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General

  • Respec: Performing a respec with Master Kano will no longer cause to loose ability points obtained via a scroll.
  • Spells Auras: They will no longer stack and will not remain visible after combat.
  • Movements: The characters will walk again when out of combat. 
 

Classes

Ecaflip
  • Die Alright: It will properly rebound in the case of a critical hit .

Feca
  • Inversion: The effect of the spell will be permanent until reactivated .
  • Feca Shield: The armor damage absorption will be displayed properly in green, minus for the spell Shovel Shaker which will be corrected in the future.
  • Untouchable: This passive will show the increase of Lock outside of combat.
  • Crashing Wave: It will be possible to activate the armor via Crashing Wave if the character is placed on a glyph. 

Osamodas
  • Gobgob: The fifth slot of the Gobgob will be usable. 

Xelor
  • Mummification: The spell will function correctly on an Osamoda, who had died while he was still under the effect of Possession. 
 

Sidekicks

  • Equipment Items: Trying to equip a costume on a Sidekick will no longer delete it.
 

Dungeons

  • Tourmentor Pit: Sidekicks will be able to be healed in this dungeon.
 

Islands

  • Shu’Far: The Shustuft Crust Dimension Clan Member will be correctly named Shu’Far. 
 

Quests

  • Wevolt!: The quest will validate for the entire group participating in combat.
  • A Roaring Trade in Well-Guawded Seeds: This Hunter quest will be triggered by talking to Valentin Fay.
  • A Roaring Trade in Gobball Totems: This quest will be modified, it will now ask to bring Wild Wool. Its name will be changed to: A Roaring Trade in Wild Wool. 
 

Items

  • Costume: Costumes will be a priority again over the Insignias. Althought this fix isn't global and some of the costumes may still remain under the insignia.
  • Tormentor Costume: It will have the correct visual on a female character.
 

Interface

  • Inventory: A right click on stacked items will no longer change the quantity to 1.

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Comments (469) Comment on the forum...
Ancient Eradicator
GodIsWithUs 17 January 2014 16:30
It would also be interesting to see if Osas can capture them, since everyone suspects Osamodas to have created them:

"Legions of demons are staring at this world as well... Whether it's true or not, they're said to be created by Osamodas himself, who's one of them! Tall and small, major or minor demons, they're all hurrying to the edge of the Universe. Naturally, they can't cross the limit. All demons know it. A pact was sealed between gods from here and demons from there. And this pact forbids demons to invade the Universe spelled with a capital 'U'..."

The Dofus Era - Found Fragment IV
 
Scary Polter
saphiLC2 17 January 2014 16:33
Yep, as i predicted... multimen will require a key to do a dungeon, and i know they wont recover their HP after a combat as soon as you figure out how, the [ ? ] symbol in the MM window have a text saying thats temporal afterall... sadly for you, ankama, MMs are premium items purchased with real money so you cant just [Text Removed] CHANGE THEM AS YOU WANT, I WANT MY MONEY BACK. As always, releasing nice things and a nerf that makes you look bad [Text Edited]... grats
Ancient Eradicator
GodIsWithUs 17 January 2014 16:44
Since I think pushback damage and resistance are really the only stats missing from Wakfu that are found in Dofus, I am very intrigued by these new equipment stats since it sounds like there will be brand new ones exclusive to Wakfu.

Also, I am interested in how the equipment levels for the "elite" dungeons will work. Will the equipment level be static and always have equipment at like 120 no matter if your highest level member is 120 or 200? Elite dungeons seem fun, but if there is no sufficient reward for being a higher level no one will do it. No one will want to fight level 200 monsters for level 120 gear. Hopefully the gear level will be level 200 if you run it with level 200 characters. If the equipment level does not scale to the level of the group, people are just going to view this as another way to slow the rate of dropping gear.
Squited Arachnee
ZeraKoN 17 January 2014 16:56
*goes right to "Shushu Dimension" update description like "omg omg omg omg omg omg"*

Uh... there will be a bugfixing on Zwombbit dungeon, right?...
Overweighted Chafer
everat 17 January 2014 17:08

(ZeraKoN @ 17 January 2014 16:56) *
*goes right to "Shushu Dimension" update description like "omg omg omg omg omg omg"*

Uh... there will be a bugfixing on Zwombbit dungeon, right?...

I second that question. Also, when will we receive information on the sidekick leaving combat in the group display bug we've been experiencing for over a month now?
Tofurby on Diet
hoornvlies 17 January 2014 17:22
Fix Zwombbit Dungeon.

Not in the february update but ASAP.

You can't have an endgame dungeon completely unplayable for 1 month, let alone 2 months.
Grizzled Dandelion
dirkuss 17 January 2014 17:36
no craft/drop rates revamp? pretty disappointing.

I guess the xp thing is pretty good.
Wilder than Wild Dragoturkey
RaVeN-Fifteen 17 January 2014 17:44
I actually love this update... The only thing I'm worried about is if the player has to use 2 keys when their MM glitches out & enters a dungeon fight, kicking out another player. Even if that MM isn't even in your group.
Ecstatic Whisperer
ThyHolyOverlord 17 January 2014 18:01
Please don't make "Elite" equal to "time consuming"
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