If you're experiencing issues with your account's phone number, please feel free to reach out to our Support team here. They will be happy to assist you in checking your account.
Single-Account FAQ: Your Questions Answered
By [Ankama]WAKFU - ADMINISTRATOR - October 05, 2023, 16:45:00This FAQ (frequently asked questions) page is designed to present and compile, in a very clear way, the ins and outs of the single-account server known as Ogrest. It may be added to over the next few days.
What is Ogrest?
- Ogrest is an international, single-character and single-account server, where heroes and sidekicks are completely deactivated.
- There are 5 character slots per server – a cap that can be increased up to 18 with the character slot addition service (if you purchased this service before coming to this server, the extra slots will be automatically included).
Who can access it?
The server is only accessible to players with:
- a verified account
- a valid phone number
- a valid email address
Two accounts can log in from the same IP address only if:
- the accounts have a confirmed address;
- they have different confirmed email addresses;
- they are logged in on different devices;
- and they have different phone numbers.
How does pre-registration work?
The pre-registration period runs from October 5 (5 p.m. Paris time) to October 24 (11:59 p.m.).
When pre-registering, you have to include your character's gender, class, and nickname.
Important information:
- Class can be changed as much as you want up to level 30.
- The character's gender can be (re)set during customization.
Pre-registered players get 2 free regeneration potions when the server opens.
Another important point: Pre-registration numbers will translate to stretch goals.
What's a stretch goal?
This is a tier of pre-registered players to reach in order to unlock prizes. The more of you pre-register, the more free rewards you'll get when the server opens!
What about the single-account packs?
Four packs of varying contents and prices have been designed to meet all players' needs. A pass offering 2-day early access is included starting with the second pack.
Note that you don't need a pack in order to pre-register.
Early access?
Players who purchase pack 1, 2, 3, or 4 will gain access to the single-account server on October 31. For everyone else, the server will become accessible on November 2 (4 2 p.m. Paris time).
The early-access mechanic will also allow our team to manage the influx of players and adjust the server load. Even with pre-registration, we think it's worth being extra cautious with server capacity. A 2-day early access period will therefore be beneficial in breaking up the arrival of players.
Also, since WAKFU is a free-to-play game, these packs and the early-access period will help give us a return on our team's investment in this project.
Will the Booster vary?
The Booster is the same for all three servers. However, it will have a different effect on the single-account server.
What will happen to gifts and other items obtained from the shop before the start of pre-registration for the Ogrest server?
Items purchased from the shop and other gifts and compensation obtained prior to pre-registration for the Ogrest server won't be recoverable on the Ogrest server.
Experience potions, loot potions, and harvest potions obtained after the start of pre-registration won't be recoverable when the Ogrest server launches. You'll be able to retrieve them beginning December 2.
Is the account entity the same?
The following will be retained within Pandora, Rubilax, and Ogrest:
- number of character slots (not including slots from fusion)
- number of Haven Bag chest slots
- number of ability, spell, and equipment pages
The following won't be retained within Pandora, Rubilax, and Ogrest:
- cosmetics
- titles
- emotes
- profession levels
- progress
- kamas, items, etc.
Players' Questions
After the single-account server "Ogrest" was announced, we got several questions from you. Here are the answers!
Will the Starter Pack be available for the Ogrest server?
- Yes, if you bought it after October 5!
What is the minimum configuration required for the new server?
- They're the same as for any other server:
- OS: Windows 7 / macOS X 10.10 (Yosemite)
- Processor: Pentium IV 2.8GHZ or equivalent
- Architecture: 64 bits / ARM with 64-bit support
- Memory: 2 GB of RAM
- Free disk space: 3 GB
- Graphics card: GeForce 4Ti or equivalent
- Compatibility with OpenGL 2.1 and Java 11
Can anyone buy kama stones on Pandora and then buy cosmetics on Ogrest?
- Kama stones will be deactivated during the first days on Ogrest. We expect this to be potentially confusing for players. We'll keep an eye on the situation and will authorize the kama stone trade once there's a stable economic situation on the server.
If the limit is 2 people per IP, can we go in a battlefield in pairs?
- Unfortunately not; the limit is still 1 account per IP in battlefields.
What's happening to the frequency of battlefields?
- No changes are planned; it'll be the same as on Pandora.
Can you buy a class change scroll when the server launches, or will this service be restricted?
