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Azael comes back with a new Letter to the Community. In this issue, he will talk about the November update, as well as the upcoming one in December.

Hello there and welcome to our now monthly talk.

As usual, I will talk about the last update and what’s coming in the next one.
 

Last Update

I think this was a rather positive update, even though it wasn’t perfect.

The new organization of the team that was implemented for the last update did bring results, and I want to thank all of you for your support, as well as the team for all the efforts provided to make it work and bring results so quickly.
 

Wild Estate

I’m particularly happy with the quality of the Wild Estate, and I believe we found similar feedback in your comments: thank you all for sharing your thoughts!

This will motivate us to do even more and keep improving the “structure” of our narrative content for the next islands while staying focused on little details that could be problematic.
 

Beta server

The Beta server is also a success: many of you joined us for testing and sent us much valuable feedback that was used to improve content for the last update. Once again: thank you all!

Another example of its usefulness: Last week it allowed us to identify an issue with the conversion of experience following the revamp of the experience curve. Had we not tested this change on Beta, we wouldn’t have noticed it for the Update!
 

Players/Developers communication

This is an ongoing process that began with our CMs, and I think we can say that the results are quite positive so far with the addition of early changelogs and devblogs being published much earlier to receive your feedback.
 

Bugs

Once again, this is a huge downside of the update. But I want to talk about it as I believe that regarding content addition, our new methods have proven efficient.

However, there are two points that couldn’t go unnoticed:
  • Al Howin
  • Updater
 
Al Howin… Too many issues with this one. We’re already taking steps to make sure that this doesn’t happen again. In the name of the team I sincerely apologize and a compensation has already been sent to all those that connected during the event.

The issues encountered can be explained by the fact that we had to completely relocate the event in the new Astrub, without modifying it too much. We also don’t have any automatic event system, which generated issues with the quests that couldn’t be repeated after a year.
 
The next two events, Kwismas and the Spring festival will be a real test for us.

The production time needed for an event is high. This wouldn’t be too much of an issue if the event could be repeated every year automatically. However, if the team has to work on it every year, and spend as much time as the first year, I’d rather ask them to focus on other content.
 
This is a decision I will make based on the success of the next two events in 2013 and beginning of 2014.
 
About issues with the updater since the update to Java 6, these are unfortunately outside of the control of the Production team. Be sure that we are doing everything that is possible on our side to make sure that the next update will be deployed and patched more smoothly.
 
These points really darkened the global impression of the update, and changed something positive into a more reserved feedback.

But when I look at the new organization, and what it accomplished in a month and a half, I stay confidant about the quality of our next updates, although the next one will be a real challenge!
 

December Update

While the last update was focused on content addition, the next one will not only include a new feature (Sidekicks), but also a couple revamps: Smithmagic and the experience gain in-game.

This is quite an ambitious program that I hope will be a success in terms of new content and the overall quality of the update.
 

Smithmagic and experience curve

We said we would revamp them for the end of the year, and it shall be done!

You can already find a Devblog about Smithmagic here.

Let us know what you think!

A Devblog about the experience curve is being written as we speak, and will explain the many adjustments that had to be done on the curve itself, and the experience gains.
 

No mobile arenas

Nope, we haven’t forgotten about it, I did look into it to see if we could reopen them in their current state.

Unfortunately, this will not be possible and would require a complete revamp of the rewards and heavy testing. As you know, the last update of this year will not allow us to spend that amount of time on them.
 

Challenges in combat

As some of you discovered on Beta, challenges are coming, and they should bring more fun to the game.

We will keep implementing new challenges with new updates, to improve the mechanic and the fun.

We know that the first challenges will not be achievable by all, but this is intended.

This new feature is still new and should evolve with time and your feedback. Don’t hesitate to share it!
 

Sidekicks

This feature will finally bring a true tactical RPG aspect to WAKFU, by offering players control over a team of up to three characters.

We will soon be publishing a Devblog that should help you understand the real role of each Sidekick, and convince you that they will be more than simple “pets ++”.

