Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.
Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.
This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?
Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.