The Heroes System - Rates - September 24, 2015 -
This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.
The Heroes System - Companions - August 18, 2015 -
This is the second Devblog on the Heroes system. We’re going to go into more depth on the whole idea behind companies, on how they work exactly and on the gifts that are associated with the system.
Letter to the Community: June - June 15, 2015 -
Hi everyone! For those who aren’t familiar with my articles, I’ll be giving you an insider’s perspective on the major changes in the works for WAKFU. I’ll try to explain our choices, our constraints, the directions we’re taking, etc.
Spell System Revamp - May 21, 2015 -
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
Knights Devblog - Flame - May 06, 2015 -
In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions.
Class Revamp: the new Iop is coming! - March 10, 2015 -
Although the Iop can properly deal damage, it has trouble keeping up in a fight due to its game mechanics and the fact that it only has close-quarter spells. This especially holds true in multi-player mode, where the monsters are often very tough melee fighters. Its movement spells are also somewhat costly. All in all, it isn't easy for an Iop to survive combat that goes on for a longer period of time.
Pandawa's Revamp - December 05, 2014 -
Despite his musky smell, the new Pandawa is far from being repulsive! Everything has been done to give the class a more enjoyable gameplay, while keeping the basic structure of the class! Ready for a taste?
Focus: PvP - September 08, 2014 -
Starting from the next update, Nations will be able to take one another on in intense NvN combats. Players will now be able to choose to become Guards and defend their Nations, or join the fearsome Riktus rebels whose clan is about to hit the game. Read on to discover all the details of this new feature.
Focus: Srambad - Game Design - June 11, 2014 -
Soon you'll be able to discover the Divine Dimensions and enter the heart of the subject! Accompany Pandora in her adventures beyond Astrub, the World of Twelve, and even time. Set foot on unknown lands. Discover Srambad, its murders, its plots, its corruption... and so much more!
Focus: Saharash - March 04, 2014 -
You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!
WIP: Craft Revamp - January 21, 2014 -
It’s been a long time coming for the craft system to have a "small" dusting done so that it becomes a really interesting piece of WAKFU. It has now been quite a while that the GD team planned to tackle it and the task is not easy, as there is much to do, since the current craft system is a pile of gameplay layers, one on top of another. That is why, instead of trying to rebalance the current craft system and attempt to just fill the cracks, we preferred to break down the walls and rebuild based on new healthy strong foundations (hopefully you are understanding this metaphor). Forget the craft system as it is now: Our revamp will not only make a few changes, but will offer you a totally different concept!
Class Revamp - Feca - December 16, 2013 -
The long-awaited revamp of the Feca will arrive with the next update, and today Grou want to share with you the planned changes! Discover later on more details on these modifications to continue to have an early dialogue and ensure that they are as close as possible to your expectations.
Revamping the experience curve - December 04, 2013 -
In this Devblog 3xited (aka Exi) will explain the experience revamp that will be implemented in WAKFU. Why this revamp? How does it work? What purpose does it serve? Find all the answers here!
Sidekicks - November 28, 2013 -
A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.
These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.
Many questions were asked regarding this feature, and it is now time to shed some light.
Azael tells you about GvG - Game Design - June 07, 2013 -
Today we offer you a Q&A sessions with Azael, to talk in details about the GvG feature, coming in the next update. Clarifications, Information and even spoilers are on the menu!
Haven Worlds - Azael answers your questions - Game Design - May 31, 2013 -
We went to Azael to get him to answer the most important question we received about Haven Worlds, that will be opening their doors on June 18!
Haven Worlds - Constructing Buildings - Game Design - May 29, 2013 -
Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!
Changing Nation - Game Design - May 16, 2013 -
Today we will talk about an improvement that has been long awaited: Nation change!
This Devblog will introduce you to this new feature and its implementation in the game.
Smithmagic revamp - Game Design - April 10, 2013 -
Today Grou tells you about the novelties coming with the revamp of Smithmagic, implemented on April 16. Why a revamp? What are the goals? How does it work now? Read the answers to these questions now.