Not only will you get to control them, but you will also be able to equip them. Each has a specific build, and you will get them to level up with you. Note also that they won’t be linked to your character, but to the entire account.

The first Sidekicks will be the Multimen, released with the feature itself, but we will add new ones regularly.

Those who follow me for some time should know that I always try to stay honest, so I would like to directly address the question that has been on everyone’s lips: Why selling them?

Allowing players to control multiple characters is directly impacting multi-accounts. Either we face this fact, or we just ignore it and keep going.

We chose the first, but it has a cost…

We did not want to impact the subscriptions or sell a one use only service. We decided to allow players to purchase a Sidekick once for the whole account and all his characters.

This addition is optional, and only needs to be paid once.

We then had to find the perfect balance between making the Sidekicks useful without making them more efficient than another player.

I want to specify however that our subscribers will be able to use a Sidekick “for free” in game, each week, just as in a MOBA. The experience gained on this Sidekick will be saved, and you will be able to level up all your Sidekicks each week without need to buy them… You will only have to wait until your favorite Sidekick becomes available again.

Will there be some for free?

Only one, right upon release: the Knight of Astrub.

He will have less spells than other Sidekicks, but remain just as powerful.

Note however that the next ones will also be sold.
 

Postponing the Feca

First, let me say this again, classes remain one of our top priorities, with experience, drop and crafting.

Why postponing the Feca? Is it because of the Multiman?

The Sidekick feature was indeed designed by the same team as classes, and required a significant testing time, and same with Smithmagic.

The time left for Feca just seemed too short to offer a complete revamp. As I said, classes remain a priority, which means that I want to be sure to have enough time to guarantee the best quality possible.

I had to make a decision, and one of the things that influenced this decision was that in the first quarter of 2014, we will implement new rules for levels over 100.

We will have to modify all classes to add a real gain after level 100, which should make many of you happy.
 
I didn’t want to have to modify a class that was already revamped two months earlier.

However we won’t leave you without any information about the Feca since we will be publishing the PDF of its changes on the forums soon, as well as a Devblog about its revamp in December.
 

Astrub and factions

We still have more content to implement in Astrub, some of it being the factions and a secondary quest rewarding you with a relic.

We will also add a first narrative chapter to the Nations that should allow you to become a guard… I won’t say more now and I’ll let you discover…
 

Have fun in-game and talk to you soon with a new Letter to the Community!

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Comments (36) Comment on the forum...
Ugly Gobball
Grinns 28 November 2013 01:13
As everyone said, thank you for these letters is really great to see such updates from devs to the community

On a different note I want to point most multiaccounter teams have one or two or even three enutrofs for drop hunting. Unless there is going to be a multiman to raise prospecting multi-accounting is not going to be impacted as much since having enutrofs in team will still be necessary to overcome prospecting locks for rare items.Write your reply here
Grizzled Dandelion
Frost-Byte 28 November 2013 01:19
While a lot of people might criticize him, he is only one man. He is responsible for all the major decisions regarding Wakfu's future. Keep that in mind before you bash him, I personally think he's doing a great job and I hope he is not steered away by the negativity he may see here.
Happy Miliboowolf
Niddhoggy 28 November 2013 10:12
In Dofus Multimen do increase the prospecting of the group just like normal players, they don't drop items though. I think it's going to be the same for Wakfu.

This update will finally bring a better equality between multiclienting and solo players, multiclienters will still get the bigger part of the cake though. However I should be happy with that.
Teethless Sharkie
Kaitenzushi 28 November 2013 10:59
Just wanted to say "thanks"! I like just about all that I read in this letter  
Squited Arachnee
daemonlordjames 28 November 2013 12:56
Now, I've been waiting for a Feca revamp since.... Well, since they COMPLETELY reworked them once they were released in the English beta. Since then, I've only seen the "Bugs" that make Feca playable and competitive slowly being removed and replaced with.. well, nothing much besides a damage-dealing class or a supportive class that can't really support too well.


