• Respec for Enutrof, Masqueraider and Ecaflips: Due to the many changes brought with this update, a spell and aptitude respec will be offered to Enutrof, Masqueraider and Ecaflip characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respec quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!”), completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
  • Crawlies: HP losses trigger by the Ecaflip outside of his turn will correctly trigger the heal of the Crawlies.
  • Faking It & Drheller: The Drheller will die when the Enutrof triggers Faking It.
  • Pouches: The will no longer deal damage when picked up.
  • Hornito: Will correctly take Backstab and Side damages into account.


  • Dojo: Leaving it will no longer lead to a black screen.

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Comments (174) Comment on the forum...
Lord Madgobb
Neneko88 07 October 2013 17:03
poor pandas..

troyle what do you mean by

  • Drain: Casting Drain on a doll will correctly summon an Inflatable. Note however that, in order to summon an Inflatable, you will have to target the seed. This will not work if you target an area, of which the seed is not the center. Its description will be modified as follows: “The Sadida drains some Health Points from a target and redistributes them to nearby allies. Cast on a Seed, this spell will cause an Inflatable to grow.”

The drain changes dont make sense at all. You could never summon an inflatable if you didnt target the seed to begin with..

By the way thank you for all the modifications to classes like iop and rogue again, and ignoring modifications to sadidas
Overweighted Chafer
Tropical-Ace 07 October 2013 17:05
Same issue with the French post

  • Hairy Moon: Will correctly summon a Super Kittikaze after God Ouginak. It will not be controlled and will attack its allies.

This should be posted in "Ecaflip" not "Dungeon"
Eccentric Moogrr
Elistah 07 October 2013 17:11
Lock, Dodge and reset of the abilities and Specialties: From now on, it will only be possible to invest up to 100 ability points in Lock and/or Dodge. With this update all Ability/Specialty points will be reset without need to visit the respect instance.

So instead of rebalancing the mobs by giving them higher dodge or maybe Stablized status the developers decided to cap our build stats...... Sacs, Masq's, and Possibly some enu's will really feel the brunt of this ridiculously hair brained move. If the dev's didn't bosses/mobs being lock-blocked they should've fixed them rather than punishing the rather ingenious players who discovered and implemented such strategies..... 
Nun Shall Pass
Shaleigh1 07 October 2013 17:18

Note however that if a character leaves the fight, the entire team will receive no loots in case of victory

This is a quote concerning UBs.

So, if someone disconnects (or dies?) the entire team gets no loot? WTF? Why?

Lock, Dodge and reset of the abilities and Specialties: From now on, it will only be possible to invest up to 100 ability points in Lock and/or Dodge. With this update all Ability/Specialty points will be reset without need to visit the respect instance.

You really don't like it when people beat your pet UB with a strategy you didn't specifically intent, huh?

To explain: People have been beating DP with like 700 lock Sacs. I guess Ankama got mad at that...
Speechless Crobak
Spazturtle 07 October 2013 17:18

[New] Survivor Pack: From October 8 (during the day), all players who participated in the Beta between April 2011 and until launch will receive a Survivor Pack on all newly created characters, as well as the existing ones. This Pack includes a Survivor Costume (replacing the Survivor set) and the Survivor title. We implemented this service for all of you who lost these gifts that were only offered once on all accounts.

Overweighted Chafer
IvanSouza 07 October 2013 17:27

Amazing changes ! I loved them all, load of bug fixes, really really happy ! Good work !

Care to explain the “Quester's Block” state idea ?

It was said before that you are trying to provide better ways to level up besides the most used "leeching" method.

Improving the number of monsters/interactive elements/resources will definitely make solo questing more attractive, but adding a block and reducing the exp (a couple of patches ago) is a little counter productive don't you think ?

What about a bonus EXP for the environmental quests if the group players are similar in level ? (15 levels above or below).

EDIT: By the way, will you add more Dodge and Lock to equipment ? 
Lord Madgobb
Neneko88 07 October 2013 17:32
Cap dodge and lock but leave initiative high XD

So they're saying that Rogues should benefit and Masqs shouldn't.

Nice ankama ^^
Happy Miliboowolf
FinroyThePuppeteer 07 October 2013 17:35
Wodent pet, wodent pet, wodent osa makes a happy dance
Narcissistic Larva
YoshisPowerTwo 07 October 2013 17:39
Yay changes
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