer attempt to dodge before attacking.

Fixed.
Score : 632
Troyle|2013-07-04 17:40:00 Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

Finally biggrin
Arachnees, I'm coming!
Score : 2318
Troyle|2013-07-04 17:40:00 Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

Inside our Haven World, the monsters still breed like rabbits. We kept them in a seperate area, shielded off by deco's and a double door. But some random person left the door open and now monsters are all over our Haven World again.

So once again, please come remove the mobs - there are too many for us to kill, even after their breeding rate gets decreased drastically.

(This particular case concerns the Remington Sufokia Headquarters Haven World).

~ Karah
Score : 9032
My prayers have been answered! But seriously, this is awesome. Now we won't have to murder treechnids for ever and ever.
Score : 632
Senka|2013-07-05 00:28:37Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).

Asthis|2013-07-05 00:36:12My prayers have been answered! But seriously, this is awesome. Now we won't have to murder treechnids for ever and ever.
And gobballs.
Score : 3016
Oh GOD! x2 Earth Damage bonus!! thank you sir!!,it really piss me off because we can't do anything with those treechnid but finally.....laugh 
Score : 7296
It was secretly Ankama's way of helping out guilds.
You take your guild on a 'Fixing Emelka Excursion' and then donate all the resources you dropped into your HW.

And now you've all ruined it!
Terrible!

/end_sarcasm
Score : 7906
Troyle|2013-07-04 17:40:00Haven Worlds
  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
How bout fixing whisper dungeon?
Score : 2318
dura-cell|2013-07-05 00:39:13
Senka|2013-07-05 00:28:37Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).


Yeah yeah, and I'm very happy with that! But it concerns very large mobs of Polar Cracklers. I don't think we will easily get rid of those even with the breeding rate gone. So I hope the team can help!
Score : 9032
Onesti|2013-07-05 08:17:58It was secretly Ankama's way of helping out guilds.
You take your guild on a 'Fixing Emelka Excursion' and then donate all the resources you dropped into your HW.

And now you've all ruined it!
Terrible!

/end_sarcasm

There's always Wild Gobballs for that.tongue 
Score : 2394
Senka|2013-07-05 09:36:18
dura-cell|2013-07-05 00:39:13
Senka|2013-07-05 00:28:37Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).


Yeah yeah, and I'm very happy with that! But it concerns very large mobs of Polar Cracklers. I don't think we will easily get rid of those even with the breeding rate gone. So I hope the team can help!

We've used fences and doors to wall them in. Then we're clearing them out one ''room'' at a time.
Score : 632
Troyle|2013-07-04 17:40:00 Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
In Thicket of Yourbut (Bonta) Treechnids are still in a mess wacko
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