FR EN ES PT
Play!

A new Sidekick will be arriving in-game with the upcoming March 18th game update: the Protoflex! Discover in this gameplay devblog, his spells, and much more!




 



The First Dual Element and Dual Purpose Sidekick





March 18th marks the arrival of the Protoflex whose gameplay will reveal how the next set of Sidekicks will be inspired from.



Indeed, several new brothers-in-arms will be added to WAKFU in 2014 and they will all have the specificity of being both dual purpose and dual element.



Each of them, and this is the case with the Protoflex, will therefore cause damage from two elements at the same time. In addition, each spell will have a different combat effect depending on the Sidekick’s highest elemental mastery.



For example: If the Protoflex is a Tank / Support Sidekick, Earth / Fire. His spells will have a Tank effect if your Protoflex has a higher Earth elemental mastery than his Fire Mastery. On the opposite side, his spells will have a Support effect if he has a higher Fire elemental mastery than his Earth Mastery. In case of equlaity between the Earth and Fire mastery, the spell will not have any effects (only damage).

 




As you can see this Protoflex has a higher Fire mastery than his Earth mastery. Therefore in combat, he will trigger the "Fire" effects (Support) of his spells.

 

Protoflex Abilities


 

Level 10:




Mastery gain (depending on the level of the spells):

  • +8% to Earth and Fire damage

  • +3% to Resistances


 

Level 100:


 

+1 AP

+1 MP

+30% to Earth and Fire damage.

+30% to Earth and Fire Resistances.

Mastery gain (depending on the level of the spells):

  • +70% to Earth and Fire damage

  • +52% to Resistances


  

Level 200:


 

+1 AP

+1 MP

+93% to Earth and Fire damage

+93% to Earth and Fire Resistances.

Mastery gain (depending on the level of the spells):

  • +140% to Earth and Fire damage,

  • +104% to Resistances.


 


The Protoflex Spells



 

Energy Impulse (Passive)


 


  • Effects level 10: If Fire is the highest mastery at the end of the turn: -1 AP to the Protoflex, +1 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +2 Block, -2% resistance (all) to allies, +2% resistance (all) per ally.

  • Effects level 100: If Fire is the highest mastery at the end of the turn: -2 AP to the Protoflex, +2 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +20 Block, -20% resistance (all) to allies, +20% resistance (all) per ally.


 

Important: Protoflex damage are dual element. More precisely, all its damage is half and half Earth and Fire. For example: a spell that makes 80 damage will therefore be 40 Earth damage + 40 Fire damage.

 


Heavy Strike


 


  • Cost: 3 AP

  • Range: 1

  • Line of Sight: Yes

  • Boostable Range: No

  • Damage (level 1 - 100 - 200): 2 – 38 – 74

  • Effects (level 100): If Fire is the highest mastery: -20 resistance (all) for 1 turn. If Earth is the highest mastery: gains an Earth shield of 30HP.

     



Flexling


 


  • Cost: 4 AP

  • Range: 5

  • Line of Sight: Yes

  • Boostable Range: Yes

  • Damage (level 1 - 100 - 200): 4 – 38 – 72

  • Effects (level 100): If Fire is the highest mastery: allies in contact with the Protoflex will not be able to be tackled during their next move. If Earth is the highest mastery: Heals 36 HP (level 100, healing being a dual element of Earth and Fire).


 

Burst


 


  • Cost: 1 MP

  • Range: 1 - 3

  • Line of Sight: Yes

  • Boostable Range: Yes

  • Damage (level 1 - 100 - 200): 2 – 20 – 38

  • Effects (level 100): If Fire is the highest mastery: +30 damage, -30 resistance (all). If Earth is the highest mastery: -30 damage, +30 resistance (all).


 

Flexible Shield


 


  • Cost: 2 AP

  • Range: 0

  • Line of Sight: Yes

  • Boostable Range: No

  • Conditions: 2 per turn

  • Effects (level 100): If Fire is the highest mastery: creates a shield of 17 Fire HP (level 100) on allies in a 1 cell cross pattern around the Protoflex. If Earth is the highest mastery: creates a shield of 22 Earth HP (level 100) on the Protoflex.


 

Bodyguard


 


  • Cost: 1 AP & 1 WP

  • Range: 5

  • Line of Sight: Yes

  • Boostable Range: No

  • Effects: If the target of the spell takes damage, the Protoflex teleports on him, pushes the targeted player next to him and takes damage for him. 5 charges.


 

Spatter


 


  • Cost: 3 AP

  • Range: 1 - 5

  • Line of Sight: No

  • Boostable Range: No

  • Effects: Sends the ally on the targeted cell in front of him.


 

Engine Inversion


 


  • Max level cost: 1 AP

  • Range at max level: 0

  • Line of Sight: Yes

  • Boostable Range: No

  • Conditions: 1 per turn

  • Effects: Switches the Fire and Earth mastery % (This type of spell will be part of all new dual element Sidekick).


 

Please note that the names and spell effects are still subject to balancing. 

 

Do not hesitate to give us your feedback about this first glimpse of the Protoflex gameplay and dual mechanical aspect of the upcoming Sidekicks!
Category: Game design

Be the first to share this!

Comments (21)
Scary Polter
Karakedi 14 March 2014 13:33

(Rindon @ 14 March 2014 10:38) *

The problem is that they specifically stated that MM would NOT require keys at all. This was a huge selling point for a lot of people, and the reason I pulled the trigger on them.

Now that they have changed I feel like I was robbed/lied to/spat on. I let my accounts lapse, and won't be subbing back up.

If there is one thing I can not stand, it is a liar.

This!! Especially the bold part.
Tofurby on Diet
0Cataclyst0 14 March 2014 21:09
Multimen are just ankama's response to multiaccounting.

They know if they ban multiaccounting their game would just break apart, so they try to come up with something to "fix" it.