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Beta 1.80: Content for You to Test!

By [Ankama]WAKFU - ADMINISTRATOR - May 25, 2023, 17:00:00
AnkaTracker Announcements

An all-new beta version of WAKFU is ready for you to test from top to bottom, inside and out. Adventurers of the World of Twelve, version 1.80 is available for download from Ankama Launcher, and we're here to tell you all about its content…

CONTENT

The testable content in the beta includes:

  • A new 3-player dungeon: Miss Ugly Tower ;
  • New account entity features (transport, quest items, artifacts)
  • Sacrier Balancing
  • New secondary appearances and hairstyles for several classes
  • New epic and relic sublimations ;
  • And many more surprises to discover!
 
To check all this out, head to the game's beta server now!
 

ACCESS THE BETA

To access the beta from the Ankama Launcher: Once the WAKFU page is open, open the dropdown menu above the PLAY button to show both versions of the game including the beta.

Please note: The beta server is not always available. It is only available when the WAKFU team needs to perform tests. When a beta version is available, a message is posted on the official website. It is generally accompanied by update notes (also known as a changelog) published here.

As always, we can't wait to hear your feedback on the forum and official Discord.

FORUM DISCORD
 
For more information, feel free to check the beta server guide, located here
First Ankama intervention
Hello everyone,

As we announced in our projection for 2023, onboarding is one of the team's top priorities. The WAKFU experience needs to pull players in right from their first few minutes in the game, and that's why we were so excited to share some of our work on the Incarnam revamp and the new "Guides" interface with you in our last Ankama Live.

The team has already done a lot of work on the tutorial. However, in light of this project's importance and the associated challenges, we've decided to delay its release to Update 1.81, instead of Update 1.80 as originally planned. We want to fine-tune our work and take the time to let our ideas come to fruition before presenting a final iteration we can truly be proud of.

We're confident that the player experience will be that much richer and more satisfying as a result.
See message in context
Reactions 4
Hello everyone,

As we announced in our projection for 2023, onboarding is one of the team's top priorities. The WAKFU experience needs to pull players in right from their first few minutes in the game, and that's why we were so excited to share some of our work on the Incarnam revamp and the new "Guides" interface with you in our last Ankama Live.

The team has already done a lot of work on the tutorial. However, in light of this project's importance and the associated challenges, we've decided to delay its release to Update 1.81, instead of Update 1.80 as originally planned. We want to fine-tune our work and take the time to let our ideas come to fruition before presenting a final iteration we can truly be proud of.

We're confident that the player experience will be that much richer and more satisfying as a result.
Score : 17302
Just a feedback on the first hours of the game.

I appreciate when Devs take the time to explain the lore and details of a game. One of the things that I really think is missing from the tutorial is a deeper explanation on the gods and classes. The game doesn"t really explain what each god stands for, their background, commandments or origins, as a Xelor you know your class is a time-mage which manipulates time to accelerate allies (giving AP) or slowdowns enemies (removing AP and leaving them with less actions for their turn) but not so much is explained about them. Elios also have such an amazing lore thats directly tied to the tv show but the game doesn't really explains that either, there are books but they just provide a very general view of what the class does but not so much on the class itself, considering how also flavor text is being removed from the spell descriptions it really makes the lore a little bit dry, you have to do your own research outside the game if you want to learn more which is not a great experience. 

More lore and details would make the firsts hours of the game much more rich and way better. If you could also add a Class-specific story or, somehow, make use of the Temples for that it would be amazing. You could start as an Incarnated and pick your class by visiting one of the temples and praying at it to receive the powers of your god for example, I think Incarnated were a good way to show an important aspect of the game, how every souls starts like an empty canvas and then, by their own choice, they pick a god to receive their favors. I'd love to see more of that.

Also, I think immersive dialogues are always the way to go imo. When we talk with Otomai and he says something like "what are you waiting to use your 3 first spells!" or "don't forget to distribute your stat points" it breaks the immersion and the 3rd wall, the magic is kinda lost in those moments. I, as a player, would appreciate more to read dialogues which fit the enviroment and the game instead of seeing the NPC being conscious of this being a game if that makes sense

Can't wait to see what the team comes up with and the new Incarnam rework! huh
1 0
Score : 270
Bring back elio versatility, we don't want another boring stack and burst class.
3 -1
Score : 51
Already see the Sacrier changes. Seriously, why can't you understand that killing a playstyle doesn't balance the class or creates versatility?
4 0
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