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Only one weekend left before we throw ourselves head first into a new update! Starting on Tuesday, March 21st, Update 1.52 will take us to the assault on Mount Zinit!

Some players took advantage of the Beta to explore and test content from the new update ahead of time. Everyone else will have to wait ‘til next Tuesday but you might already have an idea of what’s coming thanks to the devblogs on Update 1.52’s three main subjects.
 

Mount Zinit, Part One!


Trek through new lands and take on new challenges waiting for you in the new territory! Mount Zinit Part One is designed for players of levels 50 to 140 and includes:

  • 3 zones divided into 5 ecosystems. The Astrub model applied at the end of last year is also applied in the new zone! New mercenary quests, environmental quests and archmonsters to take on!
  • 1 main quest to discover
  • 5 dungeons to explore, each with its own touch of strategy... watch out!
  • 5 families of monsters to fight
  • Hundreds of new items (including new epics) and resources to collect
  • The possibility to increase an item’s rarity up to “legendary” rarity (“mythical” for items below level 110) by crafting!


Get ready to fight hard before the second part of Mount Zinit appears out of the clouds, with even tougher challenges!
 

MOUNT ZINIT PART 1 DEVBLOG


 

Dungeons Leaderboard


The logical development from Stasis dungeons, the dungeons leaderboard lets you compare your progress in the dungeons and rank yourself against other players. To be ranked, it’s simple:

  1. Tick the “Competitive mode” box in the dungeon’s opening interface
  2. Select your Stasis difficulty level setting for the dungeon
  3. Make it through all of the dungeon’s rooms alive!

The higher your ranking, the more interesting gifts you'll collect!

Every month the rankings are set back to zero so you can try to improve your position on the leaderboard. Every month your progress is recorded in a special tab in the interface that lets you view past rankings easily.

 
DUNGEONS LEADERBOARD DEVBLOG
 


 

Sacrier Revamp


After the survey published last January 26th on our website asking, “which class do you think needs improvement?”, Sacrier emerged at the top of the list! Consequently, we have slightly adjusted our original schedule to offer you this update, which improves the class and was initially planned for June!

On the program:

  • Tanking mechanic revised to strengthen the Sacrier’s main role – taking the hard knocks!
  • Greater synergy between the branches. The Fire/Earth branch lets you focus your gameplay on damage and the tank mechanic, while the Fire/Air branch lets focus your gameplay on damage and positioning.
  • New mechanics, especially in punishments
  • The passive spell “Clinging to Life” is more interesting
  • Lots of other things for you to discover!

 

the Sacrier revamp devblog 
 


The “Mount Zinit Part 1” update hits your screens on Tuesday, March 21st!

This new area will only be accessible for players with an active Booster Pack. The previous content, the Ultimate Boss Nogord Wungleezard, will then be accessible to everyone.
 

ZINIT PACK

Price: 9,99€

  • 1x 30 Booster Pack Days
  • 1x 2 Heroes for 30 Days
  • 1x Otomai Costume
  • 1x Zinitude Title
  • 1x Emote : Climb Mount Zinit
  • 1x Mimisymbic
  • 5x Prospecting Flask
  • 5x Vital Energy Cocktails
  • 5x Wisdom Potions  
 
I boost my account starting now!
This offer is only available once per account. 
 
Comments (54) Comment on the forum...
Closilium - Member (+) - 17 March 2017 17:20
More new items nice!! and how about more bags and BIGGER BAGs? loads of items such small bags rly give us bigger bags since u add even more new items and maybe add another chest in heaven bag? please ankama think in us we are farmers we need place to store things, and who levelup professions needs a lot of inventory space maybe add bigger bags than 30? and bigger resource bags(lumberjack,miner,fisherman,trapper) ? its good new items but we need more space =7
TibiAPAC - Member (+) - 17 March 2017 18:11
That's a uh nice shiba meme @1:00
phipab - Member (+) - 17 March 2017 18:15
i love all of this XD
Mr-buddy2u - Member (+) - 17 March 2017 19:22
not bad
rbxnymzdndfyr - Member (+) - 17 March 2017 20:05
Ankama, you have forgotten to communicate the hour on when the servers will be closed for update this Tuesday :/
bestsacriair - Member (+) - 17 March 2017 20:11
  • Tanking mechanic revised to strengthen the Sacrier’s main role – taking the hard knocks!
  • Greater synergy between the branches. The Fire/Earth branch lets you focus your gameplay on damage and the tank mechanic, while the Fire/Air branch lets focus your gameplay on damage and positioning.
  • New mechanics, especially in punishments
  • The passive spell “Clinging to Life” is more interesting
  • Lots of other things for you to discover!

You pratically killed me there, come on!
I laughed so hard, how can you joke(or lie) like this tongue
Neneko88 - Member (+) - 17 March 2017 20:36
I guess this is "new" (they really just recolored monsters/trees).
After doing nothing new in 2016 (new areas) I thought we would actually see new monsters/bosses. UBs don't count, UBs can barely be cleared by such a low number of people that it's not relevant as new content.
saphiLC - Member (+) - 17 March 2017 20:55
in the video: "face new threats".... and recolored versions of monsters we already have appear... lol... this is so sad xD
Scab - Member (+) - 18 March 2017 02:18
shame...
XiaoTianfang - Member (+) - 18 March 2017 09:03
[Text removed Forums Rules of Conduct Content], keep up the good work Anakma its obvious you really take a lot of pride in your work and your content is always consistently released