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A new Sidekick will be arriving in-game with the upcoming March 18th game update: the Protoflex! Discover in this gameplay devblog, his spells, and much more!


 

The First Dual Element and Dual Purpose Sidekick


March 18th marks the arrival of the Protoflex whose gameplay will reveal how the next set of Sidekicks will be inspired from.

Indeed, several new brothers-in-arms will be added to WAKFU in 2014 and they will all have the specificity of being both dual purpose and dual element.

Each of them, and this is the case with the Protoflex, will therefore cause damage from two elements at the same time. In addition, each spell will have a different combat effect depending on the Sidekick’s highest elemental mastery.

For example: If the Protoflex is a Tank / Support Sidekick, Earth / Fire. His spells will have a Tank effect if your Protoflex has a higher Earth elemental mastery than his Fire Mastery. On the opposite side, his spells will have a Support effect if he has a higher Fire elemental mastery than his Earth Mastery. In case of equlaity between the Earth and Fire mastery, the spell will not have any effects (only damage).
 
As you can see this Protoflex has a higher Fire mastery than his Earth mastery. Therefore in combat, he will trigger the "Fire" effects (Support) of his spells.
 

Protoflex Abilities

 

Level 10:


Mastery gain (depending on the level of the spells):
  • +8% to Earth and Fire damage
  • +3% to Resistances
 

Level 100:

 
+1 AP
+1 MP
+30% to Earth and Fire damage.
+30% to Earth and Fire Resistances.
Mastery gain (depending on the level of the spells):
  • +70% to Earth and Fire damage
  • +52% to Resistances
  

Level 200:

 
+1 AP
+1 MP
+93% to Earth and Fire damage
+93% to Earth and Fire Resistances.
Mastery gain (depending on the level of the spells):
  • +140% to Earth and Fire damage,
  • +104% to Resistances.
 

The Protoflex Spells

 

Energy Impulse (Passive)

 
  • Effects level 10: If Fire is the highest mastery at the end of the turn: -1 AP to the Protoflex, +1 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +2 Block, -2% resistance (all) to allies, +2% resistance (all) per ally.
  • Effects level 100: If Fire is the highest mastery at the end of the turn: -2 AP to the Protoflex, +2 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +20 Block, -20% resistance (all) to allies, +20% resistance (all) per ally.
 
Important: Protoflex damage are dual element. More precisely, all its damage is half and half Earth and Fire. For example: a spell that makes 80 damage will therefore be 40 Earth damage + 40 Fire damage.
 

Heavy Strike

 
  • Cost: 3 AP
  • Range: 1
  • Line of Sight: Yes
  • Boostable Range: No
  • Damage (level 1 - 100 - 200): 2 – 38 – 74
  • Effects (level 100): If Fire is the highest mastery: -20 resistance (all) for 1 turn. If Earth is the highest mastery: gains an Earth shield of 30HP.
     

Flexling

 
  • Cost: 4 AP
  • Range: 5
  • Line of Sight: Yes
  • Boostable Range: Yes
  • Damage (level 1 - 100 - 200): 4 – 38 – 72
  • Effects (level 100): If Fire is the highest mastery: allies in contact with the Protoflex will not be able to be tackled during their next move. If Earth is the highest mastery: Heals 36 HP (level 100, healing being a dual element of Earth and Fire).
 

Burst

 
  • Cost: 1 MP
  • Range: 1 - 3
  • Line of Sight: Yes
  • Boostable Range: Yes
  • Damage (level 1 - 100 - 200): 2 – 20 – 38
  • Effects (level 100): If Fire is the highest mastery: +30 damage, -30 resistance (all). If Earth is the highest mastery: -30 damage, +30 resistance (all).
 

Flexible Shield

 
  • Cost: 2 AP
  • Range: 0
  • Line of Sight: Yes
  • Boostable Range: No
  • Conditions: 2 per turn
  • Effects (level 100): If Fire is the highest mastery: creates a shield of 17 Fire HP (level 100) on allies in a 1 cell cross pattern around the Protoflex. If Earth is the highest mastery: creates a shield of 22 Earth HP (level 100) on the Protoflex.
 

Bodyguard

 
  • Cost: 1 AP & 1 WP
  • Range: 5
  • Line of Sight: Yes
  • Boostable Range: No
  • Effects: If the target of the spell takes damage, the Protoflex teleports on him, pushes the targeted player next to him and takes damage for him. 5 charges.
 

Spatter

 
  • Cost: 3 AP
  • Range: 1 - 5
  • Line of Sight: No
  • Boostable Range: No
  • Effects: Sends the ally on the targeted cell in front of him.
 

