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Devblog

Focus: Srambad Game Design - June 11, 2014 - [Sabi]


Soon you'll be able to discover the Divine Dimensions and enter the heart of the subject! Accompany Pandora in her adventures beyond Astrub, the World of Twelve, and even time. Set foot on unknown lands. Discover Srambad, its murders, its plots, its corruption... and so much more!
Category: Game design
KROSMOZ: Saharash March 14, 2014 - [Fanny]

Aaah, Saharash... Its wild and abundant nature, its fresh water sources and its friendly people... Do not make that face, Saharash has not always been a dry wasteland and desert like it is today! And for proof, here are some testimonials from former residents or passing adventurers who tells us of a time that whoever less than twenty years old may not know...
Category: Background
Focus: The Protoflex March 11, 2014 - [Sabi]
A new Sidekick will be arriving in-game with the upcoming March 18th game update: the Protoflex! Discover in this gameplay devblog, his spells, and much more!
Category: Game design
KROSMOZ: The Protoflex March 07, 2014 - [RyF]

The Protoflex is the new Sidekick that you can choose to have by your side starting with the next game update on March 18th... But who or what is this Protoflex? Where does he come from? This great robot of a new era…
Category: Background
Focus: Saharash March 04, 2014 - [Sabi]

You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!
Category: Game design

This devblog is going to give you more details on the Shustufft Crust Dimension which will arrive soon in WAKFU!
Category: Game design
WIP: Craft Revamp January 21, 2014 - [Sabi]

It’s been a long time coming for the craft system to have a "small" dusting done so that it becomes a really interesting piece of WAKFU. It has now been quite a while that the GD team planned to tackle it and the task is not easy, as there is much to do, since the current craft system is a pile of  gameplay layers, one on top of another. That is why, instead of trying to rebalance the current craft system and attempt to just fill the cracks, we preferred to break down the walls and rebuild based on new healthy strong foundations (hopefully you are understanding this metaphor). Forget the craft system as it is now: Our revamp will not only make a few changes, but will offer you a totally different concept!
Category: Game design
Class Revamp - Feca December 16, 2013 - [Sabi]
   
The long-awaited revamp of the Feca will arrive with the next update, and today Grou want to share with you the planned changes! Discover later on more details on these modifications to continue to have an early dialogue and ensure that they are as close as possible to your expectations.
Category: Game design

In this Devblog 3xited (aka Exi) will explain the experience revamp that will be implemented in WAKFU. Why this revamp? How does it work? What purpose does it serve? Find all the answers here!
Category: Game design
Sidekicks November 28, 2013 - [Troyle]


A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.

These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.

Many questions were asked regarding this feature, and it is now time to shed some light.
Category: Game design


Azael comes back with a new Letter to the Community. In this issue, he will talk about the November update, as well as the upcoming one in December.
Smithmagic Revamp: Round 2 November 21, 2013 - [Grou]


Today Grou tells you about the novelties coming with the new revamp of Smithmagic, which will be implemented on December 10th. Why another revamp? What are the new goals? How will it work? Read the answers to these questions now.
It has now been 4 month that we released the Haven World feature. After a short break, and before we implement new ones in November, here’s a first recap of what you, the community, made out of this feature
Who is Merkator? Krosmoz - October 21, 2013 - [Hito]

Starting tonight at midnight (server time) Merkator welcomes you to his open cell party. Is your ticket to Alkatrool ready? Who is this Merkator?
Category: Background
Letter to the Community - October 2013 Community - October 21, 2013 - [Azael]


Hello everyone! Here is the second Letter to the Community, which will now be a regular announcement that will come soon after a game update.
Category: Community
Who is Decepticod? Krosmoz - October 07, 2013 - [Hito]


  Today we come back to present to you the one who has mastered the art of the bubble: Decepticod!
Category: Background
Alkatrool Island October 04, 2013 - [Hito]


Alkatrool the prison Island... A haven of criminal concentration as dangerous as unknown at this time. But why keeping such secrecy about the prisoners so far? What dark secret has found its home in Alkatrool?
Equipment Items Revamp September 30, 2013 - [Zeorus]


Today, our goal is to present and explain to you the new equipment item revamp which will concern directly the level 65 + and a few level 65 - equipment items. With the help of Zeorus, discover a preview of the changes coming your way with the next update on October 8th.


Incarnam and Astrub get a makeover to better welcome all the newcomers that will be joining us starting from October 1st!
Class Revamp - Foggernaut September 12, 2013 - [Sabi]

  After the revamp of its Stasis branch a few weeks ago, it is now time for the Foggernaut class to go under the magnifying glass! We have tightened the screws, checked all the oil gauges and especially gave it a new shine! You will discover in the rest of this devblog, details of the planned changes. The goal is to continue to have an early dialogue with you and ensure that they are as close as possible to your expectations.


Hello everyone! From now on I will regularly (after each update if possible) publish a “Letter to the Community” to talk about WAKFU and announce important information or modification brought to our previous plans.
With the Wabbit Island out, we talked with the Community Managers about your feedback and expectations. Here’s what came out of it. We tried to identify the most important subjects: we won’t be able to address all demands that will be posted in the comments but we will try our best to answer.


Have you noticed this Cawwot smell in the last few weeks? It might just be because of the soon to be arrival of Wabbit Island. Designed for levels 120 and more, this place is going to bring you a lot of surprises! Loaded with mystewy, action, quests, dungeons and fiwstly... Wabbits starting August 27th!
Wabbit Island Krosmoz - August 07, 2013 - [Sabi]


During the last recent weeks, our reporters from the World of Twelve Gazette have worked hard under the leadership of Zezette. You may ask: "But why?". Simply in order to gather as much information to help you prepare for your future visit of the Wabbit Island and its mysteries.

Here is what we have collected through various publications of each of the Four Nations.

We will do our best to keep you informed of any new informations about this island which has been inaccessible for way too long!
Category: Background
Class Revamp - Eniripsa August 06, 2013 - [Sabi]


The healing class of WAKFU, the Eniripsa, get its turn on the revamp table! Today we give you more details about the planned changes, to establish an early dialogue with you and ensure that they are as close as possible to your expectations.