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Survey: Single-Account Server

By [Ankama]WAKFU - ADMINISTRATOR - December 10, 2021, 17:00:00
Reactions 146
Score : 1007
 
KyrieZalzy#1445|2021-12-29 05:25:10

Like you said the team is already small, why spend more resources and time towards something highly unlikely to work instead of what's wrong for better efficient progress.
 

How can you even say something is highly unlikely to work when there really is no telling how it will work.
1 -3
Score : 843
Most likely you are very eager and full of hope for this mono server as a way to populate/revive the game, and me myself too.
But if they are to release everything exactly the same, and just allowed single account only, its doomed to fail. 
That is why everyone is negative about it and listed all the wrongs to be fixed first, then the next step later.

And if you are thinking of, apply now, observe then fix accordingly type of attitude, this will not end well as we know Wakfu's team's behavior of handling their game. Its a mostly bad for most of the time, leaving the majority in discontent.

Its okay to be optimistic towards things, I understand, but being overly will lead to impracticality.
One need to have a good balance of realism and optimism.
And, it just irritates people more than helping during discussion, for real.
4 -2
Score : 15929
 
Adaptability#4965|2021-12-30 15:33:15
I am neither optimistic not pessimistic. All I have stated in this thread is that opening a mono server could  potentially lead to an influx of players like it did with Dofus, which counters underpopulation we face now. Of course other problems need addressing as well, but that is not what the thread is for. It pains me to see the sheer pessimism from a lot of people on here and the childish double digit IQ people downvoting people pointing out the potential of a mono server. 



The reason why everyone is pointing out other issues is because there is no short answer for this thread. Yeah, you can just answer yes or no but that's not the end of the story. We need to share our concerns about why it would work and why it wouldn't and the elements that might affect the idea.

If you ask me "would you want a single-account server with no Heroes": Yes, I'd love a single-account server to play with real people. BUT I don't this is the right time for that, why? Because the game needs serious improvements to make it work. I am pretty sure that's what the majority of the ppl replying to this thread also wants but we need to state our concerns about it to let the Dev team know how to deal with this. We all want the game to grow.
4 0
Score : 843
Exactly, but maybe people with quad digit IQ will only answer yes or no without caring for anything, since those are all the minor stuff that double digits IQ cares about.
Let's just copy & paste everything, the whole current state of the game then limit to mono account and those that says no are brain-dead pessimistic people that are all low IQs.
As if the world can work just because you want it to be.

We all want the game to thrive, have more people to share the joyous journey of the game, but not like this. Choosing the easy yes & no then discard everything else.

In short, Mono server is good but fix needs to come first, if not its just the same thing all again in the next few months, further thinning and burning out the player-base.
0 -3
Score : -105
Server with one account,
Great idea!

I do not understand the position of those who believe that this concept will not work.
I started playing with my friends and it was fun.
Sometimes not a full group, supplemented by assistants.

We were looking for a group to complete the dungeons in the chat reserved for this.

At the moment it is a single player game for 6 characters.

It would be great to use a well-functioning group search system, but you can do without it. It's a matter of convenience.

Someone writes about the reluctance to share loot when you can play 6 characters. If you remove the ability to play for 6 characters, then the question of the division of the loot disappears. And this will be the impetus for finding a group.
I still remember how it was not me who came across epic or relic loot from bosses. And that prompted me to go through the dungeon again.

Someone writes that some dungeons are difficult and certain classes are needed in the group. Yes, they are, but this does not mean that the dungeon needs to be changed due to the fact that you are playing with a less suitable class for more convenient passage.
Some classes find it easier to clear certain dungeons, others find it easier to clear other dungeons, that's fine.

It would be great if the account booster would allow you to add or subtract stats instead of resetting them. To make it more convenient to choose the value of the initiative parameter when playing in a party. In my opinion, this is much more important than the relevance of the classes in the dungeon.

in conclusion:
At the beginning I played with friends, after making changes that allow you to play 3 characters from your account, there are fewer friends.
I started playing as 6 characters. I tried to play more effectively. It was not so fun and boring.
2 -5
Score : 3039
My five cents:

- It might be interesting for newbies, or for casual players who want to communicate and play together with other people in a multiplayer RPG, which is logical and what is expected from mmorpg.

- But I don't see how this would appeal to 200+ level hardcore players who are primarily focused on high difficulty game content. And who already spent a VERY LOT of time and effort levelling characters and optimizing their gear. Now they're being asked to start all over again, but why? What's the interest in that? So far I don't see any answers.

