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not useful class,really

By Sawper#2494 January 12, 2013, 19:53:57
not useful class because:

1- there's no damage and resist affect.every imperial parts or useful set has:
+aa% damage or +1lvl of fire, water, earth or air but at least aa% all element hasn't any effect on stasis.
2- you damage exactly -hp shown on the icon of stasis spell and this sucks because
on lvl 58,most powerful spell aynaloxide do -80 hp that is same ecaflip black bow meow do at lvl 55.
and still you cant use it ! why? because range,you do -hp on 2 friend on dung.
3- you lose 20 point for passive +20% crit and its work only if you use wp.
every turn i say god,god,god!! please,please,please(at lvl 58!) do a critical hit but nothing happen.-80 again.
may be when the enemy has less than 20 hp suddenly you see one critical,at least for me.
4- fasten your seat belt! you have one Fogginator!!! after that you must play from where you last saved game .
5- on benefit this class has,you don't need to play fast for turns reward like +40% or 100% damage ,or 1 leadership,no affect on stasis again.
6- at lvl 105 may be you do 1100 damage with doing 2 critical aynaloxide (probably 10% happen this) all stasis damage begin at lvl 70 ,this means you lose at least 2 or 3 month having fun with friends.

don't waste your time on this,else if you want a farter bot.
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Reactions 8
Score : 2422
I'm not pro at fog's, but i checked your fog level 58... You haven't experienced its power.

First, stasis fog's aren't big damage dealers. They are more like tanks.

Second, stasis spells get a lot stronger at higher levels and weak at low levels because stasis fog would be OP at low levels.

Third, fog's at 105 level deal like 700~ dmg (i think) with but they got loads of resist.
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I would like to add a fourth: Every time you attack with stasis, enemies stasis resist lowers every stack so later at lvl 105 they do indeed deal loads of damage.
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I believe foggernauts stasis branch was created for more experienced players, it is not a good starting player and certain builds can not solo very well. I have seen a few good solo builds though.

Compared to other classes they may seem underpowered at less than lv 90 but they are lots of fun and I like them .
Will my stasis foggernaut ever beat my 12 ap fire cra in terms of anything not likely.

As was previously said at high levels they are good also the strongest the monster the stronger they get as all the other classes would be hitting less. So just think in near future time you will be laughing you leveled a fogger when all the monsters have insane resistance and your the only one doing a decent amount of damage.

If you are having problems finding a group for levelling pm me its JerryDB.
I am currently levelling my fogger I have pretty insane build 10 ap 5 mp as much crit as possible using Cybort and Stasis strike as my main attack I will also be levelling a saddy so I do not need to worry abut Cybort dying non-stop ^^.
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thanks friends
for first note,if stasis are not damage dealers then who they are?sad
for second i mentioned in 6,really stasis fogger has that problem,although an earth fogger lvl 70 can do more than 200 damage(+300 with crit) with 6ap
for third havent idea...
and for fourth:good idea but there is four problem remain too,you may lose -resist if you cant charge enemy in next turn,also you must follow enemy that has most -resist untill finish him else you lose your effort,aynaloxide solo dont charge enemy as much and also you need many dodge...
you are profs,you must say this fact,some times A class can win higher lvled B class (like fogger as B . )

thanks JerryDB biggrin
i try to reach +90,going to use cybot too,find you and be kicked until you lose battery wink 
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Well, stasis foggernauts have stable dmg and can achieve nice general resis and good hp. We are meant to last long and deal constant and "regular" dmg.

