The Heroes System - Rates - September 24, 2015 -
This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.
The Dark Side of Moon... - September 09, 2015 -
Your ancestors perhaps already walked these shores once upon a time. Way back then, Ogrest hadn’t yet sunk it beneath kalitres of salty tears. Kokoko milk flowed freely and four bodacious turtles, warriors of legend, held sway. Today, it has resurfaced from the depths of the ocean, and more than one exotic adventure awaits you there...
The Heroes System - Companions - August 18, 2015 -
This is the second Devblog on the Heroes system. We’re going to go into more depth on the whole idea behind companies, on how they work exactly and on the gifts that are associated with the system.
The Ghosts of the Miseryeum - July 06, 2015 -
While taking a stroll on the island of Forfut, you may catch a glimpse of old Viktoria-Franka Enstein and her vile dog Kooki: she walks her dog along the walls of the Miseryeum. The Miseryeum… A dungeon at the crossroads of life and death... Who will be brave enough to face Mama Z?
The Heroes System - June 25, 2015 -
It’s finally here: the Devblog on the Heroes! Following the announcement of this new feature on the forum for the various betas, many of you had questions. Now it’s time to give you some more details. We’re going to be devoting three Devblogs to this topic, with each post focusing on a specific element of the upcoming feature.
Letter to the Community: June - June 15, 2015 -
Hi everyone! For those who aren’t familiar with my articles, I’ll be giving you an insider’s perspective on the major changes in the works for WAKFU. I’ll try to explain our choices, our constraints, the directions we’re taking, etc.
Vampyro: too ghoul for school! - May 27, 2015 -
Remember, you saw an episode all about him in WAKFU the Series. Of course you remember... you trembled like a little Enutrofette when you saw him steal Evangelyne’s shadow! Perhaps you’ve even come across him in game, on Forfut. Vampyro hasn’t uttered his last sluurp! (That’s the sound Vampyres make when they suck your blood.)
Spell System Revamp - May 21, 2015 -
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
Knights Devblog - Flame - May 06, 2015 -
In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions.
Ultimate Boss: Steel Beak - April 13, 2015 -
A shadow hangs over the peaks of Kelba. Could this be the Black Crow? Almost... the new threat seems far more sinister and is known as Steel Beak, the bird of misfortune. A figure who loves to pick on poor travelers, and only ever leaves a few traumatized survivors behind. But who is this dreaded… Steel Beak?
Class Revamp: The New Cra Strikes! - March 12, 2015 -
Cras have had trouble staying competitive compared to the other classes for some time now. When playing alone, Cras are penalized by the small size of the battlefield and the number of monsters that can easily reach them.
In group play, Cras inflicted less damage in comparison to other classes.
In group play, Cras inflicted less damage in comparison to other classes.
Class Revamp: the new Iop is coming! - March 10, 2015 -
Although the Iop can properly deal damage, it has trouble keeping up in a fight due to its game mechanics and the fact that it only has close-quarter spells. This especially holds true in multi-player mode, where the monsters are often very tough melee fighters. Its movement spells are also somewhat costly. All in all, it isn't easy for an Iop to survive combat that goes on for a longer period of time.
The Black Soul of the Dark Master - January 15, 2015 -
Those who have ventured to Srambad know him as the one leading the chase on the Dimensional Voyagers. But who – or what is this dark being? Want to find out? Well, why not listen to a dishonest citizen of Srambad speaking about the leader of the Malicious Militia?
Pandawa's Revamp - December 05, 2014 -
Despite his musky smell, the new Pandawa is far from being repulsive! Everything has been done to give the class a more enjoyable gameplay, while keeping the basic structure of the class! Ready for a taste?
Devblog: Updater - October 13, 2014 -
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?
Focus: PvP - September 08, 2014 -
Starting from the next update, Nations will be able to take one another on in intense NvN combats. Players will now be able to choose to become Guards and defend their Nations, or join the fearsome Riktus rebels whose clan is about to hit the game. Read on to discover all the details of this new feature.
Letter to the Community - September 2014 - September 05, 2014 -
Hello everyone, it's been a while since I did not write a "Letter to the Community." I know some of you were asking for its return and it is now here!
KROSMOZ: When Sram and Enutrof unite... - August 12, 2014 -
Since the beginning of time, the Gods have influenced the World of Twelve. But it must be said that the faith of their disciple has fallen somewhat since Ogrest gave them a real good bashing from up there on Mount Zinit... So, to compensate for the decline of their divine dimensions, some of them have achieved the impossible: to unite!
Focus: Srambad - Game Design - June 11, 2014 -
Soon you'll be able to discover the Divine Dimensions and enter the heart of the subject! Accompany Pandora in her adventures beyond Astrub, the World of Twelve, and even time. Set foot on unknown lands. Discover Srambad, its murders, its plots, its corruption... and so much more!
KROSMOZ: Saharash - March 14, 2014 -
Aaah, Saharash... Its wild and abundant nature, its fresh water sources and its friendly people... Do not make that face, Saharash has not always been a dry wasteland and desert like it is today! And for proof, here are some testimonials from former residents or passing adventurers who tells us of a time that whoever less than twenty years old may not know...
