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Foggernaut modifications

By June 21, 2013, 14:50:13
Devtracker
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Score : 157
Allowing to stasify UBs would fix this i guess
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Not a single fire qol change?

Seriously?
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axemangx|2013-06-24 22:48:39
Not a single fire qol change?

Seriously?

From what I think I've gathered from the French forum, this is not the revamp. This is simply a game changing nerf.
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Score : 724
I have to say, on the side of 1v1 PVP foggers are not that bad no matter which element you pick as they have many tactical advantages and can streak wins with them. But for team v team or PVM i do find them a bit on the underpowered side.

They may be good tanks, but that isn't so great when you can just be ignored. Their damage isn't amazing either. Unlike sacrier, who can defend players with switch. Or feca who can spam support glyphs, lower enemy res and tank even better than fogger.

I do hope they get some buffs at least in tomorrows update.

Would love to know...
Does anyone know if foggers are able to completely block UBs off by surrounding them with earth blocks? 
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BbeforeA|2013-06-24 23:53:19


Would love to know...
Does anyone know if foggers are able to completely block UBs off by surrounding them with earth blocks?
Earth blocks lasts for 2 turns, one the turn summoned, and after the fogger's next turn. So every other turn, the blocks will dissapear, freeing the UB.

But uh, I guess you can if you had 4 Foggers with organised init formation.
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Score : 24052
Soeki|2013-06-25 00:43:10
BbeforeA|2013-06-24 23:53:19


Would love to know...
Does anyone know if foggers are able to completely block UBs off by surrounding them with earth blocks?
Earth blocks lasts for 2 turns, one the turn summoned, and after the fogger's next turn. So every other turn, the blocks will dissapear, freeing the UB.

But uh, I guess you can if you had 4 Foggers with organised init formation.
It's do-able if you fight vs 9-cell sized UB. You just have to place blockade next to the previous blockade every turn (it might make 4 Foggernauts move in rotation circle around UB every turn).
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Except that the 9 cell UBs remove those blockades like beacons and barrels.
For the small UBs, you cant surround something completely with mechanics. Even if you manage to do it with Pandas Barrel they have an AoE attack that removes mechanics around them.when surrounded
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i dont think blockades count as mechanics though....
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if foggers can tank UBs and trap them, then with some other class support that might be a good tactic.
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you cant block paths with them.
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If they are going to lower the base dmg and cause it to have resistance based on the lowest resistance/average resistance or w/e on the target, why not make stasis reduce all res instead. Would make them more viable in PVM, and could make them more viable as a Tank vs UBs. You could keep the Stasified mechanic but rework it to not cap at 50% and have the % that each spell in the stasis tree reduces all res scale with level of the spell.
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Score : 724
JBlais|2013-06-25 15:49:07
If they are going to lower the base dmg and cause it to have resistance based on the lowest resistance/average resistance or w/e on the target, why not make stasis reduce all res instead. Would make them more viable in PVM, and could make them more viable as a Tank vs UBs. You could keep the Stasified mechanic but rework it to not cap at 50% and have the % that each spell in the stasis tree reduces all res scale with level of the spell.
That is a good idea. +1 to that.

Although panda already reduces res so it might be weird. Stasis could lower attack though? That might be a good mechanic to have.
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Score : 157
BbeforeA|2013-06-24 23:53:19
But for team v team or PVM i do find them a bit on the underpowered side.


Strange thoughts,my build is designed for team-v-team but completely sucks 1v1 (12 ap stasis)

And i think its vice versa foggers fine at late content pvm and team pvp but suck balls at 1v1
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Score : 724
Satur0s|2013-06-25 23:35:12
BbeforeA|2013-06-24 23:53:19
But for team v team or PVM i do find them a bit on the underpowered side.


Strange thoughts,my build is designed for team-v-team but completely sucks 1v1 (12 ap stasis)

And i think its vice versa foggers fine at late content pvm and team pvp but suck balls at 1v1
Hey tech.

Maybe you're right, i don't have much team v team experience. The way i see it foggers don't deal enough damage for team v team, compared to other classes. I've played stasis with earth secondary foggers and i always find 1v1 easy with them, just lengthier than normal 1v1s.

Probably wrong though wink.
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I have an earth/fire fogger, who doesn't use mircobots at all. I am utterly unaffected by this proposed change. I just felt like mentioning that...
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Zebulous|2013-06-29 18:50:22
I have an earth/fire fogger, who doesn't use mircobots at all. I am utterly unaffected by this proposed change. I just felt like mentioning that...

I have a Hamster, he was not affected by those changes, but he hits harder than your Fire/Earth Fogger.

laugh

Just kidding, i dont have a clue about foggers
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-Shakespeare-|2013-06-21 18:16:30
kendeekenken|2013-06-21 17:53:02
From my understanding of GRou's post, it seems that Fogger's should now be focusing on equipment that has "All Damages" bonus on them so that all elemental bonuses are raised.

I'm thinking that too. It is still a poor consolation prize, though. You barely break an average of 200% damage in an end game set focusing on "All Damages".
Click here

Click here
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stayhumble|2013-07-08 00:27:28
-Shakespeare-|2013-06-21 18:16:30
kendeekenken|2013-06-21 17:53:02
From my understanding of GRou's post, it seems that Fogger's should now be focusing on equipment that has "All Damages" bonus on them so that all elemental bonuses are raised.

I'm thinking that too. It is still a poor consolation prize, though. You barely break an average of 200% damage in an end game set focusing on "All Damages".
Click here

Click here
lol at the impossible to obtain gear unless you have no life.
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So based on what I'm seeing here, after this patch, if my Fogger, with his average damage totaling 200%, were to use Heart of Stasis against Milkar the Moowolf, I'd do an astounding 45 damage? You actually found a way to make it so a Stasis Fogger does even LESS damage against UBs and the more recent dungeon bosses? I think I need a nap, or a 9mm aspirin.

Unlike a lot of Foggers I know, I didn't have the option of being power-leveled up to 90. I started a Stasis Fogger and, have since, made it to 110 without power-leveling. Good to know that all that effort now gets to equate to "Switch to Earth or Fire". I'm going to seriously miss being a Stasis Fogger, but now that they only have two spell trees, I guess I'll have to flip a coin.

As an aside, now that Stasis is useless, what exactly do Foggers get to keep that makes them unique? Rails?
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Though it says an average of the the damages - they can be incorporating means to remedy this.

Perhaps they'll add a passive that boosts the percent for stasis attacks. In which it takes a high average than what is taken. So if a person had 300% across the board - maybe it boosts stasis damage % to 450? Or even allow for stasified state to go up to -100.

Depending on how this works, it can still be a decent to great utility fighter. Its going to be interesting.
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