A character will gain 100% XP if he fights a monster with a level difference of 10 maximum. It will then lower progressively to offer an acceptable range of monsters to fight.It makes sense in groups, so people won't get XP be "leeching" too fast. But can you give me 1 logical reason, why would I get less (or even 0) exp for harder fights as solo player?
- Monsters are too hard
Atm, I get 1 XP for soloing fights, that aren't even that hard. This makes 0 sense to me and I thought, you will change it with this update. But no, this senseless formula still goes through.
@edit I just want to add, that I'm not mad or anything and I know, it's too late for any changes. But I'm just really, really curious. 3xited, Troyle, Sabi or whoever. Can you ask the author of this idea, what was his reasoning behind this?
Because your current explanation is like "Players will get no xp from hard fight, because I said so and deal with it". Just tell me what's the point of this, please.