This Devblog article will show you the spells of the Masqueraiders: the three branches and specialties. All you need in order to prepare your build and decide which mask you’ll be wearing!
The first 2 spells of each branch can be used no matter which mask you’re wearing. However, the other 3 spells can only be used if the Masqueraider is using the correct mask. The key word is adaptability!
A Masqueraider always starts a fight with a standard wooden mask without special bonus but allowing him to play the 2 first spells of each elementary branch. Let’s have a closer look at these…
The strength of the Masqueraider lies in his polyvalence. Why? Because it gives him a great advantage over his enemies: the element of surprise! The Masqueraider is a real combat schizophrenic that will take some thinking before you can master it… If you were to face a Masqueraider, always remember to try to be as flexible as he is.
Keep in mind that the values given in this devblog are for information only. They could change (as well as some effects) when the update is implemented on February 26th. Also note that spells names are temporary translations and not yet the official ones.
Thank you Ankama ;_;
*waiting for eliatropes XD*
Air branch seems far from a "sword fighter". Useless damage without collision and unnecessary positioning.
Fire tree is totally Earth Panda's tree in terms of spec.