Letter to the Community - September 2013 September 03, 2013 -
Hello everyone! From now on I will regularly (after each update if possible) publish a “Letter to the Community” to talk about WAKFU and announce important information or modification brought to our previous plans.
With the Wabbit Island out, we talked with the Community Managers about your feedback and expectations. Here’s what came out of it. We tried to identify the most important subjects: we won’t be able to address all demands that will be posted in the comments but we will try our best to answer.
Wabbits Open Theiw Doows! August 14, 2013 -
Have you noticed this Cawwot smell in the last few weeks? It might just be because of the soon to be arrival of Wabbit Island. Designed for levels 120 and more, this place is going to bring you a lot of surprises! Loaded with mystewy, action, quests, dungeons and fiwstly... Wabbits starting August 27th!
Wabbit Island Krosmoz - August 07, 2013 -
During the last recent weeks, our reporters from the World of Twelve Gazette have worked hard under the leadership of Zezette. You may ask: "But why?". Simply in order to gather as much information to help you prepare for your future visit of the Wabbit Island and its mysteries.
Here is what we have collected through various publications of each of the Four Nations.
We will do our best to keep you informed of any new informations about this island which has been inaccessible for way too long!
Class Revamp - Eniripsa August 06, 2013 -
The healing class of WAKFU, the Eniripsa, get its turn on the revamp table! Today we give you more details about the planned changes, to establish an early dialogue with you and ensure that they are as close as possible to your expectations.
Bilbiza July 23, 2013 -
Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons...
Spells level up! July 18, 2013 -
In the next update, on July 30th, the character level cap will reach 125, and spells will be designed up to level 200! Concerning these spells, let us tell you about how these modifications will go…
New equipment rules July 17, 2013 -
Azael tells you about the new equipment rules implemented on July 30th: AP/MP limitation, stats rebalancing, replacement of sets, more unique items, relics, etc. Learn everything in this devblog!
Class revamp - Xelor July 10, 2013 -
Long awaited, the Xelor revamp is now becoming reality, and will come to the game in the upcoming update, in July. Today, we offer you a closer look at the modifications to expect.
Azael tells you about GvG Game Design - June 07, 2013 -
Today we offer you a Q&A sessions with Azael, to talk in details about the GvG feature, coming in the next update. Clarifications, Information and even spoilers are on the menu!
Haven Worlds - Azael answers your questions Game Design - May 31, 2013 -
We went to Azael to get him to answer the most important question we received about Haven Worlds, that will be opening their doors on June 18!
Haven Worlds - Constructing Buildings Game Design - May 29, 2013 -
Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!
Haven Worlds – Interview with Azael May 23, 2013 -
Haven Worlds will become available in WAKFU in June. More than just a housing system, they will allow guilds to give life to many projects. We will communicate and describe this feature throughout the month, and we begin today with an interview with the Lead Game Designer of WAKFU, Azael.
Changing Nation Game Design - May 16, 2013 -
Today we will talk about an improvement that has been long awaited: Nation change!
This Devblog will introduce you to this new feature and its implementation in the game.
Chillberg Island, by the Heralds April 15, 2013 -
To a zealous son wishing to brave cold and flakes, a Frigostian would say “Stay where you are, Harebourg ain’t never very far”. Despite all warnings, our Heralds braved the island, and decided to break the ice before Frigost unveils to everyone!
Smithmagic revamp Game Design - April 10, 2013 -
Today Grou tells you about the novelties coming with the revamp of Smithmagic, implemented on April 16. Why a revamp? What are the goals? How does it work now? Read the answers to these questions now.
Class revamps: Sadida and Ecaflip Game Design - April 08, 2013 -
A new class revamp devblog appears, about Sadidas and Ecaflips. With these modifications applied on April 16, Eniripsas will no longer be the one and only healing class, since these 2 classes will get their own healing abilities!
Developers' Diary: Chillberg Island March 29, 2013 -
Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
Captain's treasures March 25, 2013 -
Hey you, spineless landlubbers, it’s me, Capt’n Chafer! Klak Klak Klak!
Well, Colonel Vert-Beret and I are here to announce the beginning of a new era, the era of treasure hunters! So listen closely, you won’t believe it…
Chillberg Island Game Design - March 20, 2013 -
Hello friends! Interested by a bowl of fresh air, with limited cost, all at your expense? You probably heard about my island already, the Chillberg Island! A new land full of treasures and perspective for the tough guys like you!
Since I feel generous today, I’ll tell you about how things work on my ice rock. And if you stay until the end, you might even get a little discount on the taxes I set on everything you can find there. I’m sure we can agree on something, if you don’t get cold feet.