(Azael @ 27 November 2013 16:00) *
The time left for Feca just seemed too short to offer a complete revamp. As I said, classes remain a priority, which means that I want to be sure to have enough time to guarantee the best quality possible.

I had to make a decision, and one of the things that influenced this decision was that in the first quarter of 2014, we will implement new rules for levels over 100.

We will have to modify all classes to add a real gain after level 100, which should make many of you happy.

I didn’t want to have to modify a class that was already revamped two months earlier.
This is a good enough excuse, I guess. You didn't want to revamp them twice when doing it once after you do a game overhaul would be less work. Think about the players who have been waiting for a rework since 2012, though. Hell, think of the players who have been waiting for a rework since 2010. Were here.... Waiting. I wouldn't care if Feca got completely broken, one way or the other, if it got me to play something other than an earth hybrid to be competitive. I mean, once the Feca rework was pushed back in 2012 I just said F it and quit the game for almost a year.

A lot of other players have that same problem. They want class balances that were promised back in the English Open Beta, not more content and a higher level cap. I really think that's what's driving a lot of people to just said, "forget this game" in NA.

Sram and Feca were promised a rework AGES ago. But Froggernaut still managed to get released THEN reworked before these two have even really been touched. It's just.... Annoying, to say the least.
Eccentric Moogrr
Elithril 28 November 2013 13:58

(Frittei @ 27 November 2013 17:46) *

December Update
While the last update was focused on content addition, the next one will not only include a new feature (Sidekicks), but also a couple revamps: Smithmagic and the experience gain in-game.This is quite an ambitious program that I hope will be a success in terms of new content and the overall quality of the update.

You dont even mention the PP-Cap which is part of the Dropsystem update you promised us.
You also promised us to "release things when they will be completed entirely, and not half done like you did in the past" in your last letter to the community.
The PP-Cap is seen as completly half done and they wont accept this to get implemented.
They feel like you lie to them!

Challenges in combat:
"We know that the first challenges will not be achievable by all, but this is intended."

You justify these changes (PP-Cap) with the Combat-Challange-System nobody asked for and as you say not everyone can take part in this (which in my opinion again is completly half done!).

And then the sidekicks?! Nobody asked for them but everyone wants class revamps!

The Sidekick feature was indeed designed by the same team as classes, and required a significant testing time


As I said, classes remain a priority, which means that I want to be sure to have enough time to guarantee the best quality possible.

So to sum it up: We feel like we are hearing lies from you and aren´t getting heard from you.

So we feel not as half as good as you think we are feeling.

Exactly that.
Pls handle my post as if i wrote the same, because these are exactly the thoughts that came in my mind while reading.

Azael said how they respect our feedback in the changelog but in reality, they nearly don't.
The only things we were able to influence yet were the kama/reessource-cost-modifcation of haven worlds and the kama-costs and CMC% of the smithmagic. That's all. Everything else was ignored.

I really liked the last 2 letters because i believed the promises in them, but now i know nothing has changed.

Btw.: Didn't you also promised us to make summons controlable? Well, why should you mention it. Doesn't sound good, does it?
Ugly Gobball
DerSwitcher 28 November 2013 14:26
Hey Troyle, i know Azael is kind of a superior for you, but could you please tell him that we take him by his word and we feel that he isn´t honest!
He has a nice style to write things very very positive, to give everyone a good feeling, but if you take him by the facts than he realy seems to be NOT honest!

This Update on 12/10/2013 will be half done sh** and he promised NOT to do such things!
Soft Crackler
sockstoyourdoor 28 November 2013 23:27
Classes are NOT YOUR TOP PRIORITY. FFS stop flipping lying to us every month.
Bellaphone Lover
Multimediapanda 29 November 2013 07:42
Yay! I'm happy to hear all of this Azael.
Short Strich
BobCrazy 29 November 2013 12:54
I don't got a thing.
So, next year all the classes will have another revamp ??