Certain numbers have been updated.
As such, some changes have been applied to the article regarding the likelihood of having sockets. Here are the new numbers:
- 1 socket:
67%40% less likely to appear in 1.68 - 2 sockets:
10%12% more likely to appear in 1.68 - 3 sockets:
21%27% more likely to appear in 1.68 - 4 sockets:
33%50% more likely to appear in 1.68
The article has been edited accordingly. Cheers!
https://homepage.divms.uiowa.edu/~mbognar/applets/bin.html
n means number of trials (think it as how many fight you are planning to do)
p means probability of single trials (base drop chance)
x means the number of success trials (How many times it actually drops)
about that drop down menu:
P(X = x) means the chance to get exactly x drop(s) in n fights
P(X ≧ x) means the chance to get more or equal to x drop(s) in n fights
P(X ≦ x) means the chance to get less or equal to x drop(s) in n fights
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for anyone who just want to know Epic drop chance change but don't want to calculate it:
before 1.68 you have %28.363 chance to get 1 or more epic in 100 fights
in 1.68 you have %33.022 chance to get 1 or more epic in 100 fights
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btw I'm lazy to include PP in calculation so you need to do it yourself
What about recipes for legendary items that are not upgrades?
https://www.wakfu.com/en/mmorpg/encyclopedia/armors/25074-kaw-breastplate
I loved
Still, some people are going to whine about the system even after these improvement.
This system was already broken , let the players crie who wasted their kamas on the gears because this revamp was much needed and the good thing is they dont have to waste millions of kamas again.
The likelihood of getting these items has been increased by 20% (now 0.4% instead of 0.333%).
what about nation rings and swords? dont you have to craft those? are they getting reduced resources needed to craft?
you guys have been on fire lately keep it up!