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Score : 30677

MULTIMEN: cavalry is in-game!

By #[Troyle] December 10, 2013, 17:25:00
Lumino, Shadow, Beelzebug, Trank, Skale and Krobax are in-game! The first sidekicks in DOFUS are yours, your true brother-in-arms, will to back you up in battle until death! It's up to you to revolutionize the way you play!

On the day where Aguabrial, Water Dragon, entrusted his Turquoise Dofus to his friend Ereziah Melkewel, he was a long way for imagining what he would end up doing with it! Confronted with Djaul's rise in power and in response to Rushu's Shushus, the alchemist wanted to create beings capable of protecting the balance in the World of Twelve, or even to restore the lost Harmony.

The power of the Dofus being miraculous as it is, he mixed the energy of each one to a creature in order to create beings in their own rights, capable of doing great things, a new hope in the face of the Evil that spread all over the World of Twelve. A Minifoux associated to the Ivory Dofus gave birth to Lumino. A Red Scaraleaf mixed to the Crimson Dofus gave birth to Beelzebug. A Shark combined with the Turquoise Dofus gave birth to Skale. A Crow merged with the Emerald Dofus gave birth to Krobax. A Treechnid fused with the Ochre Dofus gave birth to Trank. All was going well until the sixth one... The experiment turned to a disaster: the powers of the Ebony Dofus were amalgamated with the creator's shadow, Ereziah himself!

The Multimen were born! They now stand by your side.

They're best-known power is that of ubiquity: they can duplicate and be on many places at once (like the Dofus). So, the Multimen accompanying the adventurers are doubles. 

Shadow, born from Darkness and Nothingness, has taken his own path. Different from his brothers, he has become a Super-Villain. Now, adventurers must confront him. To that end, they can call upon the Multimen: Lumino', Skale's, Beelzebug's, Trank's, Krobax', and even Shadow's doubles. Like true brother-in-arms, they never turn away from a battle at your side!

A new adventure starts in WAKFU. Right now!

How can I get them?

Test a Multiman for free every week

Every week, a different Multiman will be selected and you'll be able to play with this character for 7 days. You will find your MULTIMAN directly in the dedicated interface. And we begin right away with Beelzebug!


The "Fire", "Water", "Air", "Earth", "Darkness" and "Light" Multimen are available in the Boutique for 5800 Ogrines each.

Elementary PACKS

The "Fire", "Water", "Air" and "Earth" Multimen will be available by packs of two for 9000 Ogrines, or four for 14 000 Ogrines.

LUMINO and SHADOW as subscription gifts

Until January 10, the Multiman of "Light" is offered when purchasing a 6 month subscription.
Until January 10, the Multiman of "Darkness" is offered when purchasing a one year subscription.

The 7th Sidekick

Freely accessible in-game, the Knight of Astrub is obtained by completing the quest "Saving the Astrub Knight".
Reactions 9
Score : 6
that´s nice...
but untill today, I can´ t buy freaking ogrines
Score : 18
Guy, try to not give your multiman costumes. I'm pretty sure I lost mine forever just now.
Score : 6
and still can not get ogrines...
has been like a month
what s going on ankama???
Score : 304
yes from what i saw the xp given is failing somehow sad
Score : 923
Is there any ETA on the fix for those who can't buy ogrines?

I want to buy 2 multimen!

Issued ticked number KQH-213608.
Score : 148
These guys be ballin. Skale for the win though - +2AP each turn? Thank you my watery fish friend.
Score : 304
they are really nice only bad thing that I can point out at the moment is players teamwork is gone...but oh well helps solo players
Score : 2711
I hope shadow gets better. His mp steal spell is useless. Or am I missing the big picture?
Score : 13792
sockstoyourdoor|2013-12-12 20:26:20
I hope shadow gets better. His mp steal spell is useless. Or am I missing the big picture?

I'm quoting below from this thread, The spell helps you close the gap on your target while reducing the MP the enemy has to run away or cast spells possibly.

when shadow hits 100+ and gets 10AP you are supposed to use choking shadows to steal MP if you're too far. it has range 1-6 and is modifiable. Scenario. Enemy is 8 spaces away. walk forward 6 spaces, steal 3-4 of his MP and use it to walk into CC range. You now have 1-2 MP left over to use shadow chain if you want or just use the sword move twice. Doing this as opposed to just using phantom menace comes with the upside that even if they can break your low lock.... they have very little MP left anyways. It's an ok skill and has it's uses. his AP spell buff is fine. At lower levels he'll have 7AP before AP gear, so using it puts you at a nice 8AP for 2xchain+sword or 4x sword. It eventually gives +2AP anyways.
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