Engine Inversion

 
  • Max level cost: 1 AP
  • Range at max level: 0
  • Line of Sight: Yes
  • Boostable Range: No
  • Conditions: 1 per turn
  • Effects: Switches the Fire and Earth mastery % (This type of spell will be part of all new dual element Sidekick).
 
Please note that the names and spell effects are still subject to balancing. 
 
Do not hesitate to give us your feedback about this first glimpse of the Protoflex gameplay and dual mechanical aspect of the upcoming Sidekicks!
Category: Game design

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Comments (21) Comment on the forum...
Wilder than Wild Dragoturkey
OM3GA-Z3R0 12 March 2014 08:09
Meh I would be excited about it, if not Ankama changing the rules of Side-kicks needing keys and making false advertisements saying that they don't require keys for dungeons when Side-kicks were 1st implemented.
Ambitious Crackapult
kurokat 12 March 2014 09:17

(OM3GA-Z3R0 @ 12 March 2014 08:09) *
Meh I would be excited about it, if not Ankama changing the rules of Side-kicks needing keys and making false advertisements saying that they don't require keys for dungeons when Side-kicks were 1st implemented.
Hmm, well, it wasn't exactly false advertisement. Mainly because when sidekicks came out, they did not require keys. They didn't for quite a while.

After it was noticed how overpowered this was (as many people who were farming were using sidekicks over others because of that key requirement), they decided to change it. Which, if you've read the license agreement, they are allowed to do (such as class revamps).

I, while personally was saddened by needing more keys, didn't think there was anything wrong with the change.



On a note on the topic at hand, I would like Protoflex if only for his look and will like to see how well he actually works in combat. I am also hoping that with his lore, we might actually see actual foggernauts at some point (as I still think we need female foggers. Seriously Ankama, you claim they're gender neutral, but you can only select male, and on all the costumes they wear and the emotes they do (such as sounds made) are all male. Nothing gender neutral or female about them).


- Kat
Scary Polter
LioVamp 12 March 2014 10:51
imho: no lock = no tank, so I do not believe in his tanking abilities
Featherless Piwi
SirRaiden 12 March 2014 15:37
looks like a good teammate, but is it Justice enough!
Lazy Bow Meow
mesquitaloko 12 March 2014 23:13
Write your reply here se fuder
Lord Madgobb
Kikuihimonji 13 March 2014 13:00
What if earth and fire % are equal?
Nun Shall Pass
Soundtrack8 13 March 2014 13:27

(Kikuihimonji @ 13 March 2014 13:00) *
What if earth and fire % are equal?
Quote
In case of equlaity between the Earth and Fire mastery, the spell will not have any effects (only damage).
 
Tofurby on Diet
rmw1 13 March 2014 22:26
After Ankama changed mm to require keys after saying they wouldn'tt I outright refuse to give them any more money.

I let three accounts lapse on their subs, and have no intention to resub unless it is changed back to how it was.
Lord Madgobb
TommyTrouble 14 March 2014 00:30
I wanna buy it, but only if it helps me drop equipment- the current Sidekicks really don't do that.
Grizzled Dandelion
Rindon 14 March 2014 10:38
"kurokat 12 March 2014 - 09:17

(OM3GA-Z3R0 @ 12 March 2014 08:09)
Meh I would be excited about it, if not Ankama changing the rules of Side-kicks needing keys and making false advertisements saying that they don't require keys for dungeons when Side-kicks were 1st implemented.
Hmm, well, it wasn't exactly false advertisement. Mainly because when sidekicks came out, they did not require keys. They didn't for quite a while.

After it was noticed how overpowered this was (as many people who were farming were using sidekicks over others because of that key requirement), they decided to change it. Which, if you've read the license agreement, they are allowed to do (such as class revamps).

I, while personally was saddened by needing more keys, didn't think there was anything wrong with the change.



On a note on the topic at hand, I would like Protoflex if only for his look and will like to see how well he actually works in combat. I am also hoping that with his lore, we might actually see actual foggernauts at some point (as I still think we need female foggers. Seriously Ankama, you claim they're gender neutral, but you can only select male, and on all the costumes they wear and the emotes they do (such as sounds made) are all male. Nothing gender neutral or female about them).


- Kat"

The problem is that they specifically stated that MM would NOT require keys at all. This was a huge selling point for a lot of people, and the reason I pulled the trigger on them.

Now that they have changed I feel like I was robbed/lied to/spat on. I let my accounts lapse, and won't be subbing back up.

If there is one thing I can not stand, it is a liar.