The same goes for crafting professions btw. If you revamp them do it considering lvl200 content. A lvl100 imperial craft will not be worth a penny anymore once lvl200 content is implemented and I am sure you won't just stop developing professions after lvl100, now will you?
We already reached the middle of 2013
Before going in the details of each patch, I wanted to explain the direction we will follow until the end of the year, which might help you better understand some of our decisions.
Ultimate bossesAfter the Dragon Pig setback we decided to focus on its comeback and therefore canceled the Big Sandhill that was originally planned for July.
About the crafting professions, maybe you should try to make them useful. Now only weapons that makes money is the drop ones and legendary ones. Nearly no one uses the craft weapons, since everyone uses makabra weapons or awesome drop weapons. Most of the craft professions don't participate largely in economy, it's all about rare drops. I wish monsters drop mats instead of whole weapons, so we can charge for crafts etc.