Devblog: Updater October 13, 2014 -
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?
Focus: PvP September 08, 2014 -
Starting from the next update, Nations will be able to take one another on in intense NvN combats. Players will now be able to choose to become Guards and defend their Nations, or join the fearsome Riktus rebels whose clan is about to hit the game. Read on to discover all the details of this new feature.
Letter to the Community - September 2014 September 05, 2014 -
Hello everyone, it's been a while since I did not write a "Letter to the Community." I know some of you were asking for its return and it is now here!
KROSMOZ: When Sram and Enutrof unite... August 12, 2014 -
Since the beginning of time, the Gods have influenced the World of Twelve. But it must be said that the faith of their disciple has fallen somewhat since Ogrest gave them a real good bashing from up there on Mount Zinit... So, to compensate for the decline of their divine dimensions, some of them have achieved the impossible: to unite!
Focus: Srambad Game Design - June 11, 2014 -
Soon you'll be able to discover the Divine Dimensions and enter the heart of the subject! Accompany Pandora in her adventures beyond Astrub, the World of Twelve, and even time. Set foot on unknown lands. Discover Srambad, its murders, its plots, its corruption... and so much more!
KROSMOZ: Saharash March 14, 2014 -
Aaah, Saharash... Its wild and abundant nature, its fresh water sources and its friendly people... Do not make that face, Saharash has not always been a dry wasteland and desert like it is today! And for proof, here are some testimonials from former residents or passing adventurers who tells us of a time that whoever less than twenty years old may not know...
KROSMOZ: The Protoflex March 07, 2014 -
The Protoflex is the new Sidekick that you can choose to have by your side starting with the next game update on March 18th... But who or what is this Protoflex? Where does he come from? This great robot of a new era…
Focus: Saharash March 04, 2014 -
You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!
WIP: Craft Revamp January 21, 2014 -
It’s been a long time coming for the craft system to have a "small" dusting done so that it becomes a really interesting piece of WAKFU. It has now been quite a while that the GD team planned to tackle it and the task is not easy, as there is much to do, since the current craft system is a pile of gameplay layers, one on top of another. That is why, instead of trying to rebalance the current craft system and attempt to just fill the cracks, we preferred to break down the walls and rebuild based on new healthy strong foundations (hopefully you are understanding this metaphor). Forget the craft system as it is now: Our revamp will not only make a few changes, but will offer you a totally different concept!
Class Revamp - Feca December 16, 2013 -
The long-awaited revamp of the Feca will arrive with the next update, and today Grou want to share with you the planned changes! Discover later on more details on these modifications to continue to have an early dialogue and ensure that they are as close as possible to your expectations.
Revamping the experience curve December 04, 2013 -
In this Devblog 3xited (aka Exi) will explain the experience revamp that will be implemented in WAKFU. Why this revamp? How does it work? What purpose does it serve? Find all the answers here!
Sidekicks November 28, 2013 -
A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.
These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.
Many questions were asked regarding this feature, and it is now time to shed some light.
Letter to the Community - November 2013 November 27, 2013 -
Azael comes back with a new Letter to the Community. In this issue, he will talk about the November update, as well as the upcoming one in December.
Smithmagic Revamp: Round 2 November 21, 2013 -
Today Grou tells you about the novelties coming with the new revamp of Smithmagic, which will be implemented on December 10th. Why another revamp? What are the new goals? How will it work? Read the answers to these questions now.
Haven Worlds: 4 months later November 04, 2013 -
It has now been 4 month that we released the Haven World feature. After a short break, and before we implement new ones in November, here’s a first recap of what you, the community, made out of this feature
Letter to the Community - October 2013 Community - October 21, 2013 -
Hello everyone! Here is the second Letter to the Community, which will now be a regular announcement that will come soon after a game update.
Alkatrool Island October 04, 2013 -
Alkatrool the prison Island... A haven of criminal concentration as dangerous as unknown at this time. But why keeping such secrecy about the prisoners so far? What dark secret has found its home in Alkatrool?
Equipment Items Revamp September 30, 2013 -
Today, our goal is to present and explain to you the new equipment item revamp which will concern directly the level 65 + and a few level 65 - equipment items. With the help of Zeorus, discover a preview of the changes coming your way with the next update on October 8th.
Class Revamp - Foggernaut September 12, 2013 -
After the revamp of its Stasis branch a few weeks ago, it is now time for the Foggernaut class to go under the magnifying glass! We have tightened the screws, checked all the oil gauges and especially gave it a new shine! You will discover in the rest of this devblog, details of the planned changes. The goal is to continue to have an early dialogue with you and ensure that they are as close as possible to your expectations.
