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Content Update 0.311: A Perceptive Shadow
Associate Producer * Member Since: December 15, 2010
posté January 04, 2012, 18:15:00 | #1
Content Update 0.311: A Perceptive Shadow In Content Update 0.311, become an assassin for hire as a new Sram’s Shadow character class or explore new character builds as additional characteristics, such as Perception or Agility, are introduced! But that’s not all, folks, discover everything that version 0.311 has to offer in: “A Perceptive Shadow.”





Character Classes

General

  • The Ecaflip’s Coin class has been made temporarily unavailable.
  • The Rogue class has been made temporarily unavailable.
  • Abilities and characteristics have been reviewed and reset.
  • New stats have been added such as of Luck, Force, Agility and Intelligence in order to boost damage and elementary resistance.
  • Wisdom multiplies the experience gained at the end of a fight as well as Hyperaction (Temporal mastery: ability to inflict or to resist to AP loss).
  • Prospecting increases the chances of winning loot at the end of a fight as well as Hypermovement (ability to inflict or to resist to MP loss).
  • Willpower modifies the chances to apply or to resist to a state.
  • Experience progression has been reviewed and adjusted.
  • Added secondary characteristics:
    • Perception: Increases chances to remain invisible and to detect invisibility.
    • Parade:Increases the chances to lower hits taken by 30%.
  • All twelve classes have had their spells modified: costs, range, percentage of state application and damage.
  • The overall characteristics costs have been revised.
  • Changed experience progression for improved balancing:
    • Increased the experience progression. More experience will be needed per level.
    • It is now more interesting to fight a single monster than a group. Beating a level 80 monster will give more experience than 4 level 20 monsters.
    • Group experience has been increased in order to improve multiplayer experience.
    • Spell experience progression has been updated in order to be consistent with the combat experience.
  • The database has been purged -- all characters have been deleted.


Sram

  • The Sram’s Shadow class has been implemented. See the Dev Blog for more information.


Cra

  • Unbeacon can now reissue its Wakfu point cost.
  • Long Distance Combat gives 10% Critical Hit per Movement Point used instead of 20 at the spell’s max level.
  • Bat’s Eye has Increased Range loss and Critical Fail gain.
  • Disturbing Arrow can now be accumulated.


Eniripsa

  • Traid Mark and Rebirth Mark cannot be cast on an invocation.
  • Transcendence heals a maximum of 10% Health Points instead of 25%.
  • Regeneration is triggered at the end of the target's turn and not at the start of it.
  • Eniraser is now castable on the Eniripsa; the spell also gives a temporary resistance to the application of states.


Iop

  • Uppercut is limited to one use per target and per turn.
  • Flatten now costs Movement Points.
  • Bravery Standard stabilizes the Iop.


Pandawa

  • Fire spells are no longer dependent on the barrel.
  • Karchamrak costs 1 Action Point per cast but loses its line of sight at max level.
  • Barrelhop loses its line of sight at max level.
  • Master of Merriment now boosts a maximum of 10% of health points instead of 20%.
  • Merry State no longer inflicts a Movement Point loss.


Osamodas

  • The Osamoda's invocations have been reviewed.
  • The Fire branch spell sequence has changed:
    • New: Magpie, Gurgling, Mooing, Croak, and Boohowl
  • The Crobak spell has had its Critical Failures reduced to 10% instead of 15% at max level.
  • Feather Tornado pushes back one cell.
  • The Gobgob's level can no longer be higher than that of the Osamoda; 2 of its spells are then temporarily deactivated: Gobstric Reflux and Piercing Cry.
  • The Gobgob now has a spell to return closer to the Osamoda.
  • Gobup increases the stats of the summoned creatures at max level.
  • Symbiosa stats have been reviewed.
  • Gobgob stats have been reviewed.
  • Additional creatures are now tamable: Googoos, Rats, Larvae, Plants, Toads, Bliblis, Boos, Moskitos, Scaraleaves, Chafers, Snappers, Kokokos.


