This devblog is the first of many, and as much as I don’t want to spoil information I wanted to address some of your main concerns.
What you see here is the first part of the island.
Your feedback and critics about the Whisperers Island were taken into account and we put the emphasis on:
- Bringing more identity to the areas: this will be the case and I’ll let you discover the other parts of the island.
- More varying monsters: that’s also the case. You only saw the first 2 families; this isn’t even half of the families of the island.
Of course the reuse of Bliblis is visible, but we also spent a lot of time on some families for the end of the island, and the bosses.
Now we’re aware that this is still one of the main points to work on for our future content. For this island, we had to make a hard decision: more families but reusing existing ones, or less exclusive families?
We thought it would be better to offer you more content and especially content that is not only for high level character, and could be playable for a larger part of the community (Brrblis family will be lower level than the rest, for example).
Also, this island will bring real novelties. Without going into details, I can tell you that quests were pushed much further than anything before, background was also worked on more than before, the map becomes a real source of information, areas have more “story”.
For example you will have access to daily quests specific to the island, discover new NPCs, etc…
Depending on your feedback on this island, we will see how to develop the next adventure islands.
We’re also working on the island right now based on the feedback of the Heralds, and I think I can say that they very much enjoy the island (even if your feedback on the families is similar to what we received from them, and something we are aware of).
I hope this answered some of your questions and I’ll try to take the time to explain our decisions on this island, and the next ones.
See you soon.
(Answering a player complaining about the lack of information in the previous answer)
I understand that you think I’m just talking and not giving actual facts, however I can assure you that:
- We take the players feedback into consideration, we offered our heralds the possibility to test Frigost pretty early, and will try our maximum to take their feedback into account, as much as possible.
- As I said there will be a second step of communication where we will talk more about the content itself. You will have another peculiar devblog in which we will cover all aspects of Frigost and the reasons behind our decisions.
Also be sure that these decisions might be influenced by your feedback.
(Answering a player asking if, should Chillberg Island be a success, will the team adapt the existing adventure islands with the same care)
I surely hope Frigost will be perfect, and we’d like to improve the adventure content even more, but we already think the island is quite an evolution compared to the others.
We’re expecting a lot from your feedback to see if this direction is what you want, and we hope to do even better with each island.
Concerning your question about the existing islands, we will release new islands this year (not only adventure), but we’d also like to revamp the existing ones.
When we implemented adventure islands, we always had story, areas and quests in mind, but were limited in our means to develop them.
We developed it along with many patches (Mount Zinit, Whisperers and now Frigost) and we think we can now offer small real adventures to the players.
As I said, we will publish a devblog that should answer these questions with precision.