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Changing Nation



​ Today we will talk about an improvement that has been long awaited: Nation change!

This Devblog will introduce you to this new feature and its implementation in the game.

Migration?

Join friends, access unique monsters or bonuses (without having the worry about wars and politics) or only save the poor nation of Sufokia, these are some of the reasons that justified the idea of implementing a Nation change feature in WAKFU.

We decided to translate this idea into the game with a repeatable quest, available from level 30 at all Nations Ambassadors in Astrub (you know, these guards asking for your passports).

For a small Kama fee which hasn’t yet been decided, but should be around 25.000 Kamas, you will immediately change your Nation and see your Citizenship Points reset to zero.

You will then be free to start anew in your new home, clean of accusations and past misdemeanors (if you made any troubles before, that is).
 

Repeatable?

If you read thoroughly the above, you’ll have noticed that the Nation Change quest is repeatable.

In other words, you will be able to change Nations several times if you so desire, and if your wallet allows it. Note however that changing Nation constitutes treason against your former Nation, and trust is not so easily won back. Therefore, you will only be able to repeat this quest 30 days after the previous completion.

This limitation should also limit migration between Nations that could have devastating effects on the game.
 

A new Boutique service

To those of you who prefer to save their Kamas, Scrolls of Allegiance for each Nation will also be made available on the Boutique. Their cost hasn’t been decided yet, but you will be able to purchase and use one every 7 days.

I hope you’re looking forward to this new feature as much as I am, because I have to say: Bonta has been tempting me for a while!
Category: Game design

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Comments (38)
Tofurby on Diet
Naraevo 16 May 2013 10:12
Well thats called telepation - when I was thinking in game "damn I would like to change nation ...". Like from me
Teethless Sharkie
Bulbasheep 16 May 2013 10:14
Hahaha, "save the poor nation of Sufokia", I like that.
Short Strich
younglick 16 May 2013 10:14
Oh boi, the population of bonta is going to triple .
Lazy Bow Meow
gabgabgabgab 16 May 2013 10:54
you could aswell make everyone automaticaly bontarian xD
Overweighted Chafer
AoKishin 16 May 2013 11:00
now this is an improvement! thanks hito

i can finally turn into my one true brak
Lord Madgobb
Asthis 16 May 2013 11:35
I can't leave my poor nation of Sufokia behind! Even if Bonta will give the best Air bonus...
Squited Arachnee
Echo1608 16 May 2013 11:42
Come to Sufokia! We have cake!
.................Ok not really but still, we're a pretty awesome nation.
Awesome idea for a new feature!
Larva Rangers
Onesti 16 May 2013 11:45
I don't like the idea of losing all my CP. I didn't earn it all in my home nation.
Maybe CP itself needs a revamp.
But I like being able to change nations.
Worth the CP loss, I suppose.
Eccentric Moogrr
Rimali 16 May 2013 11:52
Winning-team-joiners jubilee...

Seriously, you should block that option for the nation with the highest active population, if they already form more than a third of the server wide active population. (Which might still lead to a two party-system...) Otherwise, you can directly abolish the nations concept completely.

And/Or make joining a lesser populated nation and staying between its borders more attractive. By a nationwide extra buff for citizens for example, which also extends to dungeons to a lesser degree.

Linking the market boards of neutral or allied nations (maybe with some import/export taxes) might also decrease the dominance of the bontarian market.
Regarding Sufokia: the geography of the northern regions is a travelers nightmare.