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Devblog: New Incarnam - June 24, 2016 - [RyF]
For this Incarnam redesign, we have forged strong links between several key ideas from the Krosmoz and, specifically, the WAKFU MMO: Wakfu, Stasis, Ogrest, the Chaos and its origins. These are the same concepts that we are going to progressively develop and enrich over the course of the coming updates...
 
We are going to give a detailed explanation about the changes made to the acquisition rates of numerous game resources, as well as to the attempts each player makes with regards to the latter.
For the next major update of WAKFU, we’ve reviewed the attributes of all Epic and Relic items. Before you flip tables and make a mess, these changes are mostly positive!
With Fhenris, we're going to reveal a little more behind the scenes of WAKFU to you. He's the lead level designer, who has been working on the graphical overhaul of Monk Island!
Twenty kamas to go to the island of your dreams! Now that’s a golden deal, isn’t? You only have to pay for the boat ride from your Nation’s port once, and you get to be a tourist for the year! So, alright, yes, it’s raining, it’s dark, and it smells like an 80-year-old’s adult diaper. But what were you expecting for only 20 kamas?
 

Speck waited to hear the first screams from upstairs before freeing himself from his protective prison. The sound of the nearby carnage made him shudder. As he headed towards the stairs, he noticed a pale reflection in one of the cages… the story continues in this second part of the Crocodyls' background devblog!

In honor of Moon Island and its new zone, accessible in the next patch, we are offering you a series of background devblogs to gradually lift the curtain on its inhabitants: this weekend, the Legend of the Crocodyls will be unveiled!

Starting today, we’re going to take you behind the scenes of WAKFU regularly. On our first visit we’ll be accompanied by two 2D artists, NoSocks and Pulpo, who will tell us all about their latest creations, the Moon Monsters! You’ll find out more about their origins in a future publication that is more background-focused...

Want to know more about the Huppermage Class? We have just the thing for you! In this special Huppermage Class focused devblog discover more details about the class' spells and features.
Ever since you got wind that a new class would be coming to WAKFU, many of you have been wondering what these Huppermages will bring to the game. Before the elemental mages reveal all their secrets, we’ll tell you a bit about their Huppermagic School.
Quest of Nations: Chapter 2 - October 22, 2015 - [Sabi]
[SPOILER!] Remember, a few months back, the Quest of Nations gave you the chance of becoming a legendary hero. Today, the adventure continues with Chapter 2: The Archaeologists and the Buried Temple!
WAKFU Raiders: Yakusha - October 07, 2015 - [Sabi]
A new adventure awaits you in the recently released WAKFU Raiders! Assemble a team of super powerful warriors and kick the butts of all those who dare stand in your way! At the end of the road gifts for your favorite MMO Game and all the answers to this world’s anomalies lie waiting for you... But which world are we talking about? Hmm... Do you know Yakusha?

 
The Heroes System - Rates - September 24, 2015 - [Flatops]
This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.
The Dark Side of Moon... - September 09, 2015 - [Dy7]
Your ancestors perhaps already walked these shores once upon a time. Way back then, Ogrest hadn’t yet sunk it beneath kalitres of salty tears. Kokoko milk flowed freely and four bodacious turtles, warriors of legend, held sway. Today, it has resurfaced from the depths of the ocean, and more than one exotic adventure awaits you there... 
This is the second Devblog on the Heroes system. We’re going to go into more depth on the whole idea behind companies, on how they work exactly and on the gifts that are associated with the system.
While taking a stroll on the island of Forfut, you may catch a glimpse of old Viktoria-Franka Enstein and her vile dog Kooki: she walks her dog along the walls of the Miseryeum. The Miseryeum… A dungeon at the crossroads of life and death... Who will be brave enough to face Mama Z?
The Heroes System - June 25, 2015 - [Azael]
It’s finally here: the Devblog on the Heroes! Following the announcement of this new feature on the forum for the various betas, many of you had questions. Now it’s time to give you some more details. We’re going to be devoting three Devblogs to this topic, with each post focusing on a specific element of the upcoming feature.
 
Hi everyone! For those who aren’t familiar with my articles, I’ll be giving you an insider’s perspective on the major changes in the works for WAKFU. I’ll try to explain our choices, our constraints, the directions we’re taking, etc.
 
