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Here are the additions and improvements that will be made ​​available online for the game update of June 17.
 

Level 150 Increase


The arrival of the Divine Dimensions will be an opportunity to increase the level of your character to level 150. The principle of progression remains the same: you will earn 5 points for your abilities and 5 points for your specialty spell per level. You will also be able to increase your spells and your sidekicks up to level 150.
 

New Challenges


New challenges will be available, for example:
  • Aligned: Finish your turn in line with an ally.
  • Manhunt: Defeat the designated enemy first.
  • Reprieve: Defeat the designated enemy last.
And much more!
 

Divine Dimensions: Chapter 1


Pandora walks along the walls... The mysterious engineer who tinkers day and night is about to make her machine operational. But the more she progresses,  the more she realizes the dangers ahead... Especially when Sram is part of the game! Thanks to her (or because of her ...), you can explore every corner of the first WAKFU Divine Dimension! But beware! We are talking about Srambad there... Are you sure you want to know what is hidden? Or rather "what is crawling" there... ?
 

"Epic" Items


A new class of items will be created: "Epic" items. The power of these items will be between the Legendary items and the Relics. Only one Epic item can be equipped at a time. Find out all the details in the complete game update changelog...

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Comments (237) Comment on the forum...
Lord Madgobb
Gynrei 27 May 2014 16:12

(Sabi @ 27 May 2014 16:04) *
Gelano: It will change from +1 AP to +1 AP, +40 HP, +2 CH and +15% Damage.

Nice!, but i so don't have one. =(
Lord Madgobb
Asthis 27 May 2014 16:29
Those challenges look hard. I really wish the PP cap would be increased.
Scary Polter
LioVamp 27 May 2014 16:37

(Sabi @ 27 May 2014 16:00) *
Fhenris's Frozen Fang: The rate, the amount and drop threshold of the the weapon have been reviewed to be more consistent. The drop rate will increase from 0.01% to 0.2%. All players participating in battle will have a prospecting roll to get the item and no prospecting threshold will no longer be required.
no wonder I could not drop one zero point effin zero one percent not shareable between players from a challenge mob spawned in the middle of nowhere -__________- this must be the essence of lameness of drop rates
Grizzled Dandelion
Jebusiscomingrun 27 May 2014 16:44
We need more equipment from level 100 onward, not enough options for all damage or dodge, such a lack of Earth/Air stuff that doesn't cost you your Nana's right arm to acquire!

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Soft Crackler
IDCAA 27 May 2014 16:45
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.


EDIT:

(Jebusiscomingrun @ 27 May 2014 16:44) *

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).
Happy Miliboowolf
Niddhoggy 27 May 2014 17:04

(IDCAA @ 27 May 2014 16:45) *
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.


EDIT:

(Jebusiscomingrun @ 27 May 2014 16:44) *

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).

+1

This game is all about who does the highest damage, not about the ones who have the best fight tactics and strategies.
Lord Madgobb
Neneko88 27 May 2014 17:08
No combat, drop, or class revamps?

Instead of revamping drops they add more annoying challenges. No wonder I'm down to one subscription..More waste of time challenges 
Bellaphone Lover
zoombas 27 May 2014 17:13
Thanks so much for the quick information Sabi! Looking forward to hearing about the "combat revamp" hopefully we'll get some information on that this month!
Nun Shall Pass
Soundtrack8 27 May 2014 17:16
@ Neneko
The fact that fundamental changes they put on their roadmap arent already listed in the big mid-year update is pretty worrying... (crafting / bandits / nations / 2 more class revamps)

Leaves very little time for feedback, beta testing and polishing. Anything can look good an paper, and the developers can only trial so much... You need detailed feedback from the roadtesters who will be living with the changes... but they dont seem to offer it : /
Bellaphone Lover
Szega 27 May 2014 17:18

(Sabi @ 27 May 2014 16:00) *
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.
Please don't do this! Loopholes are the Rogue's best feature, especially for Fire. That is what makes them interesting to play. Also, it rewards those who think and not just spam their spells.
Rogue is built upon the premise that it has many drawbacks (needs Control, needs Range, needs empty space for bombs, no effective single target spells in fire, hard to split damage in 2 directions ...), but in return it has many tricks to overcome them (AP return, push/pull, rougery, playing with the Boombot ...).
I might not be the best informed around here, but I never heard anyone complaining that Rogues are overpowered, and I do not feel it is so either.

TLDR:
Do not fix what is not broken!
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