- This service won't be restricted; players will be able to buy as many class change scrolls as they like. Also note you can change your class as many times as you want for free, up to level 30, by going to the Island of Rii!
What's happening to quests that give a sidekick (like Pandora, Chad, and Astrub Knight)?
- Sidekick quests won't change. XP and kamas earned from these quests will remain the same, but sidekicks will no longer be usable in the inventory.
Will kama minting be available on the single-account server?
- There won't be kama crafting on the single-account server.
Will there be more profession resources on the maps?
- No such changes are planned. The number of ores and other profession resources won't change for now. That said, we'll be monitoring this issue.
Is there a purchase limit on packs?
- There is no purchase limit on packs. Players can buy as many as they want! Packs are valid up to the release of Patch 1.82. The items are not exclusive, so cosmetics from packs may return to the shop!
Will all items in the current shop be available for purchase on the Ogrest server?
- They will! Any items (except sidekicks) purchased from the store can be obtained on Ogrest. Loot potions and experience potions obtained from packs or as pre-registration rewards can also be collected and consumed. Please note: Loot potions and experience potions from the shop will only be usable starting in December!
Will Demonic Pacts be active on the server?
- Yes, it's wild.
I participated in the closed beta for WAKFU; will I get the costume and the Survivor title on the new single-account server?
- Nope. The purpose of the Ogrest server is to start fresh.
Will it be playable on Steam?
- Yes! We've even released a new version that doesn't require you to install the Ankama Launcher.
Can the single-account packs be purchased through Steam?
- Yes! These can be purchased directly from the in-game shop.
Won't the increase in drop and XP bonuses hurt the server economy?
- This won't hurt the server economy. On the contrary, we think it'll be a good thing. As a reminder, no one will have potions the first month! Also, players looted and enchanted their equipment for over 4 years on Pandora and Rubilax, even if they had already been playing for years; it'll take some time to get Ogrest to that level.
Is it possible to switch servers for pre-registration rewards?
- Once rewards have been sent to a particular server, they cannot be transferred to another.
What else?
Community events will coincide with pre-registration and the single-account server launch (rush achievements, contests on social media, sessions with content creators, etc.); we'll have more details soon!
THE OGREST SERVER OPENS ON NOVEMBER 2, 2023
Are you up for a Mount-Zinit-level challenge?
Register now!
Until October 24 (11:59 p.m. Paris time)
Useful Links

If you're experiencing issues with your account's phone number, please feel free to reach out to our Support team here. They will be happy to assist you in checking your account.
EDIT: love the mass downvoting and no explanation for it. I wonder why we even have a forum still if it's just people crying from the shadows.
If you allow to transfer a char geared thanks to the heroes system in a multiacc server with many years of farm with all the items, professions, spells, resources... wouldn't this defeat the purpose of playing with others? What about trying to achieve a healthier growth from scrach instead of sixboxing and then transfering a char?
I'm assuming it simply means that we won't be able to transfer our progress from Rubilax to Ogrest. But I'm not sure that I'm reading it correctly.
On the other hand, cosmetic items, professions, kamas, items and quests won't be transfered. That means, everyone starts from 0.
Nothing is going to be wiped.
No changes to gameplay or dungeons like scaling based on participants etc?
The only change I saw was that the Booster Pack will now grant 100% more exp and 50% more loot/kamas in the Ogrest server.
That and no Heroes or Sidekicks.
You're going to hear about iop legends, foggernaut legends, eniripsa legends in this new single character server; unlike in rubliax.
Not sure if I'll be able to take part or not but, is the phone number thing mandatory? I lost my Discord account to Oblivion for not having one (I regret nothing), and this might deny access to some other players not owning one too.
I hate those thingamabobs to death, in case you are wondering.
Why you'd say?
Unlocking lvls each X time(weeks-months) so the playerbase has the time to test all the reworked content that has been modified this last years. Being this for new players or returning ones such as myself.
Playerbase more unified since chill players and tryhard ones would be around the same levels which means that more available groups or same-level areas would be populated
Not going just for the end-game content to stomp on low lvl dungeons with the high lvl ALS emblems withouth having to stop at each branch to farm gear. Just focus on high-end ones.
Pacts being interesting since people at the same lvl would fight instead of rushing to 230 and then stomp on the low lvls trying to use the system.
