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Spells level up!

By #[Troyle] July 18, 2013, 16:00:00
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mellowdrama|2013-07-25 21:47:43What happens when you spend the same number of ability points in two abilities? do they both cost 3 or do they both cost 1
Will you lose points by 'buying' abilities in the wrong order?

This seems like it will be wrought with problems since we can't unbuy ability points.

Say I spend 10 ability points on strength, then I pay 30 ability points.

next I buy 11 ability points in intelligence, I should pay 9 + 6(3 points for 10 and 11 since it will then be the score that got the most points) 15 points. total investment=45points

now suppose I buy 5 strength, 6 intelligence, and leapfrog between these two abilities.

Now I pay 15 + (4+3) = 22, S=5 I =6
Two strength:

S=7, I=6 cost 22+ 4 = 26

S=7 I=8, cost 26 + 4 = 30

S=9 I=8, cost 34
S=9, I =10 cost 38

S=11, I=10, cost 42.

See the problem...

If you alter the cost of abilities and condition it on points already spent, then the history of spending points influences the cost to get a certain build.

I know someone is really trying to avoid copying dofus, but you guys are outsmarting yourselves KEEP IT SIMPLE.

Threshold the points like in dofus, 1 point for the first 50, 2 points to 100, 3 points there on out. This is gonna be a mess if you keep it as is, or maybe you just need a better translator.
When you at 10 str and 9 int. 10 Str is still your highest stat and you will pay 1 point for another Int.

Then whatever you skill first will cost 3 and the other 1. So in the end if you want both stats equally high you will pay 4 ability points per point in Str and Int.
Your math is off in both calculations, both should end in a cost of 43 points.
Points Str Int
6 2 0
7 2 1
8 2 2
11 2 3
12 3 3
15 4 3
16 4 4
19 4 5
20 5 5
23 6 5
24 6 6
27 6 7
28 7 7
31 8 7
32 8 8
35 8 9
36 9 9
39 10 9
40 10 10
43 10 11
I think a it's BS to force everyone who plays a stasis fogger to grind for or buy a new set. It just seems cruel :/
So what happens to status effects with caps? will we see explosion level 120? and what about saddida poisons?
pls allow water srams to use Petty Theft more than once per turn, if not 3x, atleast allow us 2 sad
Wuzup with the quest exps? Will the remainder take care of those sweet none combat exps 2?
This is Gonna be Badass biggrin 
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