Letter to the Community - September 2013 September 03, 2013 -
Hello everyone! From now on I will regularly (after each update if possible) publish a “Letter to the Community” to talk about WAKFU and announce important information or modification brought to our previous plans.
With the Wabbit Island out, we talked with the Community Managers about your feedback and expectations. Here’s what came out of it. We tried to identify the most important subjects: we won’t be able to address all demands that will be posted in the comments but we will try our best to answer.
Wabbits Open Theiw Doows! August 14, 2013 -
Have you noticed this Cawwot smell in the last few weeks? It might just be because of the soon to be arrival of Wabbit Island. Designed for levels 120 and more, this place is going to bring you a lot of surprises! Loaded with mystewy, action, quests, dungeons and fiwstly... Wabbits starting August 27th!
Wabbit Island Krosmoz - August 07, 2013 -
During the last recent weeks, our reporters from the World of Twelve Gazette have worked hard under the leadership of Zezette. You may ask: "But why?". Simply in order to gather as much information to help you prepare for your future visit of the Wabbit Island and its mysteries.
Here is what we have collected through various publications of each of the Four Nations.
We will do our best to keep you informed of any new informations about this island which has been inaccessible for way too long!
Class Revamp - Eniripsa August 06, 2013 -
The healing class of WAKFU, the Eniripsa, get its turn on the revamp table! Today we give you more details about the planned changes, to establish an early dialogue with you and ensure that they are as close as possible to your expectations.
Bilbiza July 23, 2013 -
Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons...
Spells level up! July 18, 2013 -
In the next update, on July 30th, the character level cap will reach 125, and spells will be designed up to level 200! Concerning these spells, let us tell you about how these modifications will go…
New equipment rules July 17, 2013 -
Azael tells you about the new equipment rules implemented on July 30th: AP/MP limitation, stats rebalancing, replacement of sets, more unique items, relics, etc. Learn everything in this devblog!
Class revamp - Xelor July 10, 2013 -
Long awaited, the Xelor revamp is now becoming reality, and will come to the game in the upcoming update, in July. Today, we offer you a closer look at the modifications to expect.
Azael tells you about GvG Game Design - June 07, 2013 -
Today we offer you a Q&A sessions with Azael, to talk in details about the GvG feature, coming in the next update. Clarifications, Information and even spoilers are on the menu!
Haven Worlds - Azael answers your questions Game Design - May 31, 2013 -
We went to Azael to get him to answer the most important question we received about Haven Worlds, that will be opening their doors on June 18!
Haven Worlds - Constructing Buildings Game Design - May 29, 2013 -
Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!
Haven Worlds – Interview with Azael May 23, 2013 -
Haven Worlds will become available in WAKFU in June. More than just a housing system, they will allow guilds to give life to many projects. We will communicate and describe this feature throughout the month, and we begin today with an interview with the Lead Game Designer of WAKFU, Azael.
Changing Nation Game Design - May 16, 2013 -
Today we will talk about an improvement that has been long awaited: Nation change!
This Devblog will introduce you to this new feature and its implementation in the game.
Chillberg Island, by the Heralds April 15, 2013 -
To a zealous son wishing to brave cold and flakes, a Frigostian would say “Stay where you are, Harebourg ain’t never very far”. Despite all warnings, our Heralds braved the island, and decided to break the ice before Frigost unveils to everyone!
Smithmagic revamp Game Design - April 10, 2013 -
Today Grou tells you about the novelties coming with the revamp of Smithmagic, implemented on April 16. Why a revamp? What are the goals? How does it work now? Read the answers to these questions now.
Class revamps: Sadida and Ecaflip Game Design - April 08, 2013 -
A new class revamp devblog appears, about Sadidas and Ecaflips. With these modifications applied on April 16, Eniripsas will no longer be the one and only healing class, since these 2 classes will get their own healing abilities!
Developers' Diary: Chillberg Island March 29, 2013 -
Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
Captain's treasures March 25, 2013 -
Hey you, spineless landlubbers, it’s me, Capt’n Chafer! Klak Klak Klak!
Well, Colonel Vert-Beret and I are here to announce the beginning of a new era, the era of treasure hunters! So listen closely, you won’t believe it…
Chillberg Island Game Design - March 20, 2013 -
Hello friends! Interested by a bowl of fresh air, with limited cost, all at your expense? You probably heard about my island already, the Chillberg Island! A new land full of treasures and perspective for the tough guys like you!
Since I feel generous today, I’ll tell you about how things work on my ice rock. And if you stay until the end, you might even get a little discount on the taxes I set on everything you can find there. I’m sure we can agree on something, if you don’t get cold feet.