Smithmagic revamp - Game Design - April 10, 2013 - [Grou]

Today Grou tells you about the novelties coming with the revamp of Smithmagic, implemented on April 16. Why a revamp? What are the goals? How does it work now? Read the answers to these questions now.
Class revamps: Sadida and Ecaflip - Game Design - April 08, 2013 - [Troyle]

A new class revamp devblog appears, about Sadidas and Ecaflips. With these modifications applied on April 16, Eniripsas will no longer be the one and only healing class, since these 2 classes will get their own healing abilities!
Kama revamp - Game Design - April 04, 2013 - [Azael]

Azael tells you everything about the upcoming Kama revamp deployed on April 16, including the important new feature: Kama drops!

Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
Captain's treasures - March 25, 2013 - [Azael]

Hey you, spineless landlubbers, it’s me, Capt’n Chafer! Klak Klak Klak!

Well, Colonel Vert-Beret and I are here to announce the beginning of a new era, the era of treasure hunters! So listen closely, you won’t believe it… 
Chillberg Island - Game Design - March 20, 2013 - [Azael]

  Hello friends! Interested by a bowl of fresh air, with limited cost, all at your expense? You probably heard about my island already, the Chillberg Island! A new land full of treasures and perspective for the tough guys like you!

Since I feel generous today, I’ll tell you about how things work on my ice rock. And if you stay until the end, you might even get a little discount on the taxes I set on everything you can find there. I’m sure we can agree on something, if you don’t get cold feet.
Masqueraiders - February 20, 2013 - [Azael]

This Devblog article will show you the spells of the Masqueraiders: the three branches and specialties. All you need in order to prepare your build and decide which mask you’ll be wearing!

Latest addition to our class revamps Devblogs series; discover the changes brought to Rogues and Enutrofs.
Today, we are continuing our series of class revamp dev blogs coming with the February update with the Sacrier and the Osamodas.
Class revamp: Iop and Cra - February 08, 2013 - [Azael]
As you already know, over the last months the Game Designers have been working on revamping the character classes. Their goals are simple: more fun, more clarity, and above all: more balance. We expect these modifications to enhance the tactical aspect of the game, and improve coherency. Starting today, we will publish devblogs listing the main changes for the classes revamped in the February update. Of course, keep in mind that each individual revamp as to be taken as part of a bigger picture. Let’s start with the Iop and the Cra.
Updating the Updater - February 05, 2013 - [Azael]

Today Ourson, Tool developer for WAKFU, will show you the brand new Updater that he developed, and that should soon be in your hands…
New Respec System - January 15, 2013 - [Azael]
Hi everyone, my name is Grou, and I take care of balancing and equipment items in WAKFU. Today, I would like to introduce a feature that will surely delight more than one of you: The new Spells and Abilities Respec System, deployed in the next update!

If you own a White Crow Set, or were planning to acquire one, you might want to read this note first. The White Crow Amulet and White Crow Wings will be significantly modified in the next update.
Kamas in WAKFU - December 20, 2012 - [Azael]

In this article, Azael will tell you about the economy in WAKFU, and his plan to improve its impact on your daily life!

The new extension of your favorite MMO is coming out tomorrow: Krosmaster Arena! Friday we went back on all that we already communicated around the game Krosmaster Arena itself so that you have a little reminder of the rules and you can practice with the help of the tutorial before the release date. Today, we are doing a final briefing on the theme "Krosmaster Arena in WAKFU MMO" so that you have all the weapons in hand tomorrow. And finally, all the figures in hand!
Calamar Island - Game Design - November 20, 2012 - [Azael]

Well hello there! Today, it's my turn to bring you the making of! I'm Fhenris, WAKFU Level Designer, and I'm going to serve you up a meaty portion of what we've been working on for several months now... Calamar Island!
Krosmaster Arena in WAKFU - Game Design - October 26, 2012 - [Azael]

Greetings, adventurers of the Krosmoz! Hito, at your service! I'm here to explain all about how Krosmaster will soon be available in WAKFU!
Haven Worlds - Game Design - October 19, 2012 - [Azael]

As part of our continuing endeavour to give more responsibility to the players, Haven Worlds are soon to make an appearance in WAKFU. Real worlds that can be built and managed, they are a special feature of the MMORPG universe that will demand commitment from the entire community. Let us explain!
Magmog the Gobbalrog - Gameplay - October 16, 2012 - [Zeorus]

The story of Magmog the Gobbalrog has been revealed! Discover his tragic past and begin your quest to defeat this Ultimate Boss located within the depths of the imposing volcano of Brakmar.
Crafting Revamp - Game Design - October 11, 2012 - [Zeorus]

The next update will feature significant changes to give weapons linked to the crafting professions a new shine!
The Whispering Island - September 27, 2012 - [Zeorus]

The chances are you've already heard murmurs about the new adventure island soon to appear in WAKFU: the Whispering Island. If you're desperate to know more about the strange creatures that live there (and of course when exactly you'll get to meet them for yourself!), then read on...
The Story of the Foggernauts - September 20, 2012 - [Zeorus]

Dearest fellow surface-dwellers. I've heard that a few of you are steaming mad and want some answers to your questions regarding the terrible tomfoolery that seems to have revealed us to you. It wasn't the best way for things to come about and we would have liked for everything to have gone a little bit more swimmingly...
Foggernauts: Specialties - Game Design - September 11, 2012 - [Zeorus]

Today, we tell you about the Specialties of the Foggernaut.
Foggernauts: Elementary spells - Game Design - September 11, 2012 - [Zeorus]

For this week dedicated to Foggernauts, we prepared two devblogs that will give you the details about each spell available to this class. Kwoac from the Game Design team also added a few comments and fun facts about the development of the class! We start now with the spells in the 3 elementary branches available to the Fogegrnaut: Stasis, Earth and Fire…