Many Areas will be ignored because the gear they give aren't that attractive if you can just go to higher lvl ones and easier too(like lv215 branch being easier than the lv200 dungeons in term of mechanics but with stronger gear)
REALLY ,REALLY good quests and crafting recipes that appear each time we lvl up but won't be profitable in terms of stats since no level cap= just use the highest lvl items to rush.(Ex: Nation swords and ring, why even try to get them)
I really hoped to see a more progressive lvl curve and not just a "multi-acc server rules with the monoacc restriction"
Make Ogrest a lvl capped server!
Listen to the players , the future is now!
Or equilibrium in pvp classes?
I was under the impression the purpose of the mono account server was for people to play the game in a way that is closer to how it was pre-2015 before Ankama got greedy and made multiboxing a feature because they saw a way of profiting from it. Why would I throw away 11 years of playtime and start anew, especially when maining a class is such an outdated concept because there is such disparity between classes, and too much content is designed in a way that is very unfun for certain classes. For example, Enus have no push and we are shoehorned into playing as a Drhellzerker, which rids of us our ability to pull and swap (though relying on a summon that plays after you for positioning is terrible anyway). There are like 4 classes that need to be brought up to todays new type of rework, and who knows how long that is going to take. The dev team needs to follow through with their ideas fully instead of releasing 80% of an update over and over again. Anyway, nothing I've said here matters; if people want to start fresh on a server made up of mostly Osas then I hope they enjoy their time there. I just feel like I should be allowed to voice my own opinion, since the devs (allegedly) like to hear how players feel.
The mono server is obviously not made for everyone, you don't need to feel forced to jump into it because a lot of people are talking about it - most of these people wouldn't be playing much on the normal servers anyways, even if the mono acc server didn't launch.
I really like the thinking behind this post, even though it has so many downvotes. I just don't like the word "NEED" that was used. There should be more motivation to do dungeons over all lvl brackets. Since sublimations are usable on all lvl brackets, I would make them drop in low lvl dungeons aswell as in higher lvl dungeons. They could possibly have a lower drop chance from lower lvls, or there could be new steles in lower lvl dungeons. But if they were droppable sooner, it could be better for a lvl capped monoaccount server.
I like this idea a capping the levels a lot because it allows players to catch up and make them stay at similar levels. They could progressively increase the level cap based on the levels of the community and make them advance together.
Because yeah, if this is just going to be a Pandora/Rubilax 2.0 but on hard mode I dont see it surviving more than 2 years. The first week, months and even year, sure, everyone will be happy and praise the team, I might also join and have a good time with other players BUT, as the time passes, the most casual and even new players will be left behind, that will happen, it happens in Rubilax and Pandora, why wouldn't in Ogrest? Getting powerleveled or carried through a dungeon in 1m by someone 100 levels above you isn't fun at all, but in Ogrest you won't have Heroes and Sidekicks to help you because even if many hate the system, the truth is that they were added in RESPONSE to the lack of players and to help them to progress.
I am not being negative here, I am happy that over 10k players have registered for the new server ( myself included) but I just dont see how is Ogrest ever manage to survive more than 2 years, I really don't know. I was also expecting, as PhoenixFly says, more modifications and QoL features like better solo experience or rules to help the players to play and stay together, but it seems like this is just going to be a race to level 230. I really don't see a benefit in exploring every single piece of content and upgrading my gear if we will just be rushing through the levels.
The level cap proposed sounds amazing, even if my friends played Ogrest 24/7 and I, as a casual player, can't keep with their levels, it would be such a bliss to know that our levels wouldn't be too far apart and I could catch up in a few days or weeks to do content together along with the rest of the community.
Plus, progressively unlocking the level cap would give players something to look forward to, like in Pokemon Go. If Niantic released all the 1000 pokemons at once we wouldn't have anything to expect, they were able to keep the game alive for more than 7 years by limiting the content and distributing it throughout the time. Just now they are finally, barely, catching up with the current generation. The new Server could (and should, imo) do the same, or add some special rules to make the experience more enjoyable.
Many of us will be expecting to re-discover the game that we have been playing since, what, 2009 ~ 2010? As Siu said in the stream this is a new era, imo this is the right time to make things right as it should've been from the start.
MAYBE the events that they said they will be running in the server will help to keep it active? The bonuses from events have been heavely nerfed before so idk about that.