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Discover the new content that will be implemented with the update of July 30!

Read the complete changelog here.



Today, we reveal the first part of the new content that will arrive in game on July 30.
 
The second part describing additional improvements and bug fixes will be communicated in the coming days.
 
Enjoy!
 

Bilbiza is here

Bilbiza is finally back!
 
In this festive adventure island aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons... Only one thing will be prohibited: boredom!
 
The party will go on throughout august with two dungeons opening in the following weeks!
 
Before landing on the island, you can already read the Devblog that should give you a better idea of what to expect on this island, and watch (again) this trailer:
 
 

Relics and Almanax anniversary

Bilbiza wouldn’t be what it is without the Gelano! The Gelano will be the first Relic of the game, together with the ultimate reward of the Almanax. Its description has even been written by one of you!
 
Relics will be very powerful equipment, but you will only be able to equip one at a time on your character!
 
And if you’re one of those who completed all Almanax quests since their implementation on September 18, 2012, you might be interested in what follows…
 
To celebrate the implementation of the ultimate Almanax reward, which will be a Relic Insignia, we will offer the title “Almaniac” to all those who obtain it between July 30th and September 18th (11:59 PM Server Time), day of the one year anniversary of the Almanax!
 
 

Characters reach level 125, and spells level up to 200

How to better start the summer than spending some time on leveling your character?!
 
From July 30th, your character will be able to reach level 125, and train on Frigost where the last monsters families have had their difficulty rebalanced… And their XP as well! If the heat of Bilbiza isn’t your style, then you know where to go!
 
Also, the spell system will evolve as they will now be balanced up to level 200. Masteries, resists and damages have all been adapted. You can read all about it on this Devblog.
 

Xelor and Foggernaut Stasis branch revamps

Class revamps are coming back and it’s now time for the Xelor, and the Stasis branch of the Foggernauts to be reevaluated.
 
A Devblog was already posted about the Xelor, while the Stasis branch changes can be found at the end of this other article.
 
Take the time to read them and plan how to better use the respec that will be offered for the occasion!
 

Changes that will bring sun to your game

Who said that Devs were already lazing in the sun of Bilbiza while you freeze your teeth off on Frigost? The team prepared a list of changes and improvements that will be implemented with this update:
  • Gain and Loss of Citizenship Points will now be based on a fixed cost, and a percentage (varying with the laws) of the character’s CP. This should bring real consequences to your decisions!
  • Non-aggression state will now evolve: If you are being attacked in the 15 minutes that follow a previous attack against you, your non-aggression state will last 15 minutes (instead of 5), then 30 minutes, etc. until a maximum of 3 hours.
  • Handymen will now be able to craft Dungeon keys!
  • Gathering professions will be automatically learned: this will apply to all newly created characters, and also the existing ones. If you were missing gathering professions, the missing ones will be automatically added to your professions.
  • Implementation of a limitation to 12 AP and 7 MP outside of combat. The current system limits builds to only a few viable sets. We noticed a very limited interest for unique and crafted items. The AP/MP limitation as well as the addition of more interesting unique items should solve most of these problems. We invite you to have a look at this Devblog, to get the complete explanation.
  • Finally, some abilities will see their evolution adapted: everything can be found on this Devblog.
 

Novelties for Haven Worlds

16 New Haven Worlds per server, possibility to move buildings, unique decorations from Bilbiza and a new “Arena” building boosting your HPs…
 
These are all the novelties that you will find for your Haven World, and that should finally convince your guild leader to start bidding!
 

The Trool Fair isn’t gone

Summer is just the right time to visit the Trool Fair and spend your time and Kamas in the waiting lines…
 
On this month of July we will add terminals giving you access to the mini-games of Bilbiza!

We also want to let you know that in a next update we will simplify the access to rewards in the Trool Fair, and add new ones! We will tell you more in the next weeks.
 

New World Map

Don’t be afraid! The continents have not moved, you should still find your marks.
 
Still, the map received a significant overhaul! Our goal: have more coherence with the history of the World of Twelve.
 
 

Gazette

Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.

The complete changelog can be found here.

Be the first to share this!

Comments (66) Comment on the forum...
Short Strich
UrbanBunny 25 July 2013 16:14
Quite a massive update. Hopeful quality has same lvl as quantity has.
Beautiful world map btw.
Teethless Sharkie
Thistled 25 July 2013 16:20
Jelly island doesn't look like jelly island.
Speechless Crobak
S48GSII 25 July 2013 16:34
Good work with map.
Soft Crackler
Wareen-Peace 25 July 2013 17:10
alma insig is pretty cool... guess thats an item I'll never obtain

XD
Speechless Crobak
Fadedscourge 25 July 2013 17:13

(UrbanBunny @ 25 July 2013 16:14) *
Quite a massive update. Hopeful quality has same lvl as quantity.
Beautiful world map.
Put on your seatbelt, massive bugs incoming. Yes!

-Faded
Overweighted Chafer
Rimali 25 July 2013 17:13

(Troyle @ 25 July 2013 16:00) *
Gathering professions will be automatically learned: this will apply to all newly created characters, and also the existing ones. If you were missing gathering professions, the missing ones will be automatically added to your professions.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! Please, give us the option to hide grayed out profession interactions if you really need to force all gathering jobs onto every character.
Except for this aspect which annoys me extremely, the update sounds quite good.
Soft Crackler
IDCAA 25 July 2013 17:34
Handyman, here I come.
Happy Miliboowolf
Ryuujikyon 25 July 2013 18:10

(Fadedscourge @ 25 July 2013 17:13) *

(UrbanBunny @ 25 July 2013 16:14) *
Quite a massive update. Hopeful quality has same lvl as quantity.
Beautiful world map.
Put on your seatbelt, massive bugs incoming. Yes!

-Faded
-Seatbelts on!-
Bring it! \\( `Д´)//
Eccentric Moogrr
KamOlaZ 25 July 2013 18:23
That relic insignia will be a very exclusive piece of equipment, unfortunately.
From all the characters in the whole Remington server, alts included, only a handful will be able to get it.

Will Ankama ever release other relic insignias or even relic costumes?
And will Ankama "rebalance" the drop rates?