KROSMOZ: The Protoflex - March 07, 2014 -
The Protoflex is the new Sidekick that you can choose to have by your side starting with the next game update on March 18th... But who or what is this Protoflex? Where does he come from? This great robot of a new era…
Focus: Saharash - March 04, 2014 -
You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!
WIP: Craft Revamp - January 21, 2014 -
It’s been a long time coming for the craft system to have a "small" dusting done so that it becomes a really interesting piece of WAKFU. It has now been quite a while that the GD team planned to tackle it and the task is not easy, as there is much to do, since the current craft system is a pile of gameplay layers, one on top of another. That is why, instead of trying to rebalance the current craft system and attempt to just fill the cracks, we preferred to break down the walls and rebuild based on new healthy strong foundations (hopefully you are understanding this metaphor). Forget the craft system as it is now: Our revamp will not only make a few changes, but will offer you a totally different concept!
Class Revamp - Feca - December 16, 2013 -
The long-awaited revamp of the Feca will arrive with the next update, and today Grou want to share with you the planned changes! Discover later on more details on these modifications to continue to have an early dialogue and ensure that they are as close as possible to your expectations.
Revamping the experience curve - December 04, 2013 -
In this Devblog 3xited (aka Exi) will explain the experience revamp that will be implemented in WAKFU. Why this revamp? How does it work? What purpose does it serve? Find all the answers here!
Sidekicks - November 28, 2013 -
A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.
These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.
Many questions were asked regarding this feature, and it is now time to shed some light.
Letter to the Community - November 2013 - November 27, 2013 -
Azael comes back with a new Letter to the Community. In this issue, he will talk about the November update, as well as the upcoming one in December.
Smithmagic Revamp: Round 2 - November 21, 2013 -
Today Grou tells you about the novelties coming with the new revamp of Smithmagic, which will be implemented on December 10th. Why another revamp? What are the new goals? How will it work? Read the answers to these questions now.
Haven Worlds: 4 months later - November 04, 2013 -
It has now been 4 month that we released the Haven World feature. After a short break, and before we implement new ones in November, here’s a first recap of what you, the community, made out of this feature
Letter to the Community - October 2013 - Community - October 21, 2013 -
Hello everyone! Here is the second Letter to the Community, which will now be a regular announcement that will come soon after a game update.
Alkatrool Island - October 04, 2013 -
Alkatrool the prison Island... A haven of criminal concentration as dangerous as unknown at this time. But why keeping such secrecy about the prisoners so far? What dark secret has found its home in Alkatrool?
Equipment Items Revamp - September 30, 2013 -
Today, our goal is to present and explain to you the new equipment item revamp which will concern directly the level 65 + and a few level 65 - equipment items. With the help of Zeorus, discover a preview of the changes coming your way with the next update on October 8th.
Class Revamp - Foggernaut - September 12, 2013 -
After the revamp of its Stasis branch a few weeks ago, it is now time for the Foggernaut class to go under the magnifying glass! We have tightened the screws, checked all the oil gauges and especially gave it a new shine! You will discover in the rest of this devblog, details of the planned changes. The goal is to continue to have an early dialogue with you and ensure that they are as close as possible to your expectations.
Letter to the Community - September 2013 - September 03, 2013 -
Hello everyone! From now on I will regularly (after each update if possible) publish a “Letter to the Community” to talk about WAKFU and announce important information or modification brought to our previous plans.
With the Wabbit Island out, we talked with the Community Managers about your feedback and expectations. Here’s what came out of it. We tried to identify the most important subjects: we won’t be able to address all demands that will be posted in the comments but we will try our best to answer.
Wabbits Open Theiw Doows! - August 14, 2013 -
Have you noticed this Cawwot smell in the last few weeks? It might just be because of the soon to be arrival of Wabbit Island. Designed for levels 120 and more, this place is going to bring you a lot of surprises! Loaded with mystewy, action, quests, dungeons and fiwstly... Wabbits starting August 27th!
Wabbit Island - Krosmoz - August 07, 2013 -
During the last recent weeks, our reporters from the World of Twelve Gazette have worked hard under the leadership of Zezette. You may ask: "But why?". Simply in order to gather as much information to help you prepare for your future visit of the Wabbit Island and its mysteries.
Here is what we have collected through various publications of each of the Four Nations.
We will do our best to keep you informed of any new informations about this island which has been inaccessible for way too long!
Class Revamp - Eniripsa - August 06, 2013 -
The healing class of WAKFU, the Eniripsa, get its turn on the revamp table! Today we give you more details about the planned changes, to establish an early dialogue with you and ensure that they are as close as possible to your expectations.
Bilbiza - July 23, 2013 -
Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons...
Spells level up! - July 18, 2013 -
In the next update, on July 30th, the character level cap will reach 125, and spells will be designed up to level 200! Concerning these spells, let us tell you about how these modifications will go…
New equipment rules - July 17, 2013 -
Azael tells you about the new equipment rules implemented on July 30th: AP/MP limitation, stats rebalancing, replacement of sets, more unique items, relics, etc. Learn everything in this devblog!
Class revamp - Xelor - July 10, 2013 -
Long awaited, the Xelor revamp is now becoming reality, and will come to the game in the upcoming update, in July. Today, we offer you a closer look at the modifications to expect.