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Sidekicks

 
  • Costume slot: It will be unlocked for you to retrieve any costume that you may have equipped your Sidekick with. It will not however be possible to equip another costume with this slot. As a reminder, the Sidekicks cannot wear costumes.
  • Combat: A player who has more Sidekicks than available spots in a fight can no longer join.
 

Ultimate Bosses

 
  • General: Following the removal of the Ultimate Bosses quests (which allowed to restrict  the access based on  player level) and the redesign of the Xp curve we will implement a new access rule:
    • Excarnus: The character must be level 55 minimum to enter
    • Milkar: The character must be level 65 minimum to enter
    • Black Crow: The character must be level 80 minimum to enter
    • Magmog: The character must be level 90 minimum to enter
    • Dragon Pig: The character must be level 100 minimum to enter
 

Nations

 
  • Guard quest  "Joining the Ranks": The description will be clarified to explain that you will need to reach 100 Citizenship points or get more points if you are already over 100 Citizenship points.
 

Wild Estate

 
  • Environmental quest "The Excarnate": It will now validate correctly.
 

Chillberg Island

 
  • Nileza's Vault's chest quest: It will now be interactive.
  • Missiz Freezz:  The edges effects associated with the arrival of Multiman in combat have been  corrected, and the combat against Missiz Freezz can again be done properly.
 

Wabbit Island

 
  • Mini-Lenald: Will no longer heal all the fighters when they perform a Critical Hit with the spell Jutsu Wisdom.
 

Haven Worlds

 
  • Kwismas Soil: It will now be working correctly.
 

Smithmagic

 
  • Smithhammer: Given their high drop rate, the drop rate will now be divided by three.
 

Experience System

Following your feedback on the new experience system, we have identified the cause of what appears to have given you problems:

 
  • When high level characters were trying to give XP to their lower level characters, the penalty applied to the characters considered  as "mules" was too important to compensate for the time gained fighting against monsters of the same level as the mule. If we tried to compensate for this by increasing the level of monsters, this time it would be the combination of two factors (monster too hard + muling) that  would prevent to obtain a correct experience.
  • Note that this was not visible with a Multiman since his experience at the end of combat depends on the level of its master.
  • The characters below the average level of their team are no longer impacted by any penalty.
  • For example a level 40 character can fight with a level 100, 140 or 200 character without a penalty, only the average level of the monsters will matter.
  • The experience gained by a player at the end of combat will no longer depend on the allies levels, nor the total level of the team or even the total level of the opposing team.
  • We also changed the way the factor decreases on the easier and harder monsters in order to make the  group search a lot easier.

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Comments (278) Comment on the forum...
Ecstatic Whisperer
Hudski 18 November 2013 16:34

(Troyle @ 18 November 2013 16:00) *
Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.
Bellaphone Lover
WwhitekrowW 18 November 2013 16:42
100 relic pieces - I really like this. I tend to be of the unlucky sort. At least this way I have a chance!
Grizzled Dandelion
Smaakpapil 18 November 2013 17:00

(Hudski @ 18 November 2013 16:34) *

(Troyle @ 18 November 2013 16:00) *
Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.

It's a 0.1% drop from bosses.

10% drop from bosses, definitely doable. You can see 0 to 6 in a fight.

EDIT:
I agree with the poster above, please do not cap PP and wisdom, there's no reason for doing it.
Dokushuuuuu
Rokugatsu 18 November 2013 17:10
Oh dear, another few months waiting for Feca revamp... And what about Srams?
I'm also curious about the smithmagic revamp, will it finally be good?

I only like the visual changes and exp fix in this update so far.
Bellaphone Lover
Ninjjo 18 November 2013 17:16
A cap on pp? Excuse me I'm going to go weep in a corner now.
Bellaphone Lover
neroatsushi 18 November 2013 17:36
oh please I'm begging you ankama give to all classes a ''restat emergency'' :s
Eccentric Moogrr
Magma-Moon 18 November 2013 17:38

(Troyle @ 18 November 2013 16:00) *
Nations Outposts: Will be improved with new quests, the possibility to become a Guard, new visuals and dialogues for all Profession masters, etc… Drago-Express: New visual aspect to give them a Nation look.
Yes! Oh yes! I love the Sufokian and Brakmarian one the best! Drago-Express should really change its name to just Wakfu-Express or something since not all are classed as Drago's. Still, I love it all. Best Xmas Present ever.  
Ecstatic Whisperer
Seguchi-sama 18 November 2013 17:46
I do surely like the change in relics. Brings some hope to obtain a relic, someday. Now it's purely luck-based and you have the same chances to drop it in the very first fight, but also you might never see it, even after 3000 fights.

And I'm suspicious about the wisdom/pp cap, nearly as much as I appreciate relics feature.

Let's count how much wisdom we can possibly get now, for, say, a lvl 90 character. 100 from mea culpa, 40 from almanax blessing, 10 (I believe?) from a guild, and ~100 from equipment (maybe more, didn't try it out after the item revamp). That makes 250 wisdom. Well, if not everyone has stacks of mea culpa, 150 wisdom is still easily reachable. I simply hope you aren't going to cap it at 100 or less.

As about prospecting, meh.. My iop can walk in 100 and even 200 pp gear and do stuff with ease, my earth enu usually has 250-300ish pp in combat. From what I know people are managing to get enu's pp up to 500 in combat. Why that? Not because we're greedy. But because the whole drop system is so much retarded and droprates/pp locks are ridiculous at higher level. So, if you're going to cap pp for non-enu chars at some very low number, it will simply push players to create more enu chars. (Wait, how, there are still players who didn't make an enu alt?!) I'm okay with prospecting capped somewhere at 250, but not lower.
Grizzled Dandelion
Lakeface 18 November 2013 18:21
Thanks a lot for making us waste 2 months trying to drop a stupid relic and making it "easier" now. I won't pay anymore for a game that's unpredictable at this point.
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