I myself have +160 air/water +200 fire/earth when mounted on the MF.
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Score : 4207
Sawper|2013-01-13 17:16:05
thanks friends
for first note,if stasis are not damage dealers then who they are?sad
for second i mentioned in 6,really stasis fogger has that problem,although an earth fogger lvl 70 can do more than 200 damage(+300 with crit) with 6ap
for third havent idea...
and for fourth:good idea but there is four problem remain too,you may lose -resist if you cant charge enemy in next turn,also you must follow enemy that has most -resist untill finish him else you lose your effort,aynaloxide solo dont charge enemy as much and also you need many dodge...
you are profs,you must say this fact,some times A class can win higher lvled B class (like fogger as B . )

thanks JerryDB biggrin
i try to reach +90,going to use cybot too,find you and be kicked until you lose battery wink
The foggers "role" in life is simply this, "to hit those who resist all others".

It's very simple actually, foggers are pretty simple once you grasp their concept and needs. With a build of 100 stasified on an enemy (whispers or cracklers for example) I have done OVER 1.3k of damage due to crits ( I'm a crit fogger for future reference)...

This comes in handy when your teammates need time to set up on an opponent who has ridiculously high resists, for a fogger, the enemy can have 1000 resis to ALL elements for all they care, they'll still do they're typical 400-1000+ damage a turn...
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Score : 12190
Wareen-Peace|2013-03-06 16:32:10
Sawper|2013-01-13 17:16:05
thanks friends
for first note,if stasis are not damage dealers then who they are?sad
for second i mentioned in 6,really stasis fogger has that problem,although an earth fogger lvl 70 can do more than 200 damage(+300 with crit) with 6ap
for third havent idea...
and for fourth:good idea but there is four problem remain too,you may lose -resist if you cant charge enemy in next turn,also you must follow enemy that has most -resist untill finish him else you lose your effort,aynaloxide solo dont charge enemy as much and also you need many dodge...
you are profs,you must say this fact,some times A class can win higher lvled B class (like fogger as B . )

thanks JerryDB biggrin
i try to reach +90,going to use cybot too,find you and be kicked until you lose battery wink
The foggers "role" in life is simply this, "to hit those who resist all others".

It's very simple actually, foggers are pretty simple once you grasp their concept and needs. With a build of 100 stasified on an enemy (whispers or cracklers for example) I have done OVER 1.3k of damage due to crits ( I'm a crit fogger for future reference)...

This comes in handy when your teammates need time to set up on an opponent who has ridiculously high resists, for a fogger, the enemy can have 1000 resis to ALL elements for all they care, they'll still do they're typical 400-1000+ damage a turn...
i agree that is what makes stasis very good in aspects. i can overall ignore resists of mobs and set wise i really just need to build a set that gives resists well for me. my main issue with the class is how cybot doesn't get any of my resists. more of a personal thing where i would like to to survive but hey whatever.

in another way i dont use a anax build like most do. i use a heart and ray i think the one ap one *cant remember its name at the moment and i plan to go 11 ap maybe 5mp depends if i want to spec one or spec a range or just go crit or maybe dump hp for tankness. this build works for me so hey biggrin

another thing is mother fogger at higher levels is pretty good you set up rails and can reliably get out 2 shots *higher levels* and this is pretty great team wise. see i prefer to sorta be supportish in a since as i may not be the main damage dealer but i slowly sabotage them making them weaker so the others can just kill them faster and i can tank if need be. i feel i got off topic.

i am not a lv 110 foggernaut but i am 81 or whatever and have been playing since early release *i bought the mag* i will also agree as to say i wouldnt recommend this class as a beginner one at least not stasis anyway because it can be difficult to understand how to use it effectively.

also rails are the best biggrin i can be all over the map i do wish micro bots became a bit cheaper to maybe 2 ap but whatever. i do think the class needs some work special side and stasis side to a degree. like foggernator would be cool if you could use it and not die but maybe you "shut down" for a turn after it and/or you cant use it again. also salvage could be a lot better. Also ive already mentioned cybots lack of resists.

thanks for reading my ramble. i dont even think im responding to the post anymore.
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I agree with most posts here.

Yeh Stasis fogger is actually pretty strong. Don't forget you can give your cybot a stasis attack and pull your self up to 7 spaces with cybot.
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