Sacrier

  • Fire attacks damaging the Sacrier have been changed and now only damage the Sacrier 30% of the damage the Sacrier has inflicted onto its target.
  • Punishment now costs 2 Wakfu Points but damages the Sacrier.
  • Attraction no longer costs Movement Points and applies the “Awkward” state.


Sadida

  • Rust has been changed and can now be cast on a target linked to a totem.
  • Poisoned Wind now inflicts basic damage in addition to the application of the “Wounded” State.
  • K’Mir has been changed and now cost 4 AP instead of 5 AP, the target of the spell cannot lock.
  • The doll’s HP boost has been decreased.
  • Doll Sacrifice no longer triggers Explodoll and its marks.
  • Voodoll costs 1 Wakfu Point at max level in addition to redirecting 20% extra damage, instead of 10%.
  • Sic’Em More now allows boosting of dolls.


Enutrof

  • New progression of the spell Prime of Life.
  • Treasure Tracker has increased at max level and now goes from 20% of prospecting to 40%.
  • The proc rate of Enutrof’s Blessing has been slightly increased.


Territories

  • The Sidimote Moors has been added to Brakmar. Managed by Moe Kneetorks, they also host the infamous Chafer family.
  • Added Rocky Beach to Brakmar, populated by Stalagmotes.
  • Learn to fish from Krustiblak in Brakmar, surrounded by Molluskies and Kraloves.
  • The Jumpin’ Jungle has been added to Sufokia. Learn to be a forester with Kokogro, guardian of the local Kokokos.
  • The Steamulating Shore has been added to Sufokia. Discover the joys of fishing with Fligh, Clan Member of the area.
  • Sufokia Cradle has been added to (you guessed it!) Sufokia and its Sharks.
  • Certain Clan Members have been renamed.
  • Astrub :
    • Creatures of each route have been changed.
    • The clans have been improved.
    • Professions can be learned from the Howl Masters.
    • Harvestable resources on the roads have been added.
    • Dragoturkeys can be rebuilt.
    • Guards and nation-type Ghostofs have been added to the central zone.
  • Emelka is now accessible, while Kelba is now unlockable.
  • Unlockable territories (Kelba and the Sadida Kingdom) have been barricaded until after release.
  • The Not Mines (Bonta) and the Drhellery (Amakna) are now on the same level.



Dungeons

  • House of Destiny has been added.
  • House of Respite has been added.
  • House of Trouble has been added.
  • Removed the AstrubHoolaHoopiwi dungeon.
  • All existing dungeons have been modified: +20 wisdom for all players and +20% additional damage for creatures.
  • The Blibli, Fields, Snapper, and Scara dungeons have received further modifications.



Creatures

  • New families have been added: Chafers, Stalagmotes, Kokokos, Molluskies, and Sharks.


Haven Bag

  • A personal chest function has been added. It will allow the players to store a certain amount of items (without being unlimited). Each Haven Bag can only contain one chest and it can be found in the management room.
  • In order to tore more items, the chest can be improved by using Ikiakits (evolution kits), made by Handymen.
  • Currently, accessing the chest it restricted to its owner.
  • Improved visuals: changed ground textures for all the rooms and the management room has been made larger.



Items

  • Added 67 new items (related to the new monsters and areas), including 9 new sets.
  • All existing items have been re-balanced.
  • 5-roll craft items are now 4.


Interface

  • The World Map has received an overhaul – additional zoom functions have been added.
  • Additional map tokens have been added: mines and tunnels in addition to Astrub dungeons.
  • A level indicator has been added to dungeon map tokens.
  • An Achievement Tracking window has been integrated.


