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Need masq build GUIDE up-to-date with the changes

By TaoZen - MEMBER - October 22, 2020, 20:34:19

I see some guides, but because of the REVAMP I'm unsure if the older guides are still viable options? 
I'm new to the class, want to know a good build to use and in what I put my stat points now (lvl 46 masq atm)

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That one fire spell that AoEs around you. Yea just spam that as much as possible with Psycho Mask on.

 

JSky|2020-10-23 13:45:55
I think there is a condition of 2 uses per turn and cannot really spam it, name Unhinging. 

With the power of clones, you can technically use it 4 times a turn, which should be enough
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I think there is a condition of 2 uses per turn and cannot really spam it, name Unhinging. 

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Masqueraider feels a little better geared torwards support, IMO, get another DPS and keep buffing, healing and overall protecting it, especialy now that you can heal AND add a lot of armor to keep the HP high so you can spend more turns using buffs and positioning control until the armor wears off.

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smallz117|2020-10-23 11:38:49
That one fire spell that AoEs around you. Yea just spam that as much as possible with Psycho Mask on.

 
JSky|2020-10-23 13:45:55
I think there is a condition of 2 uses per turn and cannot really spam it, name Unhinging. 


With the power of clones, you can technically use it 4 times a turn, which should be enough

Well, but you still maximum get +20% FD either own cast or from your clone, even if buffing ally not you not get 40% FD indeed. 
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Herex|2020-11-03 17:08:32
 
smallz117|2020-10-23 11:38:49
That one fire spell that AoEs around you. Yea just spam that as much as possible with Psycho Mask on.

 
JSky|2020-10-23 13:45:55
I think there is a condition of 2 uses per turn and cannot really spam it, name Unhinging. 



With the power of clones, you can technically use it 4 times a turn, which should be enough


Well, but you still maximum get +20% FD either own cast or from your clone, even if buffing ally not you not get 40% FD indeed. 

Thats not the point, Though. The spell itself does rather high base damage for what it offers at the price of being one of the riskier spells to use, and its only real restriction, 2/turn, is bypassed by just saving 2ap for your clone to use. Super easy to use and spam, every other spell is just situational use.
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