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Best Wishes for 2023!

By [Ankama]WAKFU - ADMINISTRATOR - January 23, 2023, 16:00:00
AnkaTracker Announcements

The entire WAKFU MMO team wishes you all the best – happiness, success and health in 2023. We also wanted to take a quick look back at this past year with you and talk about the year to come. Siu therefore sends you this short message.

2022

 
Here we are. Ten years have gone by with the WAKFU MMO. And with them, too many worlds, adventures, items, dungeons, quests, secrets and more to count… What a long, thrilling ride it's been! Especially since some of the members of the current WAKFU team were there at the very birth of the project and others arrived recently and contributed to the work done this past year – their first and certainly not their last.

This year, we decided to make significant changes to in-game comfort:
  • Improvements to trades with the "quick trades".
  • Addition of the account entity to better manage cosmetic items with, for example, auras disassociated from relics or the "hide hat" option for costumes.
  • Overhaul of tactical view, which can now be customized and comes with simplified display of resistances or the ability to place permanent markers on the field.
  • Work on a large number of smaller interfaces, such as the machines, decks, and dungeon entry interface that dynamically displays bonuses and difficulty based on the chosen Stasis level.
The "New Horizons" update (1.76) and "Ereboria: The Cursed Island" (1.78), which you have been able to explore in the game since early December, were our two strongest versions of the year. Working on these two themes was very important for us and we were able to make our ideas into reality. In particular, the dungeon overhaul with update 1.76 was a very ambitious project that was a big success.

Adapting a game like this one after ten years of development is a very difficult task. It isn't enough to have good ideas or receive pertinent feedback; you also need to work within the project's technical constraints and the company's strategy.

In particular, in 2022, we had to handle more areas that were not initially our responsibility: issues with tools, issues with Mac or AMD, and other issues that we won't list but that took up a lot of time. However, we did our best to meet our goals and the visible enthusiasm around WAKFU is, for us, a priceless reward. Your presence, your messages on the forum, your feedback in Discord, your videos, your streams, and more fill our hearts every day. The year was exceptional when it comes to content in the community – Twitch Drops, Ankama Live episodes, encounters at Japan Expo, and the increasingly high quality community events such as the tenth anniversary WAKFU Warriors or the Miss and Mr. World of Twelve.
 

2023


After this beautiful symbolic tenth year, we're going forward with even more in 2023. As a reminder, here are the projects that we presented in the last KrosmoNote:
 
  • WAKFU's in-game comfort is extremely important to us. We know that the team's strategy hasn't always been to make it a priority, and that's why there are many areas to address. Careful, though, we aren't talking about an interface overhaul. That would simply be too time-consuming for our team. We're trying to improve the game's ergonomics and attractiveness through specific, albeit ambitious, modifications.
  • We recently published a devblog article on class balancing. If you missed it, you can read it here: Class Balancing.
    • In short, we are going to focus on Cras and Huppermages first.
  • When it comes to onboarding, we'd like to improve the game tutorial and other "learning-the-game" content, notably Incarnam and a large portion of the Astrub experience. We are convinced that these areas need attention to make the game more understandable and accessible for new players and players that come back after long periods away. It's an area of work that requires considerable investment to be done well.
  • Even before Ereboria was released, we were already laying the foundations for the next expansion. We hope you like it!
  • 2023 will be a rather unique year because a new game server will be added – a single-character server. Keep an eye on game news for more information about that. We'll have more details to share soon! We still have a lot of things to clarify before launching this new server because our goal is to make the game much healthier and accessible before the server opens. This is also one of the reasons we established the account entity and are reviewing all the dungeons in the game little by little, either with a large update like Dungeons 2.0, or through more precise changes such as the ones to the Whisperers, Orroks and Polar Cracklers. Reviewing the tutorial and other "learning-the-game" content is also an important preparatory step to be done before opening the server.
  • There will be lots more surprises, but we don't want to say too much yet…
 

Project Status Update

 
For the past few years, we've set ourselves the goal of rejuvenating WAKFU. Our goal is to make it more accessible and enjoyable. Several features needed new life and to be completed. We do our utmost to improve the game as much as possible with every update while also adding content, items, stories and challenges.

It isn't always easy, but moving in this direction has been somewhat successful because the player population is growing. It's a very rare phenomenon for an MMORPG, especially after so many years of maintenance and development. Our small team now has lots of experience and we have Ankama's full confidence to continue to fuel the game with updates for many years to come.

Finally, we couldn't end this post without mentioning the important and promising features such as the ecology, politics and PvP. We're aware of this; WAKFU is a remarkable and unique undertaking because of its historical promises. Of course, we want to tackle them sooner or later. But doing so won't be among our 2023 new year's resolutions. We still have a long ways to go before we can achieve our goals, particularly taking into account the size of our team and the day-to-day difficulties as a result. It isn't the most satisfying of situations, but by forging ahead and putting one foot in front of the other every day, we can hope to see a WAKFU that is closer to its original intent.
 