Sound

  • Added effects for the new emotes and missing ones.
  • Added effects for the Sram’s animations and particle effects.
  • Additions, improvements and optimization of the sounds used during class spells.
  • Added effects for animations and particle effects of the new monsters: Chafers,Stalagmotes, Molluskies, Sharks, Kraloves, and Kokoko.
  • Retake of the Albatrocious’ spell “Beak Tweak
  • Added sounds for the crystals on the Wakfu and Stasis islands.
  • Added sound effects for the new areas, dungeons, mines and Clan Members in Sufokia and Brakmar.
  • Debug of the Brakmar lava ambient sounds.


Terminology and names used within this article are subject to change without notice




Scaraleaf Ranger * Member Since: December 14, 2011
posté January 04, 2012, 18:15:00 | #2
WOW!
Amazing guys! Cant wait to get more into the patch!!!
Teasing me here...


Bellaphone Trapper * Member Since: May 10, 2011
posté January 04, 2012, 18:16:22 | #3
Derek are these new stats on items? Not seeing any trace of them  


Bellaphone Trapper * Member Since: January 31, 2011
posté January 04, 2012, 19:19:35 | #4

Quote
In order to tore more items, the chest can be improved by using Ikiakits (evolution kits), made by Handymen.

Minor typo here, should be "Store" not "tore."

Figured i'd let you know.

Also really enjoying the changes to the Haven Bag so far.


Bellaphone Trapper * Member Since: January 26, 2011
posté January 04, 2012, 23:29:42 | #5
SO BASICALLY EVERYTHING CHANGED. OH MY GOD SO EXCITED.


Scaraleaf Ranger * Member Since: January 22, 2011
posté January 05, 2012, 00:12:34 | #6
OMG OMG SWEET IM GONNA PLAY TILL I DROP SCREW SCHOOL XD

Two Wakfu points for Punishment? Fire only self-damage? AAAAAAAAAAAAAAAHHHH NOOOO I AM RUINED FOREVER
Why man, why?


Urban Planner * Member Since: June 10, 2011
posté January 05, 2012, 00:49:36 | #7
why... I thought fire sacriers needed a buff, not that....
I'm excited for the rest of the patch, but I guess I'm going to either pick a different element or a different class now.
Or play as a really maso sacrier.
DECISIONS.


Online Community Representative * Member Since: August 08, 2011
posté January 05, 2012, 01:43:50 | #8
Hi everyone!

As a quick reminder, I wanted to inform the community that a new sub forum was created for all your bug reports needs regarding the new patch.

The sub forum for the patch 0.311 can be found at this link: click here.

Wakfu > Customer Service > Bug Reports > CU 0.311

Also do not hesitate to share all your opinions about the new patch as I am curious myself to discover all that this new patch has to offer.

See you in game! 


Bellaphone Trapper * Member Since: March 01, 2011
posté January 05, 2012, 02:03:06 | #9
I'm really worried about this XP rate change. While some adjustments certainly needed to occur here, the slowing down of leveling times is not something I was hoping to see - the old rate already got painfully slow into the 40's and 50's, now it gets painful much earlier.

I also worry that it weakens the ability to use multiple spells effectively - and choices in combat creates more interesting decisions in a tactical game.

Otherwise, loving the rest  


Urban Planner * Member Since: May 01, 2011
posté January 05, 2012, 02:11:28 | #10
i like the new patch yet dislike it argh mixed feelings!


Tofu Tracker * Member Since: December 27, 2011
posté January 05, 2012, 08:42:33 | #11
We need more spell exp. 10% is not working well >>


Gobball Tamer * Member Since: September 02, 2011
posté January 05, 2012, 12:31:43 | #12
I like the new AI in astrub. Seems like the monsters try to avoid the sides and aren't scared to run through the boundaries. They do get stuck sometimes though.


