Krazp|2016-03-07 14:01:50I'm not 100% sure to be correct, as the bell curve do not meet the 0% and 30% perfectly
You cut your curve 10 levels too early.

It's -70 from -10 then -80. Same for the top part.
This is a simple formula, but one that changes at levels 98 and 185.
The number of fights is defined as follows:
And that's all there is to it!
Krazp|2016-03-07 14:01:50I'm not 100% sure to be correct, as the bell curve do not meet the 0% and 30% perfectly
I noted that I'm NOT receiving those 30% extra exp of the booster pack.
Follow me:
I'm on 163 (Markx - Efrim). I defeat a Xelor's Present enemy that is level 165 (Lapse I believe).
Then its experience is:
= 8860 x 2 ^ (165 / 21)
= 2054326,186
But I have 25 points of Wisdom and failed challenges. Since each point of Wisdom is 1% extra exp, then
= 2054326,186 * (1,25)
= 2567907,733
Which is EXACTLY how much I earned.
But I still have 7 days of Booster Pack and should've gotten (2567907,733 * 1,30) = 3338280,053.
Is this a bug? Can someone explain what is happening?
In practical is the same, but it's kinda bad.
Thanks for the information
I answered your question in the french forum, but as you seem to prefer english I'll also answer here in english.
First we do not know when the malus experience for having a too high level difference start, we only know it's 11 for crafting, so fighting a mob lvl 150 with a character lvl 163 may not have any malus or a very slight one.
Second the formula given is for "normal" mobs, lots of monster offer bonus experience, it's usually those which are more dangerous or more tanky than the average.
A 20% bonus experience on a Sramva seems normal, I do know that on Moon Island, a kanniboul Lymi (11 500hp) gives me at least 20% more experience than a kanniboul Voodoo (8550 hp) when they are the same level.
About the Booster Pack experience, I don't know how it was explained in english, but they did say in french that having a 30 day Booster Pack was going to be the same as paying the subscription fee (except it's cheaper if you don't play with heroes).
I mean we went from "you can't do anything except walking in Astruub if you don't pay" to "you can enjoy 90% of the game with a malus in experience", and some people are still complaining they can't experience the full game if they don't pay, that's crazy xD
I answered (as much as I could) there in the FR Foruns and I believe there is that 10 level difference, but we don't know if the exp penalty is the same as the professions.
I believe I received 20% exp extra for the difficult, but lost like 0.40% because of the level difference, that's why the 19.6% :p
First I was unsure what was the experience gain without Booster Pack, he confirmed you gain 30% more experience (76,9% => 100%) not 43% (70% => 100%)
Same for drop.
Now the interesting part, he gave the formula for the experience malus when your level is more than 10 level higher or lower than the average mob lvl :
- Player lvl > Mob : modificateur = (Cos((player lvl - 10 - average mob lvl) / 70 * Pi) + 1) * 0.35 + 0.3
- Player lvl < Mob : modificateur = (Cos((player lvl + 10 - average mob lvl) / 60 * Pi) + 1) * 0.5
The curve stops at 30% when your level is 70 level higher than the mob, and at 0% when your level is 60 level lower than the mob level.You do lose some experience when you fight mobs higher level than you, but you have to remember they give more base experience.
He says you better fight mobs with a maximum of 20 levels higher than you, if you go higher, you will probably not be rewarded enough for the time you spent to kill them.
If you're leveling a lower level character with your old character, your better fight mobs with levels 20 to 40 levels higher than the character you're leveling, best experience gain should be around 31 levels higher.
I'm not 100% sure to be correct, as the bell curve do not meet the 0% and 30% perfectly, but you can check my google sheet to see actual numbers. Scroll to the right, you'll see the experience curve.
You cut your curve 10 levels too early.
It's -70 from -10 then -80. Same for the top part.
It's TRUE in the very literal sense that boosted XP is roughly 30% more than unboosted XP.
It's FALSE in the implication that this is XP above the expected reward curve (It seems the unboosted XP is just literally 100% divided 130%... or roughly a -23% XP penalty for not having a booster).
The exact implementation of the unboosted XP penalty is significantly better than if it was literally 70% of the base XP rate, but it's still clearly implemented as an XP penalty.
since in characteristic interface it said capped at 150% and there is new Wisdom potion that add up to 150 wisdom after battle, also wisdom from challenge
Let say if i got 1,000,000 exp with with 150 wisdom (from equip, wisdom candy, area/guild buff) + 150 wisdom after battle (from wisdom potion) and 200 wisdom from challenge.
How much the final experience i will get when i'm with/without booster ?
May I assume that this is the same for professions?
How did you come up to that number?