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Masqu pvp

By dorkycrocar - MEMBER - December 21, 2016, 13:04:36

So i love masq and i love to pvp, but i cannot win anz pvp ws fogger or osa...

Am i doing something wrong ?

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ye

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dorkycrocar|2016-12-21 13:04:36
So i love masq and i love to pvp, but i cannot win anz pvp ws fogger or osa...

Am i doing something wrong ?
For match ups against Osa, try not to bring your double out at all until you know you can win that round or if they are in Dragon form and you have forced them into an undesirable position to want to return back to being Human.

As for Fogger, try to carry Psynapse with you when fighting them. If you are squishy, try to go first if possible otherwise make sure you have decent to high resistances otherwise it can be a very messy match up. You can bring out your double against them but be sure to not be too close to your double as they will aoe the heck out of you.

I hope this information helps.
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You said masq and pvp together, it makes mono nut.

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EarthyMadness|2016-12-21 16:25:23
You said masq and pvp together, it makes mono nut.
Cuz it's fun! Sometimes.

There are some match ups that make it not fun doe...
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You are doing something wrong. I mean masq is not AT ALL hard to play, given their gimmick of knockback/collision spam. Especially with clone. Just try not to group up close with your clone or it will end up biting you rough in a bad way.

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HunterRabbitt|2016-12-22 06:49:18
masq is not AT ALL hard to play, given their gimmick of knockback/collision spam
a) Pot, kettle, black, connect the dots if you will.
b) The fact you think collision is significant at all shows you don't know what you're on about, it deals a little extra damage but it's barely relevant.
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I forgot to add as to why you should avoid bringing out double against Osa. While they are in their base form, Whip does 3x Damage to summons. More than likely they will one turn your double since Whip cost 3 ap (or 4?).

As Classic Masq pairs very very well when fighting alongside your clone it may not be the best mask to use against this match up.

I suggest using Coward and as it is very powerful alone due to Fluctuation and Charade combo.

Psycho is nice and all but unless you have good resistances it is not a good idea to face off against two different bodies with Psycho's -50 resistance.

If you do want to continue to PVP, try to get as much initiative as you can.

Initiative isn't something Masq normally invest in so more than likely we do not outspeed most other classes. 

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great timing i have a problem too


sorry really didnt want to write it all again (Masked Masker is my masq and Maserat is my fog) They are both 200 level and while PvP ing myself i tried to do my best on both characthers and im mask main there is no way im playing the fog better than i play the mask
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Fogger has high damage, blockades and can completely deny backstab due to permanent stabilisation. On top of this it has high HP thanks to Stasis Shield (I think that's the name of the passive) and can effectively gain 200 resist with the combination of Fogginator and Critical Turbo. A Fogger who is fully aware of how to best shut down Masq is likely to win most of the time assuming the gear disparity isn't outrageous. Your damage will be crippled due to backstab denial, and you are unable to take control of the fight with positioning either.

Masq has pretty much no way to fight back against this directly besides attempting to stall out the Fogger's WP with Chains, however this will take several turns, and it is difficult to withstand Fogger's high damage output for any significant length of time. The only positive thing for Masq is it is probably the class that can most easily move a Blockade away from the Fogger. Another possible strategy is to build up a large amount of lock, Foggers are one of the classes that hate being locked the most, as they can only choose between copping the lock penalty or using Flame Fervor, and their damage suffers considerably in close quarters. This strategy works particularly well with Chains, as it will increase the WP cost of Flame Fervor, quickly chewing through the Fogger's WP, however if the Fogger has good dodge it will be difficult to build enough lock to hamper them as a Masq.

This generally goes out the window on larger maps where the Fogger can use rails and Motherfogger. They can quickly set up a large rail network in a few turns and then kite with impunity. As with before this can be hampered with locking, but even if you had enough lock to remove 4AP, they can choose to just accept the penalty and keep kiting, they can move as far as they like with 1MP, and can still deal significant damage with 8AP. One more reliable way to shut down rails is to block their movement using yourself and your clone; have both of you stand 2 cells away blocking their rail, thus forcing them to get off their chair to escape, while avoiding getting AoE'd by Stasis Strike. However even this is not reliable, it is possible they will have 3 paths on which to escape, preventing you from blocking them in and they could also simply walk off, switch to Fogginator, blow up your clone in 1 turn and return to kiting. Finally they can potentially punish this method harshly with Shebang if they are packing it. Shebang can be cast at 1 range, and therefore benefit from Fogger's ranged damage bonuses, so if they caught both you and your clone with this twice it would probably be game over.

Edit: It occurred to me that if you had high lock, and were trying to blocking strategy with rails, you could stand beside the Fogger but place the clone 2 cells down the other rail. This would make it more difficult for the Fogger to just walk away and destroy your clone, but still leave you protected from Stasis Strike, though you would still be susceptible to Shebang.

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I really appreciate what you do for the Masq community, Faeren. Good post!

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@Faeren

Fogger can use Hammer Claw spell on his blockade he puts near the target that's locking him and pull it away while dealing damage. So basically its really hard to actually lock a smart fogger too. However most dont use Hammer Claw as they specialise in Single Target damage and that one's AoE.

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Isn't Hammer Claw + Blockade 6AP though? At that point they'd be better using Fervor.

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it doesnt cost wp, fervor does. which i feel is a very important thing, since without wp fogger is dead, as you said yourself.

fervor has a very restricted range as well, so it can be blocked etc

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blazakkhakabow|2016-12-23 09:30:02
it doesnt cost wp, fervor does. which i feel is a very important thing, since without wp fogger is dead, as you said yourself.

fervor has a very restricted range as well, so it can be blocked etc
I don't understand how wp is so important for fogger it really isnt since there isnt really much spell that costs wp (dont count robot you gain wp when it dies) and regenerates wp if blockade dies too. I have never ever seen fogger wp being so low maybe possible with chains
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don't you need wp to keep stabilised and gain damage boost? with masq repositioning your blockade they can effectively never die, and with chains you burn your entire WP pool in 4 uses of Fervor without ability to regen.

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HunterRabbitt|2016-12-22 06:49:18
You are doing something wrong. I mean masq is not AT ALL hard to play, given their gimmick of knockback/collision spam. Especially with clone. Just try not to group up close with your clone or it will end up biting you rough in a bad way.
Sadida main criticizing masq?

come back when you know what youre talking about
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blazakkhakabow|2016-12-23 20:06:54
don't you need wp to keep stabilised and gain damage boost? with masq repositioning your blockade they can effectively never die, and with chains you burn your entire WP pool in 4 uses of Fervor without ability to regen.
Yeah but because of fogs high damage fights dont take really long and the amount they change form isnt really much also they can kill their own blockade
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if he's killing his own blockade, he's not killing you, therefore you likely win.

if you're tanky enough and position properly as a masq it's quite hard for the average fogger to rapidly kill you.

however its true, if fight ends in 3 turns there isnt much you can do to punish him for not taking Hammer Claw.

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Did anything change on this regard ? is masq just not good in pvp ? If he is not what is ? im looking for pvp class ( yes still xD ) 
 

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