As we announced in our projection for 2023, onboarding is one of the team's top priorities. The WAKFU experience needs to pull players in right from their first few minutes in the game, and that's why we were so excited to share some of our work on the Incarnam revamp and the new "Guides" interface with you in our last Ankama Live.
The team has already done a lot of work on the tutorial. However, in light of this project's importance and the associated challenges, we've decided to delay its release to Update 1.81, instead of Update 1.80 as originally planned. We want to fine-tune our work and take the time to let our ideas come to fruition before presenting a final iteration we can truly be proud of.
We're confident that the player experience will be that much richer and more satisfying as a result.
As we announced in our projection for 2023, onboarding is one of the team's top priorities. The WAKFU experience needs to pull players in right from their first few minutes in the game, and that's why we were so excited to share some of our work on the Incarnam revamp and the new "Guides" interface with you in our last Ankama Live.
The team has already done a lot of work on the tutorial. However, in light of this project's importance and the associated challenges, we've decided to delay its release to Update 1.81, instead of Update 1.80 as originally planned. We want to fine-tune our work and take the time to let our ideas come to fruition before presenting a final iteration we can truly be proud of.
We're confident that the player experience will be that much richer and more satisfying as a result.
I appreciate when Devs take the time to explain the lore and details of a game. One of the things that I really think is missing from the tutorial is a deeper explanation on the gods and classes. The game doesn"t really explain what each god stands for, their background, commandments or origins, as a Xelor you know your class is a time-mage which manipulates time to accelerate allies (giving AP) or slowdowns enemies (removing AP and leaving them with less actions for their turn) but not so much is explained about them. Elios also have such an amazing lore thats directly tied to the tv show but the game doesn't really explains that either, there are books but they just provide a very general view of what the class does but not so much on the class itself, considering how also flavor text is being removed from the spell descriptions it really makes the lore a little bit dry, you have to do your own research outside the game if you want to learn more which is not a great experience.
More lore and details would make the firsts hours of the game much more rich and way better. If you could also add a Class-specific story or, somehow, make use of the Temples for that it would be amazing. You could start as an Incarnated and pick your class by visiting one of the temples and praying at it to receive the powers of your god for example, I think Incarnated were a good way to show an important aspect of the game, how every souls starts like an empty canvas and then, by their own choice, they pick a god to receive their favors. I'd love to see more of that.
Also, I think immersive dialogues are always the way to go imo. When we talk with Otomai and he says something like "what are you waiting to use your 3 first spells!" or "don't forget to distribute your stat points" it breaks the immersion and the 3rd wall, the magic is kinda lost in those moments. I, as a player, would appreciate more to read dialogues which fit the enviroment and the game instead of seeing the NPC being conscious of this being a game if that makes sense
Can't wait to see what the team comes up with and the new Incarnam rework!