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Devblog: Tutorial

By [Ankama]WAKFU - ADMINISTRATOR - September 19, 2023, 16:00:00
AnkaTracker
Update 1.81 will feature a full revamp of the tutorial and first minutes of play.

Why Redo the Tutorial and Not Something Else?

As some players already know, over the years, the start of the WAKFU game has been reworked various times. Now our data shows that, with the current tutorial, we aren't retaining enough players who are trying the game for the first time. This alarming data, which was confirmed in internal playtests, made it clear to us that reworking the early game was a key strategic issue for the future of the project.

This topic is even more important for WAKFU with the single-account server coming soon. This is crucial work; it will help welcome players to the game, with the aim of growing the community and thereby bringing your future friends to the game.

This project is very important, but also very difficult – there's no magic formula for a perfect early game. However, we've established a few clear guidelines that we think are on the right track.

Overall Concept

The main idea of this updated tutorial is to more closely match the rest of the game, introduce more mechanics, and most of all, avoid steering the player through scripted sequences. We want to let players explore, discover, and try things out on their own. This version of Incarnam is less guided, but it still presents obvious elements within the player's reach. The goal is to offer an experience that's representative of the rest of the game.

After a first pass through Incarnam to learn the basic controls, your character falls into the unknown and lands on the Celestial Island known as Rii. It's a very mysterious island on the border of Incarnam and Astrub, even though those are supposed to be in different dimensions. A few incarnates occasionally fall upon Rii by accident, with some deciding to stay and hone their fighting and elemental skills, and the rest going straight to Astrub.

This island is an early form of what you'll find later in the game; you can get acquainted with harvesting, combat, and various interactions. It's possible to leave right at level 2 and head to Astrub, but players are urged to stay and practice on wodents until about level 10. Another thing we're committed to is not introducing equipment. That means the first sets you get will be on Astrub.

Celestial Island Content

 

Those familiar with the Astrub Kanojedo will recognize a place where you can peacefully train to fight. It's the Celestial Dojo, run by Airyna, a disciple of Sacrier who is said to have trained countless adventurers, including Grandmaster Kano. These optional exercises offer training in the finer points of positioning, elements, line of sight, and more. You can also fight Mr. Punchy dummies there.

The statue of disciples is changing; it lets you display info about the game classes. Next to the statue is a soul named Hooly who's having trouble reincarnating. She'll offer to use her special magic so you can change your class as you wish, up to level 30. With the dojo and its standard Mr. Punchy nearby, the conditions are now ideal for you to try out different classes until you find the right one.

Meanwhile, Otomai will present the current context of the World of Twelve. You'll learn about Wakfu, Stasis, Ogrest, etc. He can also explain just how delicate the world's balance is. Even picking a flower has consequences; you have to plant it as well, and more broadly, you have to care for the harmony of the ecosystem.

Lastly, Grougaloragran himself will test your abilities and say whether you're fit to go on to Astrub… You'll have to uncover the secret behind his presence on the island.

The Guide System

This revamp of the earliest parts of the game comes with a new guide system. Currently, the tutorial info boxes are very small, located in a corner of the screen. These give information, but they're not visible and they don't draw the player's attention. We have reworked the guide interface so it's much larger and clearer. Although it's more obtrusive, it perfectly accomplishes the task of providing essential information to players, and it's impossible to miss.

Moreover, we've reworked the interface that lists them so that info about certain aspects of the game are easier to find.

There is an option to hide the guide window. Also, a guide with a "viewed" status across the account won't appear on your other characters. That means you'll have to go to the list of guides to view them.

Check out Update 1.81 to discover the many secrets of the Celestial Island of Rii.

First Ankama intervention

Replying to YasaiTsume

"While this is awesome to better allow players to explore, you do realize that the major fall off points for most new players is the Lv 30-50 mark where the Nations Quest starts and ends?"

It isn't. We stated so in the devblog : you don't have data like we do. The state of the tutorial was alarming.

Plus guides are a very good feature that will help both newcomers and seasoned players in the long run.

Reworking early game areas is definitely in our plans though ! Maybe sometime in the future ?

Siu.
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Reactions 10
Score : 4251
While this is awesome to better allow players to explore, you do realize that the major fall off points for most new players is the Lv 30-50 mark where the Nations Quest starts and ends?

Beyond that, the game simply stops being friendly when it comes to gearing, progression, earning xp, quests and much more. And the players will keep experiencing this depressing trend till 200. With Lv 230 being the cap and future content potentially increasing it, the game is starting to become too intimidating before a player even starts. Not to mention Ankama's turn based MMOs are a niche genre to begin with, you're gonna struggle to retain players if you don't have a careful progression path from 1 through 100, where players are actually generally more comfortable without hand holding.
6 0
"While this is awesome to better allow players to explore, you do realize that the major fall off points for most new players is the Lv 30-50 mark where the Nations Quest starts and ends?"

It isn't. We stated so in the devblog : you don't have data like we do. The state of the tutorial was alarming.

Plus guides are a very good feature that will help both newcomers and seasoned players in the long run.

Reworking early game areas is definitely in our plans though ! Maybe sometime in the future ?

Siu.
Score : 18107
Nice improvement. I like the option to change classes up to level 30, it took me a while to pick one when I started playing Wakfu and had to create and delete multiple characters for testing.

Also, why is Grouga making this face tho.

Rizzaloragran
4 0
Score : 4726
I really like the new tutorial, especially Celestial Dojo. I had a bug, or its unfinished, where all my tutorial quests finished after talking to a ghost, although I had a bunch of unfinished tasks.

Happy to see wodents back.
0 0
Score : 1824
Do you plan on making tutorial quests for gearing and competitive dungeons? I think that they would really help keep the players who get hooked after the basic tutorial in the game.
For me it's the most important aspect of the game and I think that it deserves a quest or two.
0 0
Score : 45
Is this basically bringing back the first tutorial back , where you had to learn about ecosystem from the werewolf brother and sister ?
1 0
Score : 406
It's good that the scripted sequences are being removed, those are easily the most annoying part of the tutorial, especially when they are unskippable. I've also seen players get confused by their class choice and how to play them, so it would be good to have at least part of the tutorial be personalised per class to show them one of the easier ways to effectively play their chosen class.
2 0
Score : 69
Why can't we have a group at the dojo so we can test healing and buffs. Single player only sucks in this area. Any other dojo's exist ?
0 0
Score : 24
Now I can't get to Incarum, where can I get the YAWN emote for completing the Sunken Temple? I'm stuck, *weep*...
1 0
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