- Dungeons starting from level 156+ already present some difficulties because of their mechanics, you can successfully complete them at 1-21 stasis, but I find it extremely difficult to imagine how you can do it at 41-50 (at ALS) stasis along with completely random players.

- Unfortunately, Wakfu in its current state is easier and more profitable to play alone than with someone.

- Besides that, the game has serious problems on a basic, fundamental level, for example: the dungeon difficulty system (Stasis System), which is unchanged since 2018 and unbalanced game classes. Why do you need a healer/tank/positioner/support? Just make 5 sacriers or 5 xelors and you can crush everything!!! The imbalance problem is especially relevant at low levels. When a player can kill an ultimate boss in one turn with a monoclass party - this is absolutely NOT NORMAL. Will these problems be solved on the new server?

- We already have two (oops, that's a French-only privilege) one server with insufficient player population, but for some reason there's been a request for a third. So that we end up with three half-empty servers?

Personally, I don't see any reason for me yet to start the game from scratch on a new server.
2 -5
Score : -105
Many players have stopped playing because they don't want to play with themselves. There are also those who return to the game and exit it again. For them, what was acquired is no longer important.

- What is the interest in this? - many are trying to get back into the game. Can this be called interest? I asked my friends if they would be interested in returning if the game was more social. The answer was positive. And we are looking forward to it.

With a group of players it was fun to play, even in moments of failure. I don't want to go back into the game and play it alone. I dare say there are many like me. Those who like to grind alone will not be interested in the new server and will continue to grind on the old ones. This should not divide the gaming community, but should bring back non-playing old players.

About the complexity of the dungeon mechanics. Once you know everything about the dungeon, its passage becomes already simple. The question remains only in the comfort and time of its passage and in some cases failures. But in a group, even failure can be fun.
Solo players complete all dungeons at 50 stasis in the most efficient way. It would be more interesting for me to look at the statistics of random groups.

In my opinion, there is no perfect balance of classes in any game. And with the introduction of something new, you have to adjust the balance of classes.

Not everyone wants to play sacra. Therefore, a random party will certainly not consist only of them.
3 -4
Score : 1029
  Sure, more people would be interested in returning to the game if it were to be more "social" due to the single-account server, even more since it would be a "fresh new thing". But... how long would such a "social" aspect last? Player retention is what's making people be on the fence with regards to the single-account server.
  And as you've said, there's those who return to the game just to leave it after a while. What's there's against to say they won't do the same, again? The point has already been raised many times: Dofus has so many different aspects from Wakfu you could even say it's inherently an entirely different game, you can even consider what I'm going to say as extrapolation, but the lasting success of Dofu's mono-account server cannot be possibly guaranteed with Wakfu if a single-account server is created without any changes.
  No comment about the complexity of mechanics, class viability diversity and balance... but I'm already predicting that Masqueraiders - such a likeable and popular class - are going to hate playing in a party with other Masqueraiders... I can smell it... the chaos... the drama... about who is going to summon the Masked Spirit...
1 0
Score : 211
Hey, what is the result of survey there will be single-account server ?  #[Ankama]WAKFU
3 0
Score : 509
Late but I quit a long time ago because playing an MMO where you only play with yourself is incredibly boring, I had the most fun with Wakfu when people still grouped with others using a single character each.
Granted, nothing will probably bring that feeling back but I'd still love to play Wakfu again in that kind of environment, and I imagine many others would too.
4 0
Score : 1083
While the concept sounds fine, the fact it would create a new server and split population is the main problem here. And the solution is actually already present in the game. Instead of Demonic Pacts, give us a Solo Pact, that would prevent players from using heroes, sidekicks and grouping with clients on same IP, allow them only to group with other players with Solo Pact, and give some new pact bonus.

This way you get the desired effect of having actual different people playing together in a group but not fragmenting the community, and allowing people to easily change between Solo and Regular "server" just by changing pacts.

Heck, you can make as many pacts you want for any kind of different game modes you'd like to see, but still keep the players on same server, and the dungeon leaderboards could be per pact type.
2 -2
Score : 5768
Yyou know, this idea isn't half bad.
1 -2
Score : 70
I feel like i'm a bit late into this but I would like to point that it's very easy to achieve this "single account" feeling in current wakfu by just offering great benefits for being in a party alone.

Some benefits would be: 3x-6x Loot. (what people mostly use character for)
Increased AP / MP / Elemental Res / Damage Inflicted.
Extra Kamas per fight.
Benefits at the end of every week/month based on the number of single account fight you had.

