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Update 1.56 breaks the masqueraider mechanics

By oneSOL - MEMBER - September 30, 2017, 02:01:00

Water/air masqueraiders rely heavily on collision against themselves, their double, or allies since walls are not often easily used for the task. Causing AP to be removed from the target being pushed and the other which it collides against will remove the possibility for the masqueraider to cause collision effectively without it rebounding and costing their team or themselves. The best damage spell for water masqueraider other than spittoon either pushes the enemy out of cc or causes collision against themselves, while the air branch focuses around pushing enemies.

Please carefully consider ALL consequences of the change before implementing it.

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Score : -3018

go fire maybe kappa

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Score : 17768

They changed it on the latest update, masqs are supposed to no longer remove AP from their double if they're pinning someone between them.

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Score : 111

Good to hear about the double, what about if they use themselves to collide? Does the masq still lose his own AP?

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Score : 111

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