Thank You

 
We also want to thank you, the community of players, both occasional and longstanding. We've been seeing some nicknames for a long, long time, and we're seeing new ones arrive and make a name for themselves in the game legend. You are an integral part of Ankama's success. So, it is thanks to your support that WAKFU is still a very current undertaking. Thank you for everything. We hope you continue to follow the team.

We wish you and your loved ones an excellent 2023. Have fun and take care of yourselves.
 
- Siu
Reactions 16
Score : 1737

The communication keeps getting better and better, almost unrecognizable what it used to be!

2 -1
Score : 51

Loving this level of transparency. I look forward to your plans for this year.

0 0
Score : 14723

As a Veteran, I've seen multiple changes to the tutorial and the "first hours of the game" over the years: complete reworks to both the story and areas, introduction and removal of characters, and so on. This part has been tweaked multiple times since the Beta. I think that every time it happens it moves on the right direction but I always feel there's something missing to be honest.

So, would it be possible to introduce Class quests? A special story line for your character based on what class you picked. Let's say that once you learn the basics of the game at Incarnam, instead of landing on someone else's house you land in your Class' Temple and this special quest will start and will follow you through multiple levels, updating as you progress through the game and reach certain levels. It would open up the possibility to expand the lore and better explain to new players what their class is all about, the story behind it, what strenghts and weaknesses they have, the lore, what they follow and so on. The Temples right now are just decorations, they'd be a great element to use during the firsts hours of the game (and more). Or maybe you start as an Incarnate and you get to pick a god to follow at a class temple.

Because right now, when you start the game as a new player you don't really know anything about what you are playing, just a rough explanation found in the book that appears in your inventory and the small&brief text in the customization screen. Lore, god, culture, you have to do your own research outside the game to know about them specially on those classes that are not so popular (outside the anime and the game).

It would be amazing if classes got a more personalized and inmersive story line after completing the tutorial at Incarnam to introduce new players into the vast and fun world of Wakfu and the Krosmoz. I love when devs take their time to explain the fine details

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I love this type of threads, the communication has improve sooo much over the years and I hope the game continues to grow. I'm glad that lots of QoL has been implemented and will be implemented in the future, Wakfu has so much potential. I won't lie, kind of a bummer that the most important aspects of the game that makes it unique aren't going to be fixed: Ecology, PvP and Politics, they've been left in the dark for so long but I agree that the game needs a solid base first to grow. Please don't delay it another year! Wakfu is, after all, sold as " (...) the strategic MMORPG with a real environmental and political system"

Congratulations for all your achievements and thanks for the info!

3 -1
Score : 98

Please give the Ecaflip a rework.

2 -1
Score : 1660

yes! i liked the old eca it was so versatile , but this updated eca just doesnt know what it is... a support eca??? the WP regen needs a rework i think.

would be nice if scratch could go jump through enemies or obstetrical and if cat leap can jump diagonally or something that makes ecas "cat like". iops have jump, and masks have a jump skill, srams, so i dont see why this wouldnt be possible. cat tree would be nice if we could un-summon it, you have to destroy it to get rid of it. idk theres a few improvements i feel like can be added.

0 0
Score : 611

Really hype for Huppermage rework, they have so much potential for cool stuff. I also think you should give small buffs to the spells/passives that nobody uses to spice the meta up a bit once in a while.

1 0
Score : 2027

Bummed to see that the Economics, Politics, and PvP updates will be pushed back another year. Everything else looks good though. Consider looking at Dofus Retro's version of Incarnam for ideas on how to make a successful and memorable starting zone!

0 0
Score : 1403

How about marketing your game and undo the server merge? Everytime i log in this game, i just start to see less and less players. There is no new content that would actually fix this, and since the server merge, the english server is now Elbor 2.0. You even get insulted for speaking english now by the spanish community.

3 -6
Score : 2027

I think we just need an english speaking global channel. There are english speakers but we can't find each other in the sea of spanish.

0 0
Score : 54

i'm glad to hear that two of my favorite classes are getting updates.

0 0
Score : -542

finally cra get notice, thanks for working hard. anothergood things to waitfire

0 0
Score : 38103

As a long time veteran since around 2010 I feel like i've been following this game and trying my best to contribute to the community for such a large portion of my life. 

I might not always be positive, and lord knows i've done a lot of growing up over my time with this game but I wanna say thank you to the dev team and Ankama for providing us with the ability to experience this game and world. 

It feels like it's taken a long time but the game is reaching a point with the quality of life updates where i'm really enjoying the game again i'm also excited to see what else is in store, you guys gave me almost everything I wanted with the masq rework and i'm sure the Cra rework will blow my socks off as well. 


 

0 0
Score : 9751

Include the option to change the default font, or maybe eventually down the line please update it to something better and more accessible.

Thank you for all the work you guys have done this past year, looking forward excitingly towards the upcoming updates. 

0 0
Score : 106

You guys have taken a lot of criticism from us and we forget you’re humans too. As a player from the start thank you for giving me something to look forward to in my younger days. I think I speak for a lot of people when I say the single account server will feel like the good ol days.

0 0
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