FR EN ES PT
Play!

Devblog

Bilbiza July 23, 2013 - [Troyle]


Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons...
Spells level up! July 18, 2013 - [Troyle]


In the next update, on July 30th, the character level cap will reach 125, and spells will be designed up to level 200! Concerning these spells, let us tell you about how these modifications will go…
New equipment rules July 17, 2013 - [Azael]


Azael tells you about the new equipment rules implemented on July 30th: AP/MP limitation, stats rebalancing, replacement of sets, more unique items, relics, etc. Learn everything in this devblog!


Long awaited, the Xelor revamp is now becoming reality, and will come to the game in the upcoming update, in July. Today, we offer you a closer look at the modifications to expect.
Haven Worlds: Final Q&A Game Design - June 21, 2013 - [Troyle]


Following the latest information revealed about Haven Worlds, we decided to sit with Azael and Fhenris for a last round of Questions.
Category: Game design
Dev Diary: Haven Worlds Game Design - June 14, 2013 - [Troyle]


In this Dev Diary, Azael, Fhenris and Troyle tell you about Haven Worlds and all the new experiences you will get to live with them.
Category: Game design
Azael tells you about GvG Game Design - June 07, 2013 - [Troyle]
Today we offer you a Q&A sessions with Azael, to talk in details about the GvG feature, coming in the next update. Clarifications, Information and even spoilers are on the menu!
Category: Game design


  We went to Azael to get him to answer the most important question we received about Haven Worlds, that will be opening their doors on June 18!
Category: Game design
Guild Revamp Game Design - May 30, 2013 - [Troyle]

We already revealed a bit of information, but it’s now time to completely unveil the modifications brought to the Guild system.
Category: Game design
Haven Worlds - Constructing Buildings Game Design - May 29, 2013 - [Troyle]


Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!
Category: Game design
Haven Worlds will become available in WAKFU in June. More than just a housing system, they will allow guilds to give life to many projects. We will communicate and describe this feature throughout the month, and we begin today with an interview with the Lead Game Designer of WAKFU, Azael.


Zeorus refused to comment his embarrassing defeat to the Dragon Pig, but agreed to tell you more about this formidable opponent and how to best prepare yourself for the showdown of May 21….
 
Changing Nation Game Design - May 16, 2013 - [Hito]


​ Today we will talk about an improvement that has been long awaited: Nation change!

This Devblog will introduce you to this new feature and its implementation in the game.
Category: Game design


To a zealous son wishing to brave cold and flakes, a Frigostian would say “Stay where you are, Harebourg ain’t never very far”. Despite all warnings, our Heralds braved the island, and decided to break the ice before Frigost unveils to everyone!
Smithmagic revamp Game Design - April 10, 2013 - [Grou]


Today Grou tells you about the novelties coming with the revamp of Smithmagic, implemented on April 16. Why a revamp? What are the goals? How does it work now? Read the answers to these questions now.
Category: Game design
Class revamps: Sadida and Ecaflip Game Design - April 08, 2013 - [Troyle]


A new class revamp devblog appears, about Sadidas and Ecaflips. With these modifications applied on April 16, Eniripsas will no longer be the one and only healing class, since these 2 classes will get their own healing abilities!
Category: Game design
Kama revamp Game Design - April 04, 2013 - [Azael]

Azael tells you everything about the upcoming Kama revamp deployed on April 16, including the important new feature: Kama drops!
Category: Game design

Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
Captain's treasures March 25, 2013 - Poolay


Hey you, spineless landlubbers, it’s me, Capt’n Chafer! Klak Klak Klak!

Well, Colonel Vert-Beret and I are here to announce the beginning of a new era, the era of treasure hunters! So listen closely, you won’t believe it… 
Chillberg Island Game Design - March 20, 2013 - [RyF]

  Hello friends! Interested by a bowl of fresh air, with limited cost, all at your expense? You probably heard about my island already, the Chillberg Island! A new land full of treasures and perspective for the tough guys like you!

Since I feel generous today, I’ll tell you about how things work on my ice rock. And if you stay until the end, you might even get a little discount on the taxes I set on everything you can find there. I’m sure we can agree on something, if you don’t get cold feet.
Category: Game design
Masqueraiders February 20, 2013 - [Troyle]


This Devblog article will show you the spells of the Masqueraiders: the three branches and specialties. All you need in order to prepare your build and decide which mask you’ll be wearing!
 

Latest addition to our class revamps Devblogs series; discover the changes brought to Rogues and Enutrofs.
Today, we are continuing our series of class revamp dev blogs coming with the February update with the Sacrier and the Osamodas.
As you already know, over the last months the Game Designers have been working on revamping the character classes. Their goals are simple: more fun, more clarity, and above all: more balance. We expect these modifications to enhance the tactical aspect of the game, and improve coherency. Starting today, we will publish devblogs listing the main changes for the classes revamped in the February update. Of course, keep in mind that each individual revamp as to be taken as part of a bigger picture. Let’s start with the Iop and the Cra.