Also if you enabled every account to sell characters to the nation government for some Kamas (or a large quantity of Ogrest Tears) (sold to the game itself and not to another player), that would make a lot of things easier for people to dispose of old characters of certain classes they had. Later some content using characters sold by players could exist. They could even become part of the "Government Army" and be used in wars between the nations off-screen, which could generate interesting things for the game.

By the law of incentives, people would just naturally gravitate to doing stuff single account while being able to multi-hero would also be a thing and exist although way less desirable.

Also enabling people ingame resources to change classes every month if they wanted would guarantee that people would not be able to complain if their class was nerfed and they were stuck with a single class or something like this.

 
0 -1
Score : 281
I’ve been loosely following this thread, and I’ve had more time to think about this.  It’s honestly pretty frustrating to read some of the responses to this thread, because a lot of people keep talking about how they and all their friends would love to play Wakfu on this mono-account server where they could play just one character.  Every time I read a post like that, all I can do is wonder to myself: “If that’s true, why aren’t you and all your friends playing Wakfu that way right now?”

I see lots of people speaking as if it’s impossible to play on Rubilax with just one character, but that’s simply not the case.  I know of and am friends with many people who play this way, and they do just fine for themselves.  Heck, a lot of people seem to be forgetting that almost everyone who plays Wakfu starts out the exact same way.  We usually start playing Wakfu with a group of friends where everyone is playing a single character, until all of our friends slowly drop off one by one, until the only options left are to play alone (until you can find some more friends) or stop playing.  Many of the people referred to as “people who like to play by themselves” by posters in this thread are actually people who prefer playing with others, but like the game enough to be willing to play on their own when their friends aren’t around to play with them.  Parties with 4-6 people are a common occurrence in my Wakfu experience, so I guess I just don’t see the need to divide the playerbase to introduce a new server that is likely to fail.

Yes, I am of the belief that launching a mono-account server has a high likelihood to not just fail, but also damage Rubilax and Pandora in the process (by removing players from their population and further spreading development time).  I see a lot of replies in this thread asking why so many of us believe a mono-account server would fail, and it’s because nothing has changed since Wakfu originally had to add heroes to the game.  If there was enough interest to keep a mono-account server open, then Wakfu would have never needed heroes in the first place.  Improvements would need to be added to the game to do something like increase player retention or make mono-character play more viable, but I would rather see those improvements be made to Rubilax and Pandora than see development efforts be wasted on an experimental mono-account server.  For example, a loot/exp bonus could be applied to parties with several unique people in it, with a bigger bonus depending on the number of different people in the party.  Any problems that exist in Wakfu due to multi-boxing should first be addressed by game improvements rather than just trying to run from the problems by making a new server.  
 
6 -4
Score : 70
“If that’s true, why aren’t you and all your friends playing Wakfu that way right now?”

Because the opportunity cost is too high. For playing with friends you need to do at least 3x less loot and at max 6x less loot. You need to be willing to get ganked by people with perfect coodination in a 3x1 or 6v1 scenario where, in order to give an attempt to equalize, you would need 3 or 6 people, facing all the communication issues and availability issues, when others will be alone with perfect sync in all actions and turns.

Because the moment you want to fill your party everyone already has 3 or 6 characters so they understand that playing with you is a detriment to their profits and decide to play alone.

Because those who decide to play alone will make more money, have more items, shape the economy and run the strongest guild.

Because those who play alone will dominate the pact in almost all scenarios.

and much more.

Opportunity cost is something that arrive when you have an option that you don't take and you need to take that cost in consideration even though it's not direct. If you could have 1 million dollars right now but decide to go get an ice cream instead the opportunity cost of this ice cream was 1 million dollars not the cost of the ice cream.

As long as there are no enough incentives (modifiers) that boost your solo character gameplay, it will be always more profitable and efficiente to play alone with multiple characters. Ever. Also it's hard to just implement those boosters because people could just multi-account 6 accounts to have 36x the drop. This would require serious work from ankama to stop the multi-client from existing.

You absolutely can decide not to do so. In the same way you can play bad classes that are not meta. You just need to accept the fact you will be behind and will not be able to compete in important content and that's really meaningful for a lot of people.

I don't want to make 1/3 or 1/6 of the loot all my guildies are making for playing single. That's a big issue.
 
4 -2
Score : 14348
xander-520#2307|2022-02-08 17:57:11
I’ve been loosely following this thread, and I’ve had more time to think about this.  It’s honestly pretty frustrating to read some of the responses to this thread, because a lot of people keep talking about how they and all their friends would love to play Wakfu on this mono-account server where they could play just one character.  Every time I read a post like that, all I can do is wonder to myself: “If that’s true, why aren’t you and all your friends playing Wakfu that way right now?”

