Did you always dream of building your own world inside the World of Twelve? Do you have the soul of a builder? Do you like strategy games? Then you have to check out this latest Dev Blog!
What exactly are Haven-Worlds?
For this to happen, the guild responsible for the running of a Haven-World will have to give the whole community a push in order to erect the most advanced buildings (which will coincidentally be the most difficult to build). They'll have to respond to the players' wishes if they want to succeed in motivating others to work on a Haven-World project! It's a big responsibility that demands impeccable organisation, concise communication with the community and actions in favour of the players... But all will be rewarded by special, unique worlds, created by you guys alone!
How does a Haven-World work?
- Erect buildings
- Plant resources (forests, fields or grass - depending on what you want to grow!)
- Build a fishing lake
- Build mineral quarries
- Place monsters
- Build roads
Bear in mind that not all land types will be available to you from the beginning. Those that generate higher-level resources require certain buildings to be erected before they can be accessed. You're free to kit out your Haven-World however you so wish.
Anybody can enter a Haven-World, so call on all the folks you know to participate and get that construction site progressing as fast as possible! For those that own the Haven-World, it's in your best interest to listen to the players and plan the development of your world in such a way that they can participate. After all, you don't want them to abandon you now, do you...?
Prerequisites and building order
All for one and one for all
Haven-Worlds are open to everyone, so you can benefit from the XP bonuses granted by their crafting machines, use their PvP arenas to organise your own tournaments, or visit varied ecosystems grouped together all in one place... as long as the owning guild has developed them, that is!
The help of the whole community is needed in order to develop a Haven-World, so the owning guild should be at the ready to respond to your needs. We repeat: Haven-Worlds are community projects. Any guild that insists on making all the decisions alone will quickly find themselves faced with large inordinate construction sites.
Why is there a limit on the number of Haven-Worlds available?
- First of all, on a technical level, integrating too many Haven-Worlds in one go risks overloading the servers. We would rather implement them gradually (I mean, we're talking about little worlds here!).
- The nature of Haven-Worlds also calls for a limitation on number... These are community spaces that require the contribution of all players in order to develop. Having too many Haven-Worlds at the same development stage competing against one another would only slow down global site progress.