Another thing about multi-boxing is that it is not just P2W; it is a play style. People enjoy the game solo playing, as much as their counter-players enjoy the game's group play. For me joining a fight on one toon is ABSOLUTELY BORING. I have to wait 30 seconds for each mob member and 30 for each party member. That's like a whole 3 minutes [rounding down] before its my turn again. I start watching you tube videos, i start yawning, and I can't even endure one fight like that, usually i only do one run like this or if I really need to help a friend... I ENDURE THE TORTURE a little longer. THE TORTURE.
And answering your question, why I don't want to "let you" (like I have any power to stop you) to play on multiple accounts?
I was single account player in Dofus. When I heard about the multiaccounting for the first time I was like "Whatever, if people like to play that way, I don't care". But then more and more people started to multi. I was going to play my own game and don't care about them. I kept saying myself, that multiaccounters won't affect me. I wanted to ignore them, I really really wanted.
But it wasn't possible. They affected my single account playing BIG TIME. So much, that the game became pretty much unplayable for me and for the other single accounters.
I came to the conclusion, that in long term single and multiaccounters can't live in one game. You already dominated 1 tactical mmorpg (Dofus) and now you want to ruin Wakfu as well. I don't like that, but what can I do.
If you have a guild filled with people that like and enjoy playing, and they happen to have more than one account, as long as you fill the role they will be replacing for you to step in, I'm sure they wouldn't mind dropping one of their acc's to let you in. The only BIG comparison shown with multi-accounters vs single acc's are the gear drops. Multi-acc'ers will tend to drop more gear and mats than someone who has only one acc. (This is where people assume it's p2w)
I'm sorry, but you can't speculate any long-term conclusions as Ankama's way of doing things aren't linear, therefore, always changing, always different. I dislike when people compare the two games. Can you compare an apple to orange? Sure, they're both round, sure, they are both edible, but are they the same color and taste the same? no. I'm sure they have similar qualities, but they are not the same. If an orange falls from a tree at 3'o'clock, does it mean that an apple will fall at that time? no.
If you're still unsure as to why multi-accounters co-exist with single acc'ers, Aqua provided good reasons, and until they are fixed, the multi-acc'ers will continue to exist. So please re-read.
You like tactical turn based games where multi-accounter's don't exist? Go play chess, or checkers.
"I'm not trying to disrespect you in any way, as everyone have their own opinions, but just because you don't like the multi-acc playing style, it doesn't mean that everyone else does too, so I apologize if my comment offends you."