I see lots of people speaking as if it’s impossible to play on Rubilax with just one character, but that’s simply not the case.  I know of and am friends with many people who play this way, and they do just fine for themselves.  Heck, a lot of people seem to be forgetting that almost everyone who plays Wakfu starts out the exact same way.  We usually start playing Wakfu with a group of friends where everyone is playing a single character, until all of our friends slowly drop off one by one, until the only options left are to play alone (until you can find some more friends) or stop playing.  Many of the people referred to as “people who like to play by themselves” by posters in this thread are actually people who prefer playing with others, but like the game enough to be willing to play on their own when their friends aren’t around to play with them.  Parties with 4-6 people are a common occurrence in my Wakfu experience, so I guess I just don’t see the need to divide the playerbase to introduce a new server that is likely to fail.

Yes, I am of the belief that launching a mono-account server has a high likelihood to not just fail, but also damage Rubilax and Pandora in the process (by removing players from their population and further spreading development time).  I see a lot of replies in this thread asking why so many of us believe a mono-account server would fail, and it’s because nothing has changed since Wakfu originally had to add heroes to the game.  If there was enough interest to keep a mono-account server open, then Wakfu would have never needed heroes in the first place.  Improvements would need to be added to the game to do something like increase player retention or make mono-character play more viable, but I would rather see those improvements be made to Rubilax and Pandora than see development efforts be wasted on an experimental mono-account server.  For example, a loot/exp bonus could be applied to parties with several unique people in it, with a bigger bonus depending on the number of different people in the party.  Any problems that exist in Wakfu due to multi-boxing should first be addressed by game improvements rather than just trying to run from the problems by making a new server.  
 

Gold words!

In the game, I also meet people who find opportunities to play with other people without resorting to the hero system. When a team lacks 2 or 1 people, we usually ask each other in chat who has which heroes to make a full team if there is no way to add a real player. I usually meet new people in a group chat when someone searches for daily quest 186, 201, 216+ levels. We'll get to that in a bit.

I've noticed that some particularly bright fans of the mono server hate players who play 6-box. The fact is that the reason for their hatred lies in the fact that Wakfu at some point becomes very demanding in terms of optimization and information about the dungeon. Imagine a situation where you spend about 45+ minutes going through a dungeon, only to die several times on the boss because you don’t know the mechanics or don’t have any items to match the new difficulty level. And to match the difficulty level, you need to have a lot of kama to buy items, sublimations, etc. Items are polished through the enchantment system, which also imposes an additional level of difficulty. Therefore, there are such bright fans of the mono server here, they either played Dofus or heard the success of the mono server in Dofus, which lies in the fact that the economy works very well for each player. Whether you sell resources or items, you can earn a lot of kama there. At Rubilax, we are seeing price drops and long sales. Many resources are not worth the time that a person spends on assembling them. Shards have dropped in price. It was a great way to earn kama for a player who doesn't play 6 box. On Remingnot, shards cost 900-1000 kama (per 1) for a very long time, now the price is 200 kama per 1 shard. The current economy on Rubilax works in such a way that the rich get richer (6 box players), and new or not 6 box players cannot earn enough kama to match the complexity of the game and the ways to have fun. Want to PvP? You have to spend huge kama so that you don't get killed all the time. Want to try to get on the dungeon ladder for a chance at a rune chest at the end of the month? Pfff, 6-box players have already taken over the entire table.

The only good solution was the introduction of rifts. For 3 months, players have been able to earn enough kama to sell pets and sublimations, and even now, some sublimations from the rift are sold at a good price. Rift content does not require you to have an optimal build, because the demonic buff works there (give AP, MP, etc). Also, the Mineral Tower was a good source of income, however, the new Mineral Tower system negatively affected the cost of items from there.
What I'm saying is that because of the economic issues, people will increasingly want to monoserve to avoid seeing 6box players who are not only taking over the dungeon ladder thinking they're the best, but also taking over the market by selling items at inflated prices.
This is a big problem in a game where the rich will get richer and new players will leave due to the fact that they cannot earn you kama or have to spend many hours on a small income.
Dungeons in the game at level 156+ become difficult to play with random people. I don't think it's a bad thing, because this game has always had some fans of the tactical part, in which the difficulty is only a challenge to your intellectual abilities on how to use the classes and information about the mechanics to win. BUT
I want to play with random people, and for this, in addition to the chat for finding a group, they need to make a normal function for finding a group (which, by the way, exists, but no one uses it due to errors and shortcomings).
next 
the game should offer hold systems, I agree with you. and they don't have to be aggressive, like systems where if you haven't played in a while, you'll be far behind in progression, etc. retention is and the number of quests (in Dofus there are many times more quests). What happened to Mercenary Post that offered some more stories?

Spoiler (click here to show spoiler)


the new development team no longer uses this.
What happened to the Trool fair, where some mini-games have not been work for years? It is completely ignored by the developers. What happened to Haven word? I can go on for a very long time that many systems in Wakfu have accumulated bugs and require attention. All that's left for players now is 2 twice a week PvP (in which you need items to feel growing, not be a whipping doll), do dungeons (in which you'll never make it to the dungeon ladder because 6-box players have taken all the places) or which you won't be able to do because it's hard to find people who don't get frustrated repeating the boss after a failed attempt.
You see, there are few fun things left in Wakfu. The government does not work, the islands of stasis/wakfu too, ecology, trool fair, etc.

There is a routine in the game that will either force you to accept it or you will leave. And if you don’t leave, then one day the developer will want to change your class very much, not listening to all the analytical comments just because they consider their vision to be the last word. They take criticism personally instead of having a constructive discussion and take advantage of their position that they are above the players and can put pressure on us.

I completely agree with you that there is no need to separate the server population and some systems can be implemented in Rubilax and Pandora server that would allow players who want a mono server (due to the economy and the need for real people) to also enjoy the game too. 
Let's see what Ankama has to say. 
They did not promise to open a server this year, the conversation was about measuring the temperature of the community in this topic. 
 
14 -6
Score : 75
Well it's been nearly 2 month and we still havent heard anything from them and they haven't even bothered to respond to some comment so im guessing its been forgotten or they simply don't care.
3 -3
Score : 151
Ankama do not care if you are not on the french forum of course
3 0
Score : -105
I just hope this doesn't drag on like an osamodas rework
2 -3
Score : 384
Bad idea, there are not enough people to begin with don't needlessly split it more. You already can solo most dungeons/content thanks to the Heroes system which I ADORE!
2 -4
Hello everyone,

In December 2021, we sought your opinions on the prospect of opening a single-account server in WAKFU.

Many of you responded to the survey or spoke with us about it in the forums, on social media, and Twitch, so thank you for that. Now we think it's important to follow up with you.

Based on the survey data, it's clear that the community wants a single-character server (no "hero" boosters!). We will therefore focus on that going forward.

Development of this project has not been scheduled yet, and in the event that we begin it, we would need time to prepare a certain number of mechanics beforehand.
For example, it's very likely the server will be open to all communities so as to be of interest to most people. That means we'll need to consider features that could facilitate exchange between players, as well as progression in the game.
On that last point, the updated dungeon system will be a significant first step, but we'll have many others to complete as well.

For these reasons, there will not be a single-account server in 2022. We're unable to say exactly when it will come out. That said, the team remains interested in this project.
We hope to offer good news about it throughout the year, although nothing is final at this point.

Once again, we appreciate that so many of you reacted and engaged in discussion in the forums and elsewhere, and most of all, thank you for supporting our efforts.

The WAKFU team
Score : 5768
That's probably for the best
1 -1
Score : 424
 
[Ankama]WAKFU|2022-03-02 15:05:10
For example, it's very likely the server will be open to all communities so as to be of interest to most people. That means we'll need to consider features that could facilitate exchange between players, as well as progression in the game.
 




With all respect Ankama, but the international community ask since the server merger for ways to facilitate the communication and interaction between/with different languages in Rubilax server because the spanish community is - with all respect to this community, I know it's not their fault -  suffocating the other communities and two years after you don't did NOTHING, but now that the french community will be involved you will do something, well,  the impression you give us, again, is that you don't care about the international community.
7 0
Score : 5768
I don't think that's what they meant
0 -5
Score : 577
6 years ago there was plenty of people doing dungeons and exping, grinding, and now, with all those sidekicks and multi accounts the community just dead cuz of these multi accounters playing only in solo. A mono server would bring back the old memories of having friends to play with and not only these multiaccounters playing solo instead of helping others or playing with others to reach an objective. That's not an Offline game..
6 -3
Score : 160
I'm a solo multi-acc player, and even I would make a new account to play on this new server.

I can't see why some people see this as a problem.
4 -1
Score : -105
There are several important questions
1. Problem in communication of a multilingual community
2. The problem of the group search system

I did not include in the list the difficulty of passing content in a random group or incomplete group, because. if you set up a group search system, these problems should not arise.

Six months later, no news about it
0 0
Score : 3838
Has the possibility of community driven servers been discussed?
0 0
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