Remember, you saw an episode all about him in WAKFU the Series. Of course you remember... you trembled like a little Enutrofette when you saw him steal Evangelyne’s shadow!  Perhaps you’ve even come across him in game, on Forfut. Vampyro hasn’t uttered his last sluurp! (That’s the sound Vampyres make when they suck your blood.)
Spell System Revamp - May 21, 2015 - [Dy7]
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions. 
A shadow hangs over the peaks of Kelba. Could this be the Black Crow? Almost... the new threat seems far more sinister and is known as Steel Beak, the bird of misfortune. A figure who loves to pick on poor travelers, and only ever leaves a few traumatized survivors behind. But who is this dreaded… Steel Beak?
Cras have had trouble staying competitive compared to the other classes for some time now. When playing alone, Cras are penalized by the small size of the battlefield and the number of monsters that can easily reach them.
In group play, Cras inflicted less damage in comparison to other classes.
Although the Iop can properly deal damage, it has trouble keeping up in a fight due to its game mechanics and the fact that it only has close-quarter spells. This especially holds true in multi-player mode, where the monsters are often very tough melee fighters. Its movement spells are also somewhat costly. All in all, it isn't easy for an Iop to survive combat that goes on for a longer period of time.
Those who have ventured to Srambad know him as the one leading the chase on the Dimensional Voyagers. But who – or what is this dark being? Want to find out? Well, why not listen to a dishonest citizen of Srambad speaking about the leader of the Malicious Militia?
Pandawa's Revamp - December 05, 2014 - [Sabi]
Despite his musky smell, the new Pandawa is far from being repulsive! Everything has been done to give the class a more enjoyable gameplay, while keeping the basic structure of the class! Ready for a taste?
Devblog: Updater - October 13, 2014 - [Sabi]
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?
Focus: PvP - September 08, 2014 - [Sabi]
Starting from the next update, Nations will be able to take one another on in intense NvN combats. Players will now be able to choose to become Guards and defend their Nations, or join the fearsome Riktus rebels whose clan is about to hit the game. Read on to discover all the details of this new feature.
Hello everyone, it's been a while since I did not write a "Letter to the Community." I know some of you were asking for its return and it is now here!
Since the beginning of time, the Gods have influenced the World of Twelve. But it must be said that the faith of their disciple has fallen somewhat since Ogrest gave them a real good bashing from up there on Mount Zinit... So, to compensate for the decline of their divine dimensions, some of them have achieved the impossible: to unite!
Focus: Srambad - Game Design - June 11, 2014 - [Sabi]


Soon you'll be able to discover the Divine Dimensions and enter the heart of the subject! Accompany Pandora in her adventures beyond Astrub, the World of Twelve, and even time. Set foot on unknown lands. Discover Srambad, its murders, its plots, its corruption... and so much more!
KROSMOZ: Saharash - March 14, 2014 - [Sabi]

Aaah, Saharash... Its wild and abundant nature, its fresh water sources and its friendly people... Do not make that face, Saharash has not always been a dry wasteland and desert like it is today! And for proof, here are some testimonials from former residents or passing adventurers who tells us of a time that whoever less than twenty years old may not know...
Focus: The Protoflex - March 11, 2014 - [Sabi]
A new Sidekick will be arriving in-game with the upcoming March 18th game update: the Protoflex! Discover in this gameplay devblog, his spells, and much more!
KROSMOZ: The Protoflex - March 07, 2014 - [Sabi]

The Protoflex is the new Sidekick that you can choose to have by your side starting with the next game update on March 18th... But who or what is this Protoflex? Where does he come from? This great robot of a new era…
Focus: Saharash - March 04, 2014 - [Sabi]

You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!

This devblog is going to give you more details on the Shustufft Crust Dimension which will arrive soon in WAKFU!
WIP: Craft Revamp - January 21, 2014 - [Sabi]

It’s been a long time coming for the craft system to have a "small" dusting done so that it becomes a really interesting piece of WAKFU. It has now been quite a while that the GD team planned to tackle it and the task is not easy, as there is much to do, since the current craft system is a pile of  gameplay layers, one on top of another. That is why, instead of trying to rebalance the current craft system and attempt to just fill the cracks, we preferred to break down the walls and rebuild based on new healthy strong foundations (hopefully you are understanding this metaphor). Forget the craft system as it is now: Our revamp will not only make a few changes, but will offer you a totally different concept!
Class Revamp - Feca - December 16, 2013 - [Sabi]
   
The long-awaited revamp of the Feca will arrive with the next update, and today Grou want to share with you the planned changes! Discover later on more details on these modifications to continue to have an early dialogue and ensure that they are as close as possible to your expectations.

In this Devblog 3xited (aka Exi) will explain the experience revamp that will be implemented in WAKFU. Why this revamp? How does it work? What purpose does it serve? Find all the answers here!
Sidekicks - November 28, 2013 - [Sabi]


A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.

These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.

Many questions were asked regarding this feature, and it is now time to shed some light.


Azael comes back with a new Letter to the Community. In this issue, he will talk about the November update, as well as the upcoming one in December.
Smithmagic Revamp: Round 2 - November 21, 2013 - [Azael]


Today Grou tells you about the novelties coming with the new revamp of Smithmagic, which will be implemented on December 10th. Why another revamp? What are the new goals? How will it work? Read the answers to these questions now.
Haven Worlds: 4 months later - November 04, 2013 - [Azael]
It has now been 4 month that we released the Haven World feature. After a short break, and before we implement new ones in November, here’s a first recap of what you, the community, made out of this feature
Who is Merkator? - Krosmoz - October 21, 2013 - [Azael]

Starting tonight at midnight (server time) Merkator welcomes you to his open cell party. Is your ticket to Alkatrool ready? Who is this Merkator?
Letter to the Community - October 2013 - Community - October 21, 2013 - [Azael]


Hello everyone! Here is the second Letter to the Community, which will now be a regular announcement that will come soon after a game update.
Who is Decepticod? - Krosmoz - October 07, 2013 - [Azael]


  Today we come back to present to you the one who has mastered the art of the bubble: Decepticod!
Alkatrool Island - October 04, 2013 - [Azael]


Alkatrool the prison Island... A haven of criminal concentration as dangerous as unknown at this time. But why keeping such secrecy about the prisoners so far? What dark secret has found its home in Alkatrool?
Equipment Items Revamp - September 30, 2013 - [Zeorus]


Today, our goal is to present and explain to you the new equipment item revamp which will concern directly the level 65 + and a few level 65 - equipment items. With the help of Zeorus, discover a preview of the changes coming your way with the next update on October 8th.