This post has been edited by irongolemus - January 05, 2012, 12:33:06.
Miss Winter Fashion Victim * Member Since: January 22, 2011
posté January 05, 2012, 16:26:08 | #13

Quote (SE-Derek @ 04 January 2012 18:15) *
Sacrier
  • Fire attacks damaging the Sacrier have been changed and now only damage the Sacrier 30% of the damage the Sacrier has inflicted onto its target.
  • Punishment now costs 2 Wakfu Points but damages the Sacrier.
  • Attraction no longer costs Movement Points and applies the “Awkward” state.

Adding my two kama (and corrections ):

  • Burning Blood still does the same damage to the Sacrier as to the enemy. Blood Rush, Bloodthirsty Fury, and Punishment do 30% as stated in the quote.
  • Attraction does still cost Movement Points even at Max level. "Awkward" is applied as stated in the quote. Awkward is the only change to this ability.

  • Blood Rush, Bloodthirsty Fury, and Burning Blood received a small increase in damage (8, 2 and 4 respectively at lv100).
  • Punishment received a high increase to it's base damage (46 at lv100).

  • Rejectatto, Sacrier's Fist, Assault, and Light Speed received a small increase in damage (6, 6, 2, and 14 respectively at lv100).
  • Tattracting Fist received a small decrease in damage (3 at lv100).
  • Sacrier's Fist range was changed to 1-6 (was 3-6).

  • Rocky Foot, Crackrock Blow, Lethal Slingshot received a small increase in damage (3, 4, and 1 respectively at lv100).
  • Colonnades received a moderate decrease in damage (24 at lv100) and now costs 35 Angrrr to use.
  • Smasher received a moderate decrease in base damage (24 at lv100).



Piwi Hunter * Member Since: December 19, 2011
posté January 06, 2012, 07:29:58 | #14
Welp, it's really, really great to know that I won't be able to play this game with my best friend who lives across the globe (see: Australia).
How hard would it have been for you to leave things the way they were? We love Wakfu dearly and had already planned to buy the highest level of subscription we could pay for once it went live, but what's the point of playing an MMO if you can't play with your friends?
I'd love to think someone would reconsider this decision, but I'm probably too cynical for that at this point.


Bellaphone Trapper * Member Since: December 20, 2010
posté January 06, 2012, 08:04:07 | #15
Sorry Bud, but it is all about the MONEY. Nothing more, nothing less. I have friends like you from all around the world, playing Dofus. But in order for me to play Wakfu i am stuck in a one server no choice situation. Straight up.... it will be a cold day in Hell before i pay for a sub for the NoX server and will just continue to play my Dofus.


Gobball Tamer * Member Since: September 28, 2011
posté January 06, 2012, 10:27:30 | #16
Sadly I am still having trouble playing my music from the game along with the background sounds and the interface sounds. Put all three up and running and I lag out completely. Adding another account to that makes things unbelievably slow. The only way I can play with one account online, or even two for that matter, is me turning off almost all of the sounds. I made a report of this to amakna back in close beta stage, but nothing was done.... They added more sounds instead of fixing the problem, if I am the only one still having the sound problem please someone let me know how you fixed it, or how i can fix it.


Piwi Hunter * Member Since: January 04, 2012
posté January 06, 2012, 19:14:54 | #17
My friend can't right click to trade, is there a work around that, his ign is gallows


Tofu Tracker * Member Since: July 20, 2011
posté January 08, 2012, 04:54:42 | #18
and so...It falls into the dofus setup..soon you'll see lvl 20s with 1.5k hp >.> gj Ankama...gj


Piwi Hunter * Member Since: January 09, 2012
posté January 11, 2012, 22:19:50 | #19
Yall are just downers lolz.


Tofu Tracker * Member Since: January 18, 2012
posté January 18, 2012, 16:06:04 | #20
its not bad just hope they have some thing to note updates meateninese.
thats a bummer when will all the classs be avalble then i reallly like the the cat class one. i know alot of people likes them to and i forgot the name XD sorry i forget alot.


This post has been edited by aquasilver - January 19, 2